What's the main idea?
Boreas was made to be an ability based god with High Crowd Control and a totally front liner and engager for the team he is in.. His kit offer decent mechanisms to engage on a fight or peel a friend when needed. He also may offer decent damage for bruiser builds and other roles than support. His unique ultimate at the same time protects the team and also let them aggressive on the enemy. His kit was made to reward aggressive players who look an aggressive god (literally) to be always the shoot caller.
How the passive works?
The passive isn't hard to understand. Every time you hit an enemy with a skill (not necessarily doing damage) you gain a stack of of the Wind Rose. When you get all the stacks you fire the next ranged basic attack on the owner's direction. Notice that it counts as a basic attack for all physics proposes but for damage proposes it's a skill (dealing magical damage) (and, of course, it cannot crit even though the attack would crit on you). The passive matter would be a Wind Rose and each stack would light up a part of it.
How Cyclone works?
Probably this would be the most fun part of his kit allied with his ulti. This skill would work like this: If you fire it without hold the button it goes for a minor distance and deals the damage written. If you fire it holding the button until fully charged, it deals more damage (+35%) and goes further but you have to wait it charge and the mana cost will be also increased (+35% of mana cost). The minimum range is 50 and fully charged it goes to 75 range with a 10 radius. It moves a bit slower than
Heart Bomb does. When charging this skill stay where it was initially cast. It also would indicate by an UI the range increasing. This skill has a 0.1 delay to be fired so the enemies can see it and try to avoid it. The knockup would be something not too quick (Like
Hou Yi one) but also not a
Release The Kraken! 2.0, something around a 100 to 150 knockup units (Kraken has 375 units). Yes someone who never miss this skill probably would be annoying as f***. This would be the wave clear/clear boost for the adc and also the engage for a lot of lane fights. This skills also was made to disrupt a teamfight.
How North Wind works?
Similar to
Flutter (but now in the right class :p) he fires a line in front of him that damages and slows the enemy/increase allies move speed. The line persists for 4 secs and after the initial hit/leave the area the buffs and debuffs persist for 2 secs. If the enemy/ally pass inside it the buff/debuff is refreshed for more 2 secs. This skill may stack the slow with other slow sources.
How Wind Protection works?
When activated, Boreas gains immediately a shield for 4 seconds. In an area of 45 units the shield will seek for allies and enemies, prioritizing always allies. When it finds an ally, he also receive a shield. When it finds an enemy (After unsuccessfully tried to find allies around) he is slowed. This skill may stack the slow with other slow sources. The shield look for allies or enemies for its duration (4 secs). The max targets are the max people the shield may hit (ally or enemy). So if you use this on duo you will shield your ADC and slow the closer enemy to you. At lvl 2 if your jg ganks you, you will shield yourself, the adc and the jg and no slow because it reached the maximum target numbers.
How Wind Barrier works?
Wind Barrier upon cast creates a large area on the ground full of winds to the north. He may select where he wants to create a giant barrier (inside this field) before cast it. When fully created (0.5 secs to form it), the field slows and damages the enemies inside it, the barrier blocks any incoming attacks, projectiles or skills in line or even something similar (like
Athena taunt). Anything also fired to the north also have its move speed increased including gods moving towards it, basic attacks, projectiles, line abilities or something similar. The damage works like
Ganesha ulti: Huge amount but hard to apply all that amount (people usually will walk out of the ulti). Plus the damage takes 5 seconds to be applied. This skills has 30 radius with a 65 range. The wall has 400 height units (a bit higher than the kraken knockup) and 30 radius. People that touch the wall are knocked back 20 units. This wall Triggers
Persephone ulti.
Summary and Stats
summary
General Information
- In-game name: Borea
- Title: The Winter and North Wind
- Pantheon: Greek
- Type: Ranged, Magical
- Class: Guardian
- Pros: High Crowd Control, Medium Area Damage
- Difficulty: Average
Stats
- Health: 490 (+87)
- Mana: 270 (+36)
- Speed: 365 (+0)
- Range: 55 (+0)
- Attack/Sec: 0.88 (+1.4%)
- Basic Attack Damage: 39 (+ 20% of your Magical Power) (+1.5)
- Basic Attack Progression: None
Protections
- Physical: 20 (+3)
- Magical: 31 (+0.9)
- HP5: 6 (+0.8)
- MP5: 4.8 (+0.4)
*Numbers in parentheses are the amount gained at each level
Standard build (Bruiser)
Standard build (Support)
VVW
VVX