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Idea to Improve Bastet's Passive. Tell me what you think.

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Forum » General Discussion » Idea to Improve Bastet's Passive. Tell me what you think. 9 posts - page 1 of 1
Permalink | Quote | +Rep by KrispyKritter » September 23, 2013 8:39pm | Report
They did a little work on Bastet in the last patch, but they failed to do anything about her lame Passive, which is arguably the worst in the game.
Here is my idea to make Nine Lives a real asset. That it only reduces her respawn time by 25% nine times is truly lame. Not only does she have to die to benefit from her passive but if she did die 9 times she would no long even have a passive. I call "foul"!

Here is my suggestion: Nine lives should be really be nine lives. Make Bastet return to the well on death but with no respawn time and give her a coupon (girls love coupons, even cat girls) good for one free teleport so she can pounce right back into the action. That would be making the most of a bad situation and might actually make dying not so terrible. It would save her lots of the lost time for farming and gaining xp death usually entails. It might encourage Bastet players to be greater risk takers,selectively adopting somewhat of a kamikaze mentality, actually willing to accept a number of deaths strategically, since it is no longer that costly to her personally. This might well influence how you build her.

Would it be enough? I have no idea, but it sounds interesting to me. What do you think?

KrispyKritter


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Permalink | Quote | +Rep by M4XiiMUS » September 23, 2013 8:44pm | Report
This is definitely a step in the right direction. And with it encouraging riskier gameplay, I would think it would synergies well with her kit, because of her pounce. So I do like this idea. Though maybe with out the teleports?

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Permalink | Quote | +Rep by KrispyKritter » September 24, 2013 6:05am | Report
Yes, maybe without teleports, though I have to say I thought the "coupon" idea was funny, and it is something she could keep if she should die 9 times so that she retains some sort of passive. It could be a 50% off coupon if free proves to be over-the-top? I just cannot judge whether or not zero respawn time will be enough of a boost to Bastet to make such a negative passive worthwhile. Having to die before you get a passive does not strike me as fair at all, so if you hang that on her there has to be something substantial to turn it to her advantage. If she needs a bit more maybe something other than the teleport coupon could be added, like a 4s attack speed buff when she lands her pounce, extending her option to pounce back to her starting point to 5s, and giving her a move speed buff if she does decide to pounce back. I think these buffs make sense for her; cat people should be as quick as, well, cats. A shorter cd time on her pounce might also be considered. The goal is to get her competitive, not OP, but like Kali, Bastet is a good character, and I just want to see them viable.

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Permalink | Quote | +Rep by RazeMage » September 24, 2013 6:10am | Report
I actually wish her passive to be a "second life". If she is dead, she goes into standing only (like aegis amulet) then recover like 30% of her health. This has cooldown though. It is good in teamfight because she will be able to like stay there again

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Permalink | Quote | +Rep by Sirsir94 » September 26, 2013 12:17pm | Report
I think its... okay, so to speak, as is. They should make it an option though. Make it so when you right click while dead, you re-spawn immediately (Or if not immediately, maybe a 50% decrease on your current time). Because if you are really bad or camped early game, you run out of a passive when its not even needed.
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Permalink | Quote | +Rep by Ryvvik » September 26, 2013 12:32pm | Report
I think that her first nine deaths should deny the enemy team any bonus. No XP, no gold, no assist bonus. In fact, don't even treat it like a kill (no kill stat?)

This would allow her to be curious like a cat and play far more aggressive early game. She would be in the unique position to dive a tower or take a risk and not feed the enemy team if she fails.

If this alone is not good enough, the reduced respawn time could remain...but maybe leave it permanent (not just the first nine)

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Permalink | Quote | +Rep by KrispyKritter » September 26, 2013 1:15pm | Report
Ryvvik, yet another very interesting idea! Bastet! Bastet! Bastet!

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Permalink | Quote | +Rep by KrispyKritter » September 29, 2013 12:45pm | Report
After listening to everyone's thoughts and thinking about it at length, this is my opinion.

First let me note that Bastet's passive effectively became even more lame when they lowered the max respond time down to 55 seconds. Think about it.

If you are going to do the 9 lives thing the 9 lives ought to be 9 lives. How about zero respawn time and no gold for killing her the first 9 times, the rationale being she isn't really dead because she has nine lives. This might actually be enough compensation. It would benefit her in two ways. Firstly, it saves her time to get back to the action and continue accumulating gold and experience. That is a real advantage for her because is she falls behind at all early, she's essentially useless for the rest of the game. Without an early game, Bastet has no game. Secondly, with her death not helping the enemy very much and, so, not hurting her team very much, Bastet players could become somewhat more aggressive, taking greater risks, or even sacrificing themselves strategically to gain some objective.

If zero respawn time turns out to be too strong, she could have a little. Perhaps dividing her respawn time and the gold gained by killing her by 9? That is consistent because for her 9 deaths really only count as 1.

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Permalink | Quote | +Rep by ICEN » September 29, 2013 7:45pm | Report
Passive : Bastet

each enemy bastet kills with her cats gives bastest an additional reset to 1hp when hp reaches 0hp. Max resets = 9 lives.

Resets(lives) are lost on death.

I wouldn't care if she got 9 lives if only the passive was something like this.

because this would require you to go 9-0 to get 9 resets to 1hp and all 9 kills would have to be by her ult.

Basically I would rather you HAVE TO GET A KILL of some sort in order to get a life reset to 1hp. When you die you you have to start over with your lives. Other wise it would be op if you could keep it all game.

You can only hold a max of 9 lives at once.
I'm fine with it because you would have to be pro to go 9-0 :D

also when you use a life you lose a life, meaning you have to get another kill to gain that live reset back.

OR A MORE INTERESTING WAY

9 Lives passive

All of bastet's cats (ult) SHARE 9 lives
When a cat falls below 1hp it uses a 1/9 lives to revert back to 1hp.
Cats will stop reverting back to 1hp once all 9 lives are used.

Now this would actually help her ult out big time.

This would stop people from HOG her cats, because if you were to use HOG on her cats which ever cats went below 1hp would use a life to revert back to 1hp meaning you then have to hit it one more time until they die.

Now its not OP at all.

its only 1hp, meaning ticking skills can take the lifes away faster.

What this does though is stop HOG from murdering her cats, and it stops them from dying with ease.

For example.

Bastet uses her ult (cats)

you use HOG on her cats.
Since HOG would kill all 3 of her cats her cats use 3/9hp to revert each back to 1hp.
Why because each cat used a life to revert back to 1hp so they took 3 out of 9 lifes.
Now they have 6 lifes to still share.

if you simply use a basic attack one will die because they are only on 1hp.
If you use a ticking skill they will die faster and that would be the best way to kill them.

Simply put they would be weak if faced but strong if you don't face them.
Imagine how they are now, but with the ability to not be killed by HOG.

They are not actually getting full hp back its only 1hp meaning if you run instead of fight they will do more damage and you should have just killed them off.

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