
Funny things when i made

Here for the link
Hope you enjoy it
This is why i haven't touched my competition judging
note : what should i do with my old neith guide? archive it?
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RazeMage |
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And I hope I'm not coming off as insulting you or anything, like I'm sure you know (as you've said) what floor vs ceiling was, it was just a way to start my conversation. You don't get to veteran by having horrible or unfactual opinions (although some former veterans seemed to have evolved into that), and it's definitely respected.
There is a reason most players ignore using the attack speed debuff on her
Zoning lanes with weaves becomes common knowledge at Level 30. Almost every
The map awareness is about the only thing I would consider high-skill regarding
Honestly, I find situation control is nowhere near as big a deal as micromanagement and position control. If you can actually successfully chain together moves that demand not just good accuracy but also quick timing, that makes a bigger difference than simply knowing how to control a situation. Knowing proper positioning is also a huge factor in god effectiveness too:
Anyway, a skill ceiling compared to a skill floor is how hard it is to master a god, not use it effectively. Learning how to master her AS debuff (which almost no one seems to realize exists) as well as handling map awareness at all times with her ult, and learning to perfectly master lane control with broken weaves, is a very difficult thing to handle.
Anhur, meanwhile, has to know how to utilize his jump's knockback to reposition the enemy perfectly, and his pillar impale is by no means always an easy thing to land. And no matter how well you land auto attacks, landing even a good portion of his ult on the right target is by no means easy.
Neith requires more map and situational control, while Anhur demands a positional and very micromanagement style control. They have separate styles of skill ceiling that demand different playstyles altogether. It's like apples and oranges - both fruit, but you don't put oranges in an apple pie.
'Tis all. But I think people can often miss just how much finesse a good Neith exhibits with her broken weaves and world weaver. And I don't mean the cheap-*** backflip-spirit arrow combo, I mean using it as effective zoning, and when they forget, absolutely demolishing the enemy.
Explain what could possibly give her a higher skill ceiling than
Think of Ashe in LoL, but give her a heal and an escape. She's suddenly the best in the game - waveclear, harass, safety, sustain, ability to carry, and CC.
She's got a low skill floor, a high skill ceiling. Apollo has a much lower skill ceiling than her (although Anhur can be argued either way).
She's very very strong, but not if you're judging by pure carry ability. She carries her team through her usefulness.
Anyway, nice guide! Loving the format and it looks like a rather solid build, despite the lack of too much penetration (15 penetration on Jotunn's is a joke), but the Qin's Sais will mitigate the tankiness of anyone who's tanky enough to matter in the first place, so I suppose it'll do. A+, and glad you finished! :D
Also, I'll leave you two to your high class veteran discussion as a lowly editor ;P