~Fen<3

For the love of Season 3
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CallmeFenris |
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Even FPS's have CC. (Though it may not be called that) Think about a flashbang or stun grenade in FPS's such as CoD or BF.
Besides, "CC" doesn't have to always be an in-game effect. If you're playing a game and you meet that pack of wolves, but they scare you (as a person, because maybe you're not well equipped or something), that would also be a form of "CC", since it forces you to take another course.
But yes, CC is necessary. Although you have to agree that sometimes the CC becomes a CC-nuke and just ruins the fun, right?
You do realize that without cc most guardians just become dps sponges, right? Already the least played class in the game, and you want to take away the only thing they have going for them?
I like the teamwork and communication cc takes to be effective. If you are being cced to death, that just means they have the better coordinated team. There are also more counters to cc besides beads and magi, guardians like geb can shield cc, and, having guardians play aggressive and chain cc the enemy before they can cc you is also a counter. It just takes knowing positioning, communication, and not making your worst player support.
If your good players only pick dps roles, then expect a guardian main like me to steamroll your duo lane and be a huge nuisance late game.
Between ***bha and ymir, overall I'd say bacchus athena and terra are better meta guardians at the moment. ***bha has a long windup on his root, a mez that can be broken if you take any damage, and a short range ult. Ymir has a short range stun, no mobility, and an immobile ult.
@ZilbPrisGGF we've been doing it incorrectly =( That's what you get for having me play Support!!!
History shows I've been doing better playing in other roles, even though most of my Conquest games have been as Support...
Who said you're the worst? Lmao
If anything either me or GG are the worst. We both have ****ty set-ups and crash. We can barely do our fuctions when a factor from our set-ups goes againts us.
I spent 2/3's of my time in SMITE playing support....
Can you understand it's not fair to make that comparison ? Besides, you can handle yourself in the role, and depending the team we have, it's better for me to be in the Jungle (Let's say.... Zilby/Taco/Me/You/Stuke... I'm pretty sure the best jungler in that is me.... Zilby would do some trolly **** and succeed cuz we would help him...)
BTW ZILBY DO YOU REMEMBER YOUR NEMESIS MID GAME, WHEN YOU HAD BOTH APHRO AND HEL HEALING ? THAT WAS ACTUALLY AMAZING !
(LOL)
Even so, my build has changed a bunch of times since that video (mostly updates were your suggestions), and it actually helped me to do that, like adding
Plz nerf
One of these is when you get CC'd to death. Almost literally!. Basically the enemy (team) will have that much CC they can keep you locked down long enough for you to grab 3 coffees, have dinner, read the paper and watch a game of football / soccer.
And the other situation, my worst nightmare perhaps, is damage guardians. Don't even ask me why this is possible, but as a person who loves playing Mage, Hunter and Assassin, aka squishy characters, these guardians can just CC you, and annihilate you instantly due to their damage and there'd be nothing you can do about it. Sure, they may lose their defensive capabilities, but these guardians usually have increased base health making them just so ridiculously annoying to deal with.
Aside from those, though, I think the CC is okay, but yeah, I get why you think it's stupid. It's even more "stupid" given the fact there aren't many counters to CC. Sure, Purification is a thing, but that has a very long CD, some ultimates help, but they also have a relatively long CD, and then there's "CCR", but that doesn't apply to all forms of CC, and take up some of the already limited item slots.
Damage guardians was way worse when
I just have 1k hours in the game. and have been around since the beta. It's a **** ton of time to learn how to play well. Don't get the ilusion I'm "good", I have "experience".
And to top it all of I played support for at least 600 of those hours. I learned positioning like a ***********er, and I still get dived on cuz when I play squishy characters I play those who everyone hates and just wants out of the game (Hell,
Now, @Gamegeek, so we can STOP TALKING ABOUT DIMINISHING RETURNS....
According to Wikipedia
"The law of diminishing returns states that in all productive processes, adding more of one factor of production, while holding all others constant ("ceteris paribus"), will at some point yield lower incremental per-unit returns.[1] The law of diminishing returns does not imply that adding more of a factor will decrease the total production, a condition known as negative returns, though in fact this is common.
A common sort of example is adding more people to a job, or assembling a car on a factory floor. At some point, adding more workers causes problems such as workers getting in each other's way or frequently finding themselves waiting for access to a part. In all of these processes, producing one more unit of output per unit of time will eventually cost increasingly more, due to inputs being used less and less effectively."
In other words, it's ECONOMICS. Some people make paralel to a game, BUT IT'S ECONOMICS.
"In economics, diminishing returns is the decrease in the marginal (incremental) output of a production process as the amount of a single factor of production is incrementally increased, while the amounts of all other factors of production stay constant."
And maybe you are a pro. Because, when do you call somebody a "pro"? As far as I'm concerned there's no line saying "before this points, no pro. After it, absolutely pro".
Unless I'm mistaken, no one here is a pro gamer, albeit we have plenty of skilled/experienced players.
There are ? Yes there are.
But there are so many factors to consider in smite, that DR is just thrown out of the window. There needs to be a constant side for DR to be applied, and I'm pretty sure the only thing we know about humans is that they change their behavior depending on the situation, therefore, changing the factors. What is the Constant of Smite so we can apply DR?
This is what TvTropes has to say about it.
"World of Warcraft uses this for the duration of stuns and similar effects on other players to prevent "stunlocks"."
So because of that every subsequent CC from the same "school" (or is it the case of CC's in general in Smite?); like stun/mesmerise/taunt has diminished duration; for example someday back in WoW it'd be something like 8s/4s/2s/1s/period of immunity.