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Ymir Jungle Fun

4 0 14,244
by Keky0in updated October 14, 2020

Smite God: Ymir

Build Guide Discussion 0 More Guides
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Ymir Build

Start

Build Item Assassin's Blessing Assassin's Blessing
Build Item Tiny Trinket Tiny Trinket
Build Item Blink Rune Blink Rune

Full Build

Notes Sell Blessing for Spear of Deso

Notes

Sell Blessing for Spear of Deso

Build Item Spear of Desolation Spear of Desolation
Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of the Magi Shoes of the Magi
Build Item Polynomicon Polynomicon
Build Item Spear of the Magus Spear of the Magus
Build Item Telkhines Ring Telkhines Ring
Build Item Elixir of Speed Elixir of Speed
Build Item Soul Reaver Soul Reaver
Build Item Aegis Amulet Aegis Amulet

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
3 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 4 7 10 12

Frost Breath

3 B A
Frost Breath
2 6 8 11 14

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
3 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Glacial Strike
1 4 7 10 12

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 6 8 11 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

How this all works

Now this build looks weird, right? Telkhines? Magus? Well let me tell you, there is logic in this madness.

Now your passive's main effect here is that your autos will double in damage after landing a damaging ability. This is where Telkhine's comes up. It will make your autos hit with an extra punch, alongside being able to get out many more during a fight. You see where I'm going right?

SoM will increase your already doubled damage by 7%, and with the additional pen added on, you'll be hitting tanks harder than you normally would as well


Your main combo will be Frost Breath, Basic, Glacial Strike, Basic. This allows you to pump out a load of damage while the enemy is constantly cc'd. If somehow the enemy is alive after this, finish it off with Shards of Ice.

Your Ice Wall is a method of catching up with fleeing enemies. Place it right in their face while they're running or dashing. Block a jungle corridor with it. Point is, you're trapping them in with you.

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League of Legends Build Guide Author Keky0in
Ymir Jungle Fun
Table of Contents

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