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Smite Skill: Alluring Spirits

Danzaburou Skill Alluring Spirits

Danzaburou Skill Alluring Spirits Danzaburou Skill Alluring Spirits Danzaburou Skill Alluring Spirits Danzaburou Skill Alluring Spirits

Alluring Spirits

Key Bind: 2

Drink some sake, Healing every 0.5s for 1.5s before throwing the bottle, dealing Physical Damage to enemies hit.
  • On landing, the bottle applies a stacking Slow to enemy gods.
  • On reaching 3 stacks, they are Taunted towards the bottle.
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Heal Scaling Per Tick: 5% Intelligence
Damage: 90 / 140 / 190 / 240 / 290
Damage Scaling: 70% Strength and 40% Intelligence
Slow: 10% Per Stack
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Range: 7.2m
Inner Radius: 2m
Outer Radius: 2.8m
Cooldown: 16 / 15 / 14 / 13 / 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • This ability does 40% bonus damage to Jungle Monsters.
  • The inner circle deals damage on landing while the entire area slows.
  • The bottle can be broken early with enemy basic attacks.
  • Taunt is not affected by Diminishing Returns.
  • If the Taunted enemy takes more than 30% of their Max Health, the taunt ends early.
  • Taunt is not affected by Diminishing Returns.
Skill Discussion

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