Simple enough competition, it brings the best and worst in us more often than not the worst.
The funny thing is that I also migrated to the moba community from an equally infamously toxic community known as the fps(Quake, Unreal Tournament, Team Fortress 2, Halo, and the most infamous COD).
Now this is the kicker. In my experience the moba is more consistently toxic than the fps community. Note the wording consistently you can find more extreme examples in the fps community but you run into more toxic players in mobas. Then it hit me in the middle of a conquest match while being called a ****** by some cretin "I don't want to deal with this person for the next 20 or so minuets" and in an fps I could just leave without punishment.
So effectively i'm stuck with this abuse or suffer a penalty. No one likes toxic players
in an fps many will end up leaving the game so the toxic player has no one to play with.
They may(not likely but the possibility is there) learn that they should be less toxic and they may be able to play a actual match once in a while, but in a moba you are at the mercy of them and the system. Note the report system in most mobas are trash except when one leaves the match.
The other side is if one leaves the match it is unfair for the other players. The allowance
of disconnecting is easily open to abuse. Trolls could easily leave the game when it starts and they should be punished for it. but the thing is will ruin the game for everyone anyway.
So the question remains should we allow players to leave the match? for me yes with caveats.
lets look to the fps for a solution specifically Call of Duty Black Ops 2 the solution they provide is in casual matches one is free to leave but in its league mode it's punished. a fair balance one can go to competitive(and be stuck with toxic players) and keep their sanity when playing casual matches because they are supposed to be casual.(not as much pressure)
So do you agree or not I would like to read others thoughts on this matter. First blog
You are right. I didn't think about it.
When toxic players are raging, they always ask if you really are level 30.
So, I guess my subconcient accepted the fact that you are either level 30, either trash.
Level 15 seems more appropriate, as the first levels are gained so quickly.
So, at level 15, you should have already several matches in your background to understand the mechanics.
Also, since League is available at level 30, when you have Mastery 16 and more, some players that want to play competitive are just waiting to get level 30 to start League, because they are tired of the noobs in the Normal mode. So yes, that would make more sense to unlock the Normal bracket at level 15.
I thought about it and effectively if you mute or they leave you still lose 1/5 or more of your team because communication is massively important in all mobas. So better they or I go because muting a team member still will end up giving you a loss(in most or all matches that I had to mute a player). That may not be the case for everyone else.
IMO you already lost that person as the person is only going to be saying worthless stuff 99/100 things he types in.
yeah communication is important but normally what I see when I play a CQ match is 1 person uses the chat and 1-2 (including the chatting person) uses voice commands.
also I never mute players because I get myself some fun out of irritating those players even more (especially when I'm not solo queuing) by just typing something that gets them even more mad or be in his way the rest of the match (e.g. if he jungles I will start taking a lot of his farm (buff camp, small harpies etc) when I get the chance putting him behind), because I don't care if I win or lose especially when you are **** talking my friends I will start doing it (but on such a way you can't get trolling or intentional feeding reports what isn't that hard (getting some more XP from small harpies or "accidently" make a fault in duelling). Also me and my friends will "kill" all his surrender votes (what those people find very annoying).
And in the same time we have a lot of fun looking at how the guy is raging XD
On the casual game modes
I like the idea (it's just fun to break the meta), but I would unlock normal sooner as a lot of players that start to know how to play (which is around lvl 10-15) do want to play more competitive
Add another "bracket" of game play.
I mean, currently we have to choose between League or Normal.
If you are not skilled enough for League, you play Normal.
If you don't want to wait an eternity for a League match, you play Normal.
If you are not in a group and do not want to lose, you play Normal
If you want to trying something new and don't want to lose your rank, you play Normal.
So, basically, the Normal game play is for everybody that are not "top competitive".
Why not create a 3rd bracket :
League
Top competitive and ranking
Normal
Somewhat competitive, you are there for winning, and are there to master your tricks
Casual
Totally casual and there for the fun.
Ah Muzen Cab and Hun Batz on middle lane ? Come on down, it will be funny to see what it does.
Then, League and Normal would only be available at level 30, while Casual could mix (if needed to be) level 30 with lower levels.
And finally, this could also apply to other game modes. But I think Conquest is the mode that more needs it.
But let's imagine these bots DO exist.
I mean, a bot that know the game basis.
They won't have much of advanced tactical
Just these :
- Try to follow/assist other gods as much as they can.
(Spot 3 gods at some place, they will try to reach that spot for example)
- Do not initiate
(that would require a solid AI as to how and when to initiate)
(That means a support bot would not be that good, but anyway)
- Trying to survive as much as possible
(Not chasing, retreating when outnumbered, etc)
(Trying not to feed other team while waiting for another player)
- Farming as much as possible
I think these points would make bots like "low level players", but way better than they actually are.
