GENERAL
Name: Heimdallr
Title:Sentinel God of Light and Security
Class: Guardian
Type: Ranged, Magical
Pantheon: Norse
STATS
Health: 440 (+90)
Mana: 200 (+20)
Movement Speed: 380 (+0)
Range: 55 (+0)
Attack Speed: 1 (+0.9)
Basic Attack Damage: 44 ((+2)
+25% of Magical Power)
Physical Protection: 15 (+4)
Magical Protection: 28 (+8)
HP5 (+1)
MP5 (+.8)
LORE
The watchman of the Gods, Heimdallr is the strong silent type and guards Bifrost, the gateway to Asgard. He can see for a hundred leagues night or day, and can hear the grass growing. Heimdallr is the watchman who waits for the day of Ragnarok. On this day When Ragnarok arrives, he’ll blow the most amazing note from his Gjallar and the last battle will commence. Although he seems to be a stationary god, he is known to leave his post under the name Rig and go on adventures. The most famous time was when he left, in search of Freya's BrĂsingamen. Not soon after he found out that Loki (No surprise their) had stolen it and took the disguise of a seal. Heimdallr located Loki and sat stationary on a rock and lured Loki in. In which Heimdallr won the BrĂsingamen and returned it to Asgard. Now that the Battle of the Gods have commenced, will the Gjallar be blown, and Ragnarok commenced?
ABILITIES
PASSIVE: Bifrost
Every time an enemy god with in 100 foot radius dies, Heimdallr will gain a stack that gives him 15 both Magical and Physical Protections. At max stacks the Gate of Bifrost will open and the first god that dies within a 110 foot radius will be revived, with 20% health next to Heimdallr. (His revive uses all stacks and half of the stacks are lost on death.)
Radius: 100
Max Stacks: 6
Type: Passive
Ability 1: Stone Eyes
Heimdallr will set watch on a position and stare into enemy gods soul, Slowing and Silencing them.
Range: 40
Damage: 80 / 110 / 140 / 170 / 200 / ( +50% of your Magical Power)
Mana: 60
Cooldown: 10 Seconds
Debuff Duration: 1.4 / 1.6 / 1.8 / 2 / 2.2 /
Startup: 1.5 Seconds
Type: Cone
Ability 2: Golden Steed
Heimdallr calls upon his Golden Steed, Gulltoppr and rides him forward. If Heimdallr where to hit an enemy god, he would knock them up and slow them when they land.
Range: 60
Damage: 90 / 130 / 170 / 210 / 250 / ( +60% of your Magical Power)
Mana: 70
Cooldown: 15 Seconds
Debuff Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3 /
Type: Dash
Ability 3: Drunken Music
Heimdallr plays several notes unsuccessfully into his Gjallar, creating the most horrid music, damaging enemies and reducing there protections for 10 seconds.
Range: 70
Damage: 100 / 140 / 180 / 220 / 260 / ( +65% of your Magical Power)
Mana: 80
Cooldown: 16 Seconds
Protection Debuff: 10% Reduction / 15% Reduction / 20% Reduction / 25% Reduction / 30% Reduction /
Type: Line
Ultimate: Note of Ragnarok
Heimdallr rises into the air and plays notes. (its kinda of like Ne Zha's Ult) Each note played correctly gives allied gods a Attack speed, Attack Damage, Movement Speed and Protections buff. After the song is played, Heimdallr ascends down to his original position. Each note incorrectly played gives the enemy team the buffs. (Heimdallr also gains these buffs)
Range: Everywhere
Buff: 30% / 35% / 40% / 45% / 50% /
Mana: 90 / 100 / 110 / 120 / 130 /
Cooldown: 120 Seconds
Type: Global Buff
And we aren't talking about the trolls potentially abusing the ult to give enemies free buffs.