So, let's go by parts.
First off, I've been having some ideas for a MOBA game, of course, they're just ideas. I'm not working on something. The MOBA Game would be called Space Empires, or something like that. Alien races fighting for colonies on different planets, on the MOBA format. Those Alien races are divided in alliances; those alliances are:
-Blood Serpent Tribe.
-Shadow Crow Union.
-Radiant Bear Alliance.
-Divine Shark Pact.
Each Alliance has a different species of Aliens. Each Alliance has 3 Different Races, FOR NOW. Each race has a different role. I plan to do another blog talking about the races and the game mechanics I've concepted so far.
Now, let's talk about SMITE & GUIDES!
I've been thinking about making other guides. If you liked my Sobek Guide and Fenrir Guide and want to see more, then say something below. Here are the gods that I consider myself experienced:
-Ao Kuang.
-Anubis.
-Ra.
-Ymir.
That's it, I think. My first blog.
Oh my God... I could die right now. So much amazing from this idea.
I WOULD NEED CECIL HARVEY GOD DAMMIT!
The only EA game that i played is the sims 3
Because it's mainstream. Anything mainstream, no matter how broken or lacking in terms of quality, will always be very popular among the masses.
LoL is too much broken IMO. And you know how most LoL players are, correct? Have I mentioned the enormous amount of BRs on LoL? I guess I didn't... I only reached Level 19 on LoL, and stopped since a long while.
And I never had interest on EA(I didn't even know about that ''DC''gate thingy), besides SPORE... The only thing I like about that horrible company.
LoL constantly has to work around inherently broken mechanics and impossible-to-balance concepts. Flash is the biggest offender in my book. It is too good to not take into a game with you. By not picking Flash as one of your summoner spells, you are basically shooting yourself in the foot, and giving your opponents a huge advantage over you in being able to chase AND escape from you with ease.
LoL also forces a rather strict meta that bleeds into the casual scene as well. If you're playing a ranged physical champ? Go bottom lane. Playing a mage? You're mid. Are you some kind of bruiser or tank? You go alone to top. Support? Go with the physical ranged, and God help you if you actually score a last hit on anything... I remember one game I was running Nunu in bottom lane, and the Ezreal I was laning with got super pissed because I had 100 minion kills after 20 minutes into the game, when I apparently should've had zero. This is just one example of how angry players, in casual mode mind you, will get if you go against the meta in any way, shape, or form. Don't believe me? Go queue up for a LoL game, pick a role, and call a lane that is contrary to where the meta expects you to be. You'll receive a slew of unsavory comments before the game even starts.
As for EA, they stopped being a respectable company ever since they became the video game conglomerate they are now, which happened several years ago. Many developers were bought out by them, they own the licenses to many franchises (Most of the sports genre is exclusively under EA's belt), and all of that talent ends up having to adhere to EA's policies and expectations... which are pretty awful to say the least.
I didn't play LoL enough to know much about it, but I know that there has been a large influx of players from LoL to Smite, bringing all that is BR and all that is *******-trollery.
Sunfall is right.
Two MOBAS come to mind: Infinite Crisis, the MOBA based off of the DC Universe, and Dawngate, the MOBA that EA is working on. I can guarantee, as she mentioned, that these two will be very similar if not identical to LoL. We are going to see a lot of MOBAs that are just gonna suck, because they will be imitations of LoL with some slight changes.
Strangely, I am not a fan of LoL. I do not like the mechanics, and I highly prefer Smite because it gives the player so much more control over the character and is superior in almost every way. I never played WoW and I'm glad to say that I am happy I didn't. I have seen what it can do to people.
For some reason, some people prefer LoL over Smite which disturbs me...
I bought WoW, and so I stopped playing it one month later. Not worth it.
LoL is too much broken IMO. And you know how most LoL players are, correct? Have I mentioned the enormous amount of BRs on LoL? I guess I didn't... I only reached Level 19 on LoL, and stopped since a long while.
And I never had interest on EA(I didn't even know about that ''DC''gate thingy), besides SPORE... The only thing I like about that horrible company.
I'm sorry, did you say DLC? Killed it for me right there. JUST WHAT I EXPECTED FROM ******** EA!
Sunfall is right.