Now, imagine, if these bots DO exists, the toxic chat that this would bring :
First blood Announced :
"**** this noob, let's kick him, I'm pretty sure a bot will be better anyway"
And then, everytime you will see random Request to kick somebody for any reason like
"Stop kill stealing me dumbass ..."
(With many typos of course ... it's chat after all)
So, basically, I don't think it's a good idea to give players the right to kick somebody.
Also, on another point of view, wouldn't this allow players to try anything they want ?
Like,
- I'm going for this weird build, and if it's not working, I'll just leave and retry.
- I wanted to play jungle, but it's already taken and only support is left. Too bad I'll leave as soon as it starts.
- I just joined a game, and they are losing hard, or I don't know that god at all, I'll just leave.
- and so on.
So, if we could just leave without any punishment, I doubt that more than 20% of casual Conquest games would ever be finished by a Titan kill.
Interesting idea though.
I think there is a difference between the toxic player to leave and the other players leaving because of this toxic player.
Of course, this would apply only if :
- 4 others players are non-toxic, willing to help and can accept team mates faults.
- Members are here to enjoy the game, not reading people trashing on others.
- Members would like to win of course, but they understand they can't always win, and it's fine.
So, if the toxic player leaves, that gives a solid disadvantage to its team, of course, but nothing that would prevent other players to enjoy the game. They can still continue the game, changing the rotation (removing jungler or support roaming maybe), and be careful on those 4v5 teamfights. The game will be hard, the game will most likely be a loss (though some 4v5 games have been won with a fed carry), but still, other players can continue to enjoy the game.
If other players leaves, that gives the remaining players the same situation as above, PLUS the fact that the toxic player is still there. So, most likely, other players will leave, finishing the game sooner. So, by doing this, it's not only 4 people that you let down, it's 9, because the other team had no fun because you just surrender.
In my opinion, the consequence for leaving a match should be more important than just a 30 min lock and goodwill loss. You can't play a match, come tommorow then.
However, I understand why they just cannot punish that much.
Myself, I have left games 3 times, always for the same reason : my computer crashed because of power outage. By the time power comes up, internet comes up, Smite game start (which is freaking long for some reason), and I can get back, the game is already finished.
Since HiRez has no way to differentiate a "Rage quit" ALT+F4, versus a power outage, I guess the 30 minutes lock is the best they can do.
Final thought: unless the 4 team mates are working together to calm down the toxic player, I guess there is just no way to get rid of these situations.
True that's the problem with these situations there are really no solutions everyone will love.
Of course, this would apply only if :
- 4 others players are non-toxic, willing to help and can accept team mates faults.
- Members are here to enjoy the game, not reading people trashing on others.
- Members would like to win of course, but they understand they can't always win, and it's fine.
So, if the toxic player leaves, that gives a solid disadvantage to its team, of course, but nothing that would prevent other players to enjoy the game. They can still continue the game, changing the rotation (removing jungler or support roaming maybe), and be careful on those 4v5 teamfights. The game will be hard, the game will most likely be a loss (though some 4v5 games have been won with a fed carry), but still, other players can continue to enjoy the game.
If other players leaves, that gives the remaining players the same situation as above, PLUS the fact that the toxic player is still there. So, most likely, other players will leave, finishing the game sooner. So, by doing this, it's not only 4 people that you let down, it's 9, because the other team had no fun because you just surrender.
In my opinion, the consequence for leaving a match should be more important than just a 30 min lock and goodwill loss. You can't play a match, come tommorow then.
However, I understand why they just cannot punish that much.
Myself, I have left games 3 times, always for the same reason : my computer crashed because of power outage. By the time power comes up, internet comes up, Smite game start (which is freaking long for some reason), and I can get back, the game is already finished.
Since HiRez has no way to differentiate a "Rage quit" ALT+F4, versus a power outage, I guess the 30 minutes lock is the best they can do.
Final thought: unless the 4 team mates are working together to calm down the toxic player, I guess there is just no way to get rid of these situations.
I'm going for the no because there is something called a mute button
I thought about it and effectively if you mute or they leave you still lose 1/5 or more of your team because communication is massively important in all mobas. So better they or I go because muting a team member still will end up giving you a loss(in most or all matches that I had to mute a player). That may not be the case for everyone else.
I'm just asking for a bit more precision.
If somebody is allowed to leave a game in casual mode, who do you think would leave ?
The toxic player, because they don't want to play with this noob team.
Or
The other players, because they cannot bear this toxic player.
doesn't matter I would consider it a benefit because you wouldn't have to deal with that person anymore.
If somebody is allowed to leave a game in casual mode, who do you think would leave ?
The toxic player, because they don't want to play with this noob team.
Or
The other players, because they cannot bear this toxic player.