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Batz' new passive - OP?

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Forum » General Discussion » Batz' new passive - OP? 6 posts - page 1 of 1
Permalink | Quote | +Rep by Subzero008 » September 18, 2013 10:27am | Report
Fifty percent. Artemis' passive only goes up to 15%, and they somehow justify giving a free 50% bonus?

Infused Strikes + Deathbringer = Early game destruction.

Am I the only one who thinks 50% is a bit much?

Subzero008


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Permalink | Quote | +Rep by All4Games » September 18, 2013 12:39pm | Report
if it would be around Rage level crit he would still hit most auto crits. 50% or 40% or 35% it won't matter that much.

art only has to shoot and can keep the criting up for forever. so this seems pretty not OP passive. and the monkey needed something. give the monkey some love.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

All4Games


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Permalink | Quote | +Rep by Zerosaviour » September 18, 2013 1:10pm | Report
Subzero008 wrote:

Fifty percent. Artemis' passive only goes up to 15%, and they somehow justify giving a free 50% bonus?

Infused Strikes + Deathbringer = Early game destruction.

Am I the only one who thinks 50% is a bit much?


Hydra's Lament with infused strikes = full game destruction.

Zerosaviour


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Permalink | Quote | +Rep by ICEN » September 18, 2013 2:57pm | Report
I don't think its early game destruction at all lol, hun batz chain swing is slow as **** early.
If you get hit by those last hits you deserve it lol ***** so slow.

ICEN


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Permalink | Quote | +Rep by Zerosaviour » September 18, 2013 3:07pm | Report
ICEN wrote:

I don't think its early game destruction at all lol, hun batz chain swing is slow as **** early.
If you get hit by those last hits you deserve it lol ***** so slow.


I rarely use his full chain swing. I usually go swing swing ability swing swing ability.

His first two swings are normal speed, its the last that are slower. Also two swings then ability allows good use of his passive.

Zerosaviour


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Permalink | Quote | +Rep by Sunfall » September 18, 2013 4:57pm | Report
All4Games wrote:

if it would be around Rage level crit he would still hit most auto crits. 50% or 40% or 35% it won't matter that much.

art only has to shoot and can keep the criting up for forever. so this seems pretty not OP passive. and the monkey needed something. give the monkey some love.


The new passive = +50% crit rate.
Deathbringer at Rank 3 = +20% crit rate.
I'm pretty sure all physical gods have a base 5% chance to crit on their base attack, I could be wrong.

You're looking at a 70% or more chance of Hun Batz critting you after any skill, with just a Rank 3 Deathbringer. Keep in mind the passive can proc every two seconds, so by spacing out your skills accordingly, you can maximize critical potential.

Let's look at a theoretical Hun Batz gank situation.

He sneaks up on his target, and opens with his Overhand Smash. That's one high chance for a 250% damage attack. Two seconds later, he can use an Somersault to chase, get another crit boost proc, and use another basic. Now if his target isn't dead from crits by now, he can continue the crit chain with his third skill, Sacred Monkey, to stick to his target and land a third hit. Within just four seconds, Hun Batz is almost guaranteed three attacks that inflict 250% of his physical power (mitigated by protections of course). I haven't even begun to factor in his ultimate with this scenario, as that skill also procs his passive too!

Now, a 70% critical chance is by no means guaranteed, but it's very likely to occur from what I've seen of this game's RNG.
Waiting on a good new MOBA, please.

Sunfall
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