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Cabrakan Opinions.

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Forum » General Discussion » Cabrakan Opinions. 20 posts - page 2 of 2
Permalink | Quote | +Rep by SweetTenderLove » August 21, 2014 8:43pm | Report
Overall he just seems like the absolute worst guardian/support thus far.

SweetTenderLove


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Posts: 84
Permalink | Quote | +Rep by Zanestorm » August 22, 2014 1:51am | Report
Tremors is insanely strong when paired with a Gem of Isolation. This alone makes him completely deadly in team fights, I think he's maybe even a little bit OP when built correctly.

Zanestorm


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Posts: 166
Permalink | Quote | +Rep by Shavul » August 22, 2014 5:20am | Report
Zanestorm wrote:

Tremors is insanely strong when paired with a Gem of Isolation. This alone makes him completely deadly in team fights, I think he's maybe even a little bit OP when built correctly.

No. That's like saying "Poseidon is OP" because Poseidon can do the same exact thing, but WAY better. And if you're Anubis (saying one) and that guy starts punching the ground, turn back, mummify, run like the wind.

Poseidon? Knock him back. Thanatos? Silence. Etc etc.

As long as you have some kind of "run away button" or heavy CC Cabrakan cannot do **** to you. If you're Zeus, then well. You shouldn't have picked Zeus.

Shavul


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Posts: 236
Permalink | Quote | +Rep by Sasquatch180 » August 22, 2014 5:24am | Report
Shavul wrote:


No. That's like saying "Poseidon is OP" because Poseidon can do the same exact thing, but WAY better. And if you're Anubis (saying one) and that guy starts punching the ground, turn back, mummify, run like the wind.

Poseidon? Knock him back. Thanatos? Silence. Etc etc.

As long as you have some kind of "run away button" or heavy CC Cabrakan cannot do **** to you. If you're Zeus, then well. You shouldn't have picked Zeus.


To be fair to Zeus you can now use your ult on a someone who has rooted himself in place.

Sasquatch180


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Posts: 404
Permalink | Quote | +Rep by Shavul » August 22, 2014 5:27am | Report
Yeah, but you don't really want to unload your ultimate on the tank, kinda.

Shavul


Remarkable (7)
Posts: 236
Permalink | Quote | +Rep by Zanestorm » August 22, 2014 6:37am | Report
Shavul wrote:


No. That's like saying "Poseidon is OP" because Poseidon can do the same exact thing, but WAY better. And if you're Anubis (saying one) and that guy starts punching the ground, turn back, mummify, run like the wind.

Poseidon? Knock him back. Thanatos? Silence. Etc etc.

As long as you have some kind of "run away button" or heavy CC Cabrakan cannot do **** to you. If you're Zeus, then well. You shouldn't have picked Zeus.


But if you don't have any kind of heavy CC it's next to impossible to escape reliably [beads is not a reliable counter due to the cooldown disparity.] Poseidon is in the same place when built well - very strong CC that is difficult to counter reliably.

Baring in mind Cab can channel this until he's OOM, it's an excellent zoning tool that disorients and massively slows your opponents whilst dealing good damage, which is perfect for a tank.

His other abilities vary between good and meh. It's more the passives on them that work well, since he effectively becomes immune to more common forms of CC, deals strong damage and gets lots of protections from the get go. His ultimate is arguably the worst part of his kit, but the rest of his kit is perfectly suited to his role and makes up for it, imo.

That said I've seen a bunch of awful players pick him and go 1-8 +. They typically use Tremors after running into 5 people; sit in the centre of said people without any support and inevitably die. But I don't think that bad players make a good God bad, most people just don't understand how to play him atm.

Zanestorm


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Posts: 166
Permalink | Quote | +Rep by Shavul » August 22, 2014 11:14am | Report
Zanestorm wrote:



But if you don't have any kind of heavy CC it's next to impossible to escape reliably [beads is not a reliable counter due to the cooldown disparity.] Poseidon is in the same place when built well - very strong CC that is difficult to counter reliably.

Baring in mind Cab can channel this until he's OOM, it's an excellent zoning tool that disorients and massively slows your opponents whilst dealing good damage, which is perfect for a tank.

His other abilities vary between good and meh. It's more the passives on them that work well, since he effectively becomes immune to more common forms of CC, deals strong damage and gets lots of protections from the get go. His ultimate is arguably the worst part of his kit, but the rest of his kit is perfectly suited to his role and makes up for it, imo.

That said I've seen a bunch of awful players pick him and go 1-8 +. They typically use Tremors after running into 5 people; sit in the centre of said people without any support and inevitably die. But I don't think that bad players make a good God bad, most people just don't understand how to play him atm.


Poseidon can cast his pool and do some other **** while at it. And the whirpool doesn't stop if Poseidon is CCed. So Poseidon pool is actually a lot better.

Almost every single god in the game has some kind of CC on them, enough to stop Cabrakan, or a mean to escape from it.

The rest of his abilities are actually between meh and Dog****. His one is a stun that's fair too obvious and requires being on someone's face. His 2 or whatever is like Ymir's breath but WAY worse. His ultimate is probably the WORST one in the game. It can probably secure one kill, but I rather secure one kill with an EASIER TO HIT Ne Zha ult, that by the way cannot screw your team up letting the enemy run away or blocking your way. Ymir's wall does the same **** but it's actually way more precise and doesn't require touching nipples with the other dude for it to work.

Cabrakan is DOG**** all the way through.

Shavul


Remarkable (7)
Posts: 236
Permalink | Quote | +Rep by Zanestorm » August 22, 2014 12:54pm | Report
Yeah poseidon is obviously better, he's a mage. But Cab has plenty of benefits [the amount of time you can cast tremors for is literally insane.]

Not all CC stops tremors, and forcing gods to use CC on tanks is one of the key points of a tank.

His 2 is flat out ****. It has ALOT of anti-synergy with his passive. His one gives you a massive movement speed buff, good damage and immunity to slows AND roots. It's got an insane amount of utility and forces you as a tank to go up close - which is a good thing. The whole point of Guardians is to soak up damage. His passive would be amazing without his 2 draining the protections, but a flat 5% damage mitigation for all allies nearby is decent.

I don't think he's **** at all, his 2 probably needs abit of work though and his ult is poor.

Zanestorm


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Posts: 166
Permalink | Quote | +Rep by SweetTenderLove » August 24, 2014 8:23am | Report
He's bad.

SweetTenderLove


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Posts: 84
Permalink | Quote | +Rep by Shyzer » August 24, 2014 11:26am | Report
1: Kind of underwhelming. The wind-up to land the stun is a little too slow and the fact that it's a basic attack makes it med-high risk when chasing someone who is fleeing.
2: I think it's passive is stupid. It should increase in protections for every bit of damage and it's duration should refresh after every following bit. If this effect were to take place, though, I think the current values are a little too high and "every bit of damage" should become "every ability" or "every basic attack". It should stun regardless of stacks increasing from 0.5s to 1.5s, or it's additional effect would change depending on how many stacks, 25% slow - 2s cripple - 1s silence -2s silence - 1.5s stun. Something like that.
3: This one is okay, I think.
4: I think the ability should activate faster and the targeter graphic should be a little more clear. They should allow the player to activate their ultimate again to drop all the walls.

Shyzer


Notable (1)
Posts: 21

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