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Arachne Rework Confirmed!

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Forum » General Discussion » Arachne Rework Confirmed! 24 posts - page 3 of 3
Permalink | Quote | +Rep by SweetTenderLove » August 14, 2014 6:29pm | Report
Romanians wrote:

Thank God, I want that Cocoon gone.

Yes, Cucoon needs to get the **** out of here, it makes me want to break my computer every time I get pulled in through a wall by some ****ty camper Arachne.

SweetTenderLove


Remarkable (6)
Posts: 84
Permalink | Quote | +Rep by Kadius » August 14, 2014 7:24pm | Report
Arachne has THE MOST OP pre-level 10 game. three spider nests and just pull someone into them. I think cacoon is amazing and should be her 3 so it can be used more often but have a shorter range.

CHECK OUT MY EREBUS GOD IDEA!

Like my post? Be sure to toss me a +Rep!

Made by yours truly c:

Kadius


Notable (3)
Posts: 64
Permalink | Quote | +Rep by Mordo » August 15, 2014 2:29am | Report
lol Cocoon can't go, it is her signature move! lmao and screw shorter range, i want her to be able to fire as far as Janus' ult and through walls... LMAO now that would be broken trolling

Mordo


Remarkable (9)
Posts: 235
Permalink | Quote | +Rep by Sasquatch180 » August 15, 2014 2:47am | Report
I'd be fine with Cocoon if there was a way to counter it outside of Magi's Blessing.

Actually I got an idea for it's rework:

*insert fancy name here*: Arahcne shoots out a line of web, connecting to the first enemy god or wall she touches. While attached the enemy god is significantly slowed. After 1s of being connected Arachne can reel in the enemy god, stunning them upon reaching her location.

If attached to a wall Arachne can reel herself to the wall. (Think of this as an escape).

CC-Immunity will prevent the pull but not break the string.

With this ability it allows players to counter it and gives Arachne an escape.

Sasquatch180


Memorable (12)
Posts: 404

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