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Smite Skill: Agile Run

Aladdin Skill Agile Run

Aladdin Skill Agile Run Aladdin Skill Agile Run Aladdin Skill Agile Run Aladdin Skill Agile Run

Agile Run

Key Bind: 3

Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing 60 [60% Intelligence and 45% Strength] Magical Damage to enemies in the landing area.

Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take 30 [30% Intelligence and 60% Strength] Magical Damage and are knocked straight up.

Landing Damage: 60 / 100 / 140 / 180 / 220
Landing Damage: 60% Intelligence and 45% Strength
Genie Damage: 30 / 50 / 70 / 90 / 110
Genie Scaling: 30% Intelligence and 60% Strength
Cooldown: 16
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • The angle Aladdin runs along the wall is determined by the angle Aladdin approaches the wall.
  • Aladdin can toggle using a charge of Genie’s Strength until a landing location is selected.
  • Aladdin runs for 8.8m or until he reaches 5m in height. The wall run will always take 1.25s.
  • Aladdin can wall run along all walls, structures, and player made deployables that he would normally collide with.
Skill Discussion

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