Two MOBAS come to mind: Infinite Crisis, the MOBA based off of the DC Universe, and Dawngate, the MOBA that EA is working on. I can guarantee, as she mentioned, that these two will be very similar if not identical to LoL. We are going to see a lot of MOBAs that are just gonna suck, because they will be imitations of LoL with some slight changes.
Strangely, I am not a fan of LoL. I do not like the mechanics, and I highly prefer Smite because it gives the player so much more control over the character and is superior in almost every way. I never played WoW and I'm glad to say that I am happy I didn't. I have seen what it can do to people.
For some reason, some people prefer LoL over Smite which disturbs me...
I have tried infinite crisis and it is exactly the other game mode in lol :P
Dawngate is kinda different and kinda cool, and you can unlock every champ in the game with in-game currency! You do have to buy their abilities with dlcs xD
I prefer Smite over any other moba because... it is a long story actually, but it comes down to the 3d person view and some other things ;)
Two MOBAS come to mind: Infinite Crisis, the MOBA based off of the DC Universe, and Dawngate, the MOBA that EA is working on. I can guarantee, as she mentioned, that these two will be very similar if not identical to LoL. We are going to see a lot of MOBAs that are just gonna suck, because they will be imitations of LoL with some slight changes.
Strangely, I am not a fan of LoL. I do not like the mechanics, and I highly prefer Smite because it gives the player so much more control over the character and is superior in almost every way. I never played WoW and I'm glad to say that I am happy I didn't. I have seen what it can do to people.
For some reason, some people prefer LoL over Smite which disturbs me...
As much as I would've liked to support the idea for a new MOBA just a year ago, the recent success of League of Legends has turned it into the next World of Warcraft story. That is, many companies are now trying to develop their own MOBA in an attempt to compete with LoL.
In other words, we are entering the LoL-clone era.
The problem is, when WoW was king and constantly being imitated by numerous developers trying to cash in on it's success, the MMO market was quickly oversaturated with these "WoW-clones". From what I've been seeing on the news in various MMO websites, a lot of MOBA titles are already slated to launch later this year or next year. And sadly, just like with the WoW-clones, most of these games aren't trying to deviate their core gameplay and continue to use most of the same concepts from LoL. This was one of the reasons WoW stayed on top for so long: developers were too afraid to deviate from WoW's core gameplay mechanics, sticking to what worked for WoW instead of trying something new.
A similar trend is going to happen to the MOBA genre: we're going to be seeing a lot of new MOBAs, but very few of them are ever going to compete with LoL due to being too similar to a game that already has a well-established community. The only way these games can succeed is if they deviate from the norm in some big way like SMITE has done.
(Before anyone corrects me, I am aware DotA existed long before LoL, and LoL is based off of DotA. I only mention LoL-clone because that game is considered to be a huge success at the moment.)
I shall agree with you. I remember the WoW-Clone era; although I'm not a fan of WoW. So is with LoL: I prefer DOTA and SMITE over it. Both games has different mechanics, but both have something in common.
I would only play that moba if it was 3d person :P
Anyways, create a Ymir guide
You would be able to change the perspective, to 3rd person to the usual view of other MOBA games.
Alright! +1 For Ymir.
Anyways, create a Ymir guide
In other words, we are entering the LoL-clone era.
The problem is, when WoW was king and constantly being imitated by numerous developers trying to cash in on it's success, the MMO market was quickly oversaturated with these "WoW-clones". From what I've been seeing on the news in various MMO websites, a lot of MOBA titles are already slated to launch later this year or next year. And sadly, just like with the WoW-clones, most of these games aren't trying to deviate their core gameplay and continue to use most of the same concepts from LoL. This was one of the reasons WoW stayed on top for so long: developers were too afraid to deviate from WoW's core gameplay mechanics, sticking to what worked for WoW instead of trying something new.
A similar trend is going to happen to the MOBA genre: we're going to be seeing a lot of new MOBAs, but very few of them are ever going to compete with LoL due to being too similar to a game that already has a well-established community. The only way these games can succeed is if they deviate from the norm in some big way like SMITE has done.
(Before anyone corrects me, I am aware DotA existed long before LoL, and LoL is based off of DotA. I only mention LoL-clone because that game is considered to be a huge success at the moment.)