Screw the passive, he will just be a melee mage attacking with a glass sword.
Passive:Glass World
Arclight learns from his mistakes and adapts to it through his glass world. After an enemy god kills him, he gains protections and power against that enemy according to level. After Arclight kills the enemy god, some of the power and protection are permanently given to him.
Power: 30(+5 according to level)
Protection: 10(+2 according to level.
Power and Protection taken: 10
Max Stacks: 5
Ability 1: Glitch/Hack
Arclight glitches to his target area, dealing damage. If an enemy god is in the target area, they get stunned and take damage. If your ally is in the radius Arclight glitches into them and the ally takes a certain amount of Arclight's defenses for 4 seconds.
If effected by Final Ending, after enemies get stunned they get silenced and slowed for 1 second. Also allies take a percentage of Arclights power.
Damage: 70/140/210/270/330(60% of your total power)
20% protections taken
20% of power given.
Cost: 90
Has many uses and should be your number 1 or 2 ability to level up.
1) A good *** escape.
2) Setting up those kills
3) Main support ability.
If you plan to play support than this helps your teammates a ton. With added protections (and if you have Final Ending even power) you give them the power to kill everything.
Con is that only one person can have it at a time. And only one enemy god can be affected at a time. So is mainly for the squishies or your adc, jungle, mid buddy.
Ability 2: Push/Force
Arclight channels this ability for 1 second that knock back enemies 15 ft and deals damage.
If effected by Final Ending, Arclight channels this for 2 seconds that deals double the damage and knock back enemies 30 ft.
Damage: 80/175/240/320/410(50% of your total power)
Cost 80/90/100/110/120
(cone attack a bit bigger than Thanatos 3)
This is your main damage ability, with a good cc included. For mid and jungle, this will be your (maybe) number one ability to level up. Has a great clear and for pushing your enemy into your tower. Or as support, to keep them away.
Con is that you have to channel it for 1s. If you miss, you might be dead meat.
Ability 3: Gravity/Black Hole
Arclight produces a gravity field in his target area(size of Zeus ult) that pulls enemies to the middle that deals double damage(size of pos whirlpool) This effect lasts for 3 secs. Applies a DoT for every .5 seconds
If effected by Final Ending the whole target area becomes a black hole that deals double damage. Enemies also get crippled for 1 second.
Damage: 10/20/30/40/50(20% of total power)
Cost: 70/90/110/130/150
Another way to clear minions, but also a way to annoy the hell out of your enemies. This is a great ability for teamfights for its massive size.
Con is that the pull (without Final Ending) is not that strong. Think of it like Poseidon. With the ult included its more like Hades.
Ultimate: Final Ending
Arclight fully becomes power itself, and starts to glow with his overwhelming power. After using one ability while under the effect of Final Ending he stops glowing. After he uses his next 3 basic attacks he stops glowing. His next 3 basic attacks gains penetration and he suffers no movement penalty for the duration. If the ultimate is cancelled before doing anything, he explodes the power around him that damages enemies.
As a note, he has to choose between using his ability or next three basic attacks. You cannot choose both. Maybe after using one basic attack he gets silenced?
Damage: 125/250/375/500/650(100% of total power)
Penetration gained: 10/15/30/40/50%
Cost:100/110/120/130/150
This is the jack of all trades ult. Great for any role. As a note the aoe of the ult is the size of Zhong Kui's ult but a bit smaller (to not make it op)
This also goes well if you wanna basic attack heavy Arclight. This ult gives you extra pen and the movement speed as a bonus.
Con is...well you have to plan. You really have to plan ahead. Cause you cannot cancel this out, if you do you waste it. Also the basic attacks include ALL basic attacks. You cant miss.
He is meant to be a hybrid of almost everything. As power he can control and damage his enemies at will while helping his allies.
Main Combos
Use Gravity in a teamfight to pull them all together. If they trying to take a tower then use Final Ending and Force to put them all in.
Use Hack for an escaping enemies and Gravity to keep on attacking them (If you plan to basic attack in the first place)
Arclight brings alot of CC to the table but also allows enormous power to the players to do whatever they want. He can fill in any role well and be badass the whole time.
Pros:
Diversity
Tons of CC
Good AoE and Damage
Cons:
Most of his abilities rely on his ult to be damaging
Abilities have to be planned out to be useful.
Completely viable in any matchup with the ability to fill in any role at once. (Except maybe adc)
yeah and that's the problem sub means you can't go half ability and half physical.
Also Smite is more based on LoL comparing dota characters really bad as casters normally end up in the support role. lina is one of those exceptions because the attack speed passive and after eul's and scepter AD is better for her to siege (maybe a refresher for double ult but late game she is only wave clear and ult mostly because BKB's)
And because MP scaling doesn't exist in Dota (and earlier CDR also didnt exist) casters are only good early game and fall off hard in late game (talking about damage casters like DP lesh) as BKB counter them hard and the physical carries can easily kill them within bkb time.
I agree that LOL is more closely related to Smite, but in the post he is referring to MOBA's, so I simply gave a counter example that existed in a MOBA. If he wants to refer to just Smite and LOL, that's fine, but he wasn't.
And, not to just shoot your point down, but Leshrac is one of the better late game carries now actually. If you build Octarine Core on him he's crazy beast mode. He actually becomes really tanky too. Tinker is also a strong late game contender without worrying much about AA. Almost every character in DOTA2 is "an exception." They can almost all be played in tons of different roles.
You're right that there is no scaling ability power for most of the abilities, but there are ways to increase magic damage as well. CDR didn't used to be a thing either, that's true, and let me tell you it's weird having it in the game, haha, but I'd say that the game changed immensely when they put in the new items, and it's unrecognizable to some.
However, even beforehand casters could play an immense role in the late game. You ever seen late-game carry Crystal Maiden? Hilarious and stupid, but hilarious. Not ever late game hero in DOTA2 is all about the AA's. It probably is the general rule of DOTA2, but then again... Dota breaks all the rules! :P
DOTA2's Lina. You can either go hard auto attack or go hard ability caster. There are others too, but I don't think that's a good statement. There are plenty of hybrid characters in MOBA's, just maybe not the ones you are highly familiar with.
yeah and that's the problem sub means you can't go half ability and half physical.
Also Smite is more based on LoL comparing dota characters really bad as casters normally end up in the support role. lina is one of those exceptions because the attack speed passive and after eul's and scepter AD is better for her to siege (maybe a refresher for double ult but late game she is only wave clear and ult mostly because BKB's)
And because MP scaling doesn't exist in Dota (and earlier CDR also didnt exist) casters are only good early game and fall off hard in late game (talking about damage casters like DP lesh) as BKB counter them hard and the physical carries can easily kill them within bkb time.
In short, it sounds amazing on paper but is horrible in practice. There's a reason why hybrid characters don't really exist in MOBAs,
DOTA2's Lina. You can either go hard auto attack or go hard ability caster. There are others too, but I don't think that's a good statement. There are plenty of hybrid characters in MOBA's, just maybe not the ones you are highly familiar with.
In short, it sounds amazing on paper but is horrible in practice. There's a reason why hybrid characters don't really exist in MOBAs,
I can only really name LoL's ezreal who can be considered a hybrid (as he can build either AP or AD)
And well the statement for dota a lot of hybrid characters do exist only because you can't build AP (abilities don't scale) it doesn't count
Doubled mitigations? This means all of your pen items are half as effective, and that any double protection items are twice as effective. If it goes through mitigation TWICE, that means you'll be dealing roughly 70% damage on level one characters with no items.
Besides, this whole "characters are restricted in items" is some ******** Smite made up, and you're better off ignoring it instead of calling it a passive.
You are literally SUPPRESSING CREATIVITY, not bolstering it, with your passive. It's literally "choose to be a physical god or a magical god - either way, you're horribly restricted."
In short, it sounds amazing on paper but is horrible in practice. There's a reason why hybrid characters don't really exist in MOBAs, even with nonrestricted items like...every other non-smite MOBA, actually.
https://www.smitefire.com/smite/forum/god-item-ideas/ducksconcept-make-a-god-concept-and-then-make-a-short-guide-out-of-it-29414#comment-96648
I have not heard of any contest. But if there is one then yea sure
Just show me how
Well, Prism's entry is a good one, I created a thread about it, I dont really have the time to look for my thread so if you want to see the rukes try to look through my profile or something.
Just show me how