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Patch Notes 6/10/2014 Placeholder

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Forum » General Discussion » Patch Notes 6/10/2014 Placeholder 45 posts - page 1 of 5
Permalink | Quote | +Rep by Raventhor » June 10, 2014 2:38pm | Report
Patch Notes

A WILD JUGGERNAUT APPEARS



Hercules Remodel


Hercules model, animations, 2d Art, and FX have all been updated.
    Gold Skin / Baseball Skin loading card have not been updated yet. Will be updated in a future patch.

    All skin models including the baseball skin have been updated.

God Skins


Slaughterhouse Chaac
Jaguar Footballer Xbalanque
    Buy this skin before July 13, 2014, and also receive the exclusive Football Star 2014 skin, and a Football Ward Skin!

Ward Skins


Wind Dancer
Mr. Cactus
Football
Tiermonster Exclusive Wards
    Tiermonster is a statistics tracking website that provides guides, builds, and community support. Tiermonster icons and the Tiermonster ward skin are available only through Tiermonster promotion and as such Tiermonster is in full control of the distribution of these codes. For more information go to Tiermonster.com.

Misc.


Deserter System Changes

When you desert a match a 24 hour clock is started.

Each time you are a deserter the clock starts over.

There is no difference from leaving a match lobby versus leaving a game in progress.

The first time you desert you get a 30 minute ban from rejoining queues. Second time you get 60 minutes, then 120. Fourth time and above is 4 hours.

You must not have deserted for 24 hours to have your deserter count reset to zero.

Deserting League matches from the lobby, or in game, still always counts as a loss.

There have been numerous improvements to prevent false deserter flags from being set.
[/list]

Chat Rules
    All chat channels are now subject to chat filtering for spam.

    The same character cannot be used 8 or more times in a row.

    The same pattern cannot be used 12 or more times in a row.

    No chat message can be over 140 characters.

    No single word can be more than 35 characters.

Voice Packs
    Added the ability to buy Voice Packs from the match lobby.

    Added a dropdown in the lobby to allow you to select which Voice Pack you want your character to use; Selected Skin, God, or Default. Whoohoo!

Character Builder
    This system has been updated to utilize the new recommended item system. You may now select several favorite items per god, and assign them categories.

    Character Builder no longer works with auto-buy or auto-leveling, as you may select more favorite options than would fit on a single build. We are reviewing auto-buy functionality with the character builder, and may add it back at a future date.

Auto-Buy Improvements
    Auto-Buy no longer purchases consumables every visit back to base. It will now only purchase the recommended quantity.

    Auto-Buy now only selects items from a god's recommended item list.

    All gods have had their Auto-Buy lists updated. GG Meditation.

Friends list will now show the proper mastery level when you mouse over a friend's name.

Addressed an issue that would cause the mouse cursor to disappear in the match lobby.

Fixed a bug which occasionally made abilities consume twice the amount of mana then refunding you the overage.

The scoreboard will now properly update when consumables have been used.

Addressed an issue that caused Actives Items to fail on initial key press.

Fixed an issue that caused 'recent matches' to show bans from the wrong match.

Jump keybinds now save across multiple machines.

Corrected an issue with some VGS commands not showing the proper shortcuts in the chat window.

Fixed an Item Store bug where selling tier 3 of an item after buying tier 1, then tier 3 of the item (in the same visit), wouldn't give back the full amount of gold.

Leagues


We've improved the promotion process in Leagues to much more quickly advance players to the Tier their current skill level indicates. The system now acts more aggressively as confidence in the players skill increases.
    Our goal is for Tier and Division placement to be a clear measure of your skill as a player, but in the current system there were several issues that were causing skilled players to lag well behind where they should be.


We're removing MMR from the out-of-game website, and replacing it with Tier and Division placement.

[*] Tier and Division placement is a more understandable presentation of a player's ranking, and the one we would prefer players to focus on. Tracking MMR movement each game requires an understanding of MMR Variance and of the MMR of the other players in the match, and as such is not a good representation of a player's current ranking.

We have additional League improvements planned for future patches, including significant match-making improvements, and will release more information as available.

General Gameplay



Assault
    You can now trade gods in the Assault match lobby, if both players have unlocked the gods being traded. Re-roll is allowed during the trading phase.

    Camera now properly rotates around the phoenix, while dead, on the Assault map.
Siege
    The Siege Juggernaut has arrived!

    New models for the Siege Weapons - Siege Juggernauts!

    New model for the Silver Fury - a Wild Juggernaut! (Appears).

    You can no longer buy basic Wards in Siege, but can still buy Sentry Wards.

    You can no longer buy Eye of Providence, Improved Providence, or Greater Providence in Siege.

    Fixed a minimap issue that showed incorrect ward coverage.

    Added Siege counter UI to Spectate.

Joust

[*] Fixed an issue in Joust where large minions would sometimes not attack Phoenixes.

Fixed an issue with Titan AI where they could get stuck on walls while trying to move.

Conquest

[*] All XP camps now properly reset after being leashed.

A first pass of Co-Op Is now available vs bots.

Neutral Bosses and Neutral Camps can now see stealth while in combat.
    This change prevents gods like Nu Wa from leashing camps for her entire team when using stealth.

Your team in the match lobby is now randomly sorted, rather than sorted by match-maker rating. This is for all game-modes, including League.
    Our goal here is to remove some of the stigma and bm associated with knowing the MMR ordering. In many cases, the MMR difference is extremely minor, but it creates a negative stigma around how players on your team are perceived.

Magical Lifesteal
    All gods are now capped at 65% maximum magical lifesteal.

    There are only a handful of gods this will affect, as the cap is higher than item purchasing allows. Note that Anubis was already capped at 65%.

Jump no longer can be used during abilities you could right click to cancel.

1v1 matches no longer go through the trading phase, for obvious reasons.

Custom matches that have less than 4 people per team and have 6 bans selected now have all bans done in the beginning.

Items


Golden Bow, Throwing Dagger
    Fixed an issue where splash damage from the passive was being double mitigated. The splash damage is now based on a percentage of damage from the initial hit before mitigation.

Sentry Wards
    Updated Description

Aegis Pendant
    Can now be activated while channeling an ability, but the ability will be canceled. This is consistent with previous ranks of Aegis.

Soul Reaver
    Fixed an issue where Soul Reaver's passive was being pre-mitigated by abilities that did conditionally reduced damage (ex: Geb's Shockwave).

Hide of the Urchin
    Is no longer fooled by Sun Wukong's decoy, gaining a stack when the decoy was killed.

Gods - Balances, Updates, Fixes


Agni
-General
    Added targeters for Volcanic skin

Ao Kuang
-Spirits Tempest
    Fixed a bug where knocked up or jumping opponents wouldn't be hit by Spirits Tempest, if they timed the jump correctly.

Ares
-Bolster Defences
    Fixed a bug where the bonus from a shackled god was not expiring at the end of the shackles duration.

Artemis
-General
    Fixed a bug that caused her footsteps sounds to continue playing after she stopped walking.

Athena
-Preemptive Strike
    Fixed a bug causing certain item procs to not trigger from this ability.

Bakasura
-Take Down
    Fixed a bug where bakasura would deal damage before he landed.

Bastet
-Cat Call
    Cats are now properly pulled by Poseidon's whirlpool

Chronos
-Accelerate
    Now properly updates the stats UI for all quadrants.

Geb
-Rollout
    Fixed a bug that would prevent Xbalanque's Darkest of Nights timer from showing while geb was rolling.

Janus
-Portal
    Fixed an issue where players who were knockup immune, and Loki while stealthed, would not be banished by falling into the portal.

    Note: This means most gods who are dashing will also fall into the portal, and is a