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Ymir Support Conquest Guide

Support Conquest
2 0 2,265
by Dashboarrd updated March 21, 2025

Smite God: Ymir

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Ymir Build

Relics

Notes Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Ymir's case, there are 3 I prefer on him.

The first is Blink Rune, this is because it's just really fun on Ymir. But it also has other great effects for him. For example, Ymir doesn't have a dash to engage with (he does have other forms of engage though) so blink is really good on him because it gives him that free escape or engage. This relic has a lot of use cases on Ymir and I'd recommend going it just about every game.

If you don't want to go blink, the second relic I would recommend is Sundering Arc. This is because Ymir] is an aggressive support. He doesn't like to sit back and wait for stuff to happen. He wants to be proactive, and that's exactly what sunder allows him to do. It does this by giving him early game steal potential on enemy buffs, or steal potential late game on main objectives like the fire giant or the gold fury. Overall, this relic compliments [[Ymir's playstyle very well and I'd recommend it if you're not going Blink Rune on him.

Lastly, Phantom Shell can be really good if you want to play more of the protector role in the game. It's also very good into wall orient characters like Odin, especially if your teammates don't have leaps to get out of Odin cage.

Notes

Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Ymir's case, there are 3 I prefer on him.

The first is Blink Rune, this is because it's just really fun on Ymir. But it also has other great effects for him. For example, Ymir doesn't have a dash to engage with (he does have other forms of engage though) so blink is really good on him because it gives him that free escape or engage. This relic has a lot of use cases on Ymir and I'd recommend going it just about every game.

If you don't want to go blink, the second relic I would recommend is Sundering Arc. This is because Ymir] is an aggressive support. He doesn't like to sit back and wait for stuff to happen. He wants to be proactive, and that's exactly what sunder allows him to do. It does this by giving him early game steal potential on enemy buffs, or steal potential late game on main objectives like the fire giant or the gold fury. Overall, this relic compliments [[Ymir's playstyle very well and I'd recommend it if you're not going Blink Rune on him.

Lastly, Phantom Shell can be really good if you want to play more of the protector role in the game. It's also very good into wall orient characters like Odin, especially if your teammates don't have leaps to get out of Odin cage.

Build Item Blink Rune Blink Rune
Build Item Sundering Arc Sundering Arc
Build Item Phantom Shell Phantom Shell

Starter

Notes Ymir is a big War Flag user. He has the ability to get early pressure. War Flag is great on supports who can get early pressure because it helps them excel even more in lane, since it's giving an aura of attackspeed, movementspeed, and you're getting extra gold and sustain from it. He also doesn't have an escape (besides his wall lunge) so the extra movement speed can really help him in and out of combat. Even though Selflessness isn't an incorrect pickup, I much prefer War Flag on him in just about every case because of the pressure he and his laner gain from it.

Medallion will later build into Stampede which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Notes

Ymir is a big War Flag user. He has the ability to get early pressure. War Flag is great on supports who can get early pressure because it helps them excel even more in lane, since it's giving an aura of attackspeed, movementspeed, and you're getting extra gold and sustain from it. He also doesn't have an escape (besides his wall lunge) so the extra movement speed can really help him in and out of combat. Even though Selflessness isn't an incorrect pickup, I much prefer War Flag on him in just about every case because of the pressure he and his laner gain from it.

Medallion will later build into Stampede which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Potion Health Potion
3
Build Item Vision Ward Vision Ward
2

Full Build

Notes Here's gonna be our full build for Ymir. I'll have another section for items you can replace if you'd like, but this would be my main general build for him. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Stampede is a great item all around, but extremely good against comps that have a lot of slows, and really good on characters that need the additional movementspeed. It's honestly a stat stick. It should be purchased in just about every support build with what it gives you right now for tankiness.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later then 3rd item.

Screeching Gargoyle gives you a ton of cooldown and magical protections. It's also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Spirit Robe is an all around great tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd, and it reduces any followup CC on you with its CCR benefit. I think this item is a must have into heavy CC comps, since it has no internal cooldown and it's protections when combined with it's passive are unrivaled.

Hussar's Wings just like Stampede is a great stat stick. It's similar in that it gives slow immunity.... BUT PERMANENTLY. On top of that, the amount of protections and HP it gives is unreal. This is a great item to finish out a support build with.

Stone of Binding is great on heavy CC oriented characters like Ymir. That's because they can abuse it's passive which reduces the targets overall protections. This makes them more vulnerable, allowing them to take increased damage from all sources. It also has great tanky stats. It's an all around fantastic item for any support that can build it.

Notes

Here's gonna be our full build for Ymir. I'll have another section for items you can replace if you'd like, but this would be my main general build for him. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Stampede is a great item all around, but extremely good against comps that have a lot of slows, and really good on characters that need the additional movementspeed. It's honestly a stat stick. It should be purchased in just about every support build with what it gives you right now for tankiness.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later then 3rd item.

Screeching Gargoyle gives you a ton of cooldown and magical protections. It's also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Spirit Robe is an all around great tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd, and it reduces any followup CC on you with its CCR benefit. I think this item is a must have into heavy CC comps, since it has no internal cooldown and it's protections when combined with it's passive are unrivaled.

Hussar's Wings just like Stampede is a great stat stick. It's similar in that it gives slow immunity.... BUT PERMANENTLY. On top of that, the amount of protections and HP it gives is unreal. This is a great item to finish out a support build with.

Stone of Binding is great on heavy CC oriented characters like Ymir. That's because they can abuse it's passive which reduces the targets overall protections. This makes them more vulnerable, allowing them to take increased damage from all sources. It also has great tanky stats. It's an all around fantastic item for any support that can build it.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Talisman Of Purification Talisman Of Purification
Build Item Screeching Gargoyle Screeching Gargoyle
Build Item Spirit Robe Spirit Robe
Build Item Hussar's Wings Hussar's Wings

Additional Items

Notes These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Circe's Hexstone is a pretty versatile item. It can either be used as an engage tool, an escape tool, or just as an additional CC or damage tool. Since this item gives you an additional dash, it allows you to play more aggressively without getting as punished. If you can fit it in, I highly recommend going this item. It's also very good on Ymir because he doesn't have a direct escape and this helps him to either engage or escape from a fight. The only reason it's not in the main build is because of the 3 active limit. But if you want to replace one of those actives, this would be a great item to trade in, especially against characters like Baron that have a lot of lockdown CC for Ymir.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Notes

These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Circe's Hexstone is a pretty versatile item. It can either be used as an engage tool, an escape tool, or just as an additional CC or damage tool. Since this item gives you an additional dash, it allows you to play more aggressively without getting as punished. If you can fit it in, I highly recommend going this item. It's also very good on Ymir because he doesn't have a direct escape and this helps him to either engage or escape from a fight. The only reason it's not in the main build is because of the 3 active limit. But if you want to replace one of those actives, this would be a great item to trade in, especially against characters like Baron that have a lot of lockdown CC for Ymir.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Build Item Circe's Hexstone Circe's Hexstone
Build Item Shogun's Ofuda Shogun's Ofuda

Ymir's Skill Order Notes Note: If you want to go for a more damage oriented start, I suggest maxing out Glacial Strike first. This will give him the most fight potential in terms of damage. The ability level up shown is what I believe to be the best given you want to truly support and setup for your teammates.

Notes

Note: If you want to go for a more damage oriented start, I suggest maxing out Glacial Strike first. This will give him the most fight potential in terms of damage. The ability level up shown is what I believe to be the best given you want to truly support and setup for your teammates.

Ice Wall

1 X Y
Ice Wall
4 11 12 13 15

Glacial Strike

2 A B
Glacial Strike
1 3 16 18 19

Frost Breath

3 B A
Frost Breath
2 6 7 8 10

Shards Of Ice

4 Y X
Shards Of Ice
5 9 14 17 20
Ice Wall
4 11 12 13 15

Ice Wall

1 X
Create a Wall that Knocks Back enemies on creation.
  • Reactivate to destroy the Wall early.
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Range: 11.2m
Radius: 3.2m
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • The Wall Impedes all characters.
  • Create the Wall at your feet to Displace yourself up and forward.
  • Displaces Enemies up and away from the Wall.
  • Reactivate to destroy the Wall early.
Glacial Strike
1 3 16 18 19

Glacial Strike

2 A
Smash your club into the ground, creating a field of ice that deals Magical Damage and Slows.

Damage: 90 / 145 / 200 / 255 / 310
Damage Scaling: 70% Intelligence + 55% Strength
Slow: 25%
Slow Duration: 2s
Range: 6m
Radius: 3.6m
Cooldown: 8 / 7.5 / 7 / 6.5 / 6s
Cost: 45 / 50 / 55 / 60 / 65

Additional Notes:
  • Damaging area starts at Ymir and moves away over time.
  • You are Slowed by 42.5% during activation.
Frost Breath
2 6 7 8 10

Frost Breath

3 B
Unleash your freezing breath, Stunning enemies in front of you and dealing Magical Damage.

Damage: 50 / 85 / 120 / 155 / 190
Damage Scaling: 55% Intelligence
Stun Duration: 1 / 1.1 / 1.3 / 1.4 / 1.6s
Cone Angle: 90 degrees
Cooldown: 14s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • You are Rooted during activation.
Shards Of Ice
5 9 14 17 20

Shards Of Ice

4 Y
Freeze the air around you, Slowing enemies as you Channel.
  • After 3 seconds, erupt with a burst of Magical Damage to all enemies in range.
  • You may cancel this ability early, dealing less damage.
  • You are CC Immune while using this ability.
Damage: 550 / 750 / 950 / 1150 / 1350
Damage Scaling: 160% Intelligence + 30% Protections
Slow: 40%
Radius: 5.6m
Cooldown: 90 / 85 / 80 / 75 / 70s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Damage scales linearly from 35% to 100% based on Channel time.
  • Max Channel time of 3 seconds.
  • You are Rooted while Channeling.

Intro / About Me

Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I also hit Masters in Smite 2 and I competed in the Vegas tournament, making playoffs. I have put in many hours into Smite and in particular Ymir. I hope this guide can give you some new direction with Ymir if you're struggling with him, or just improve your overall Ymir gameplay.

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League of Legends Build Guide Author Dashboarrd
Ymir Support Conquest Guide
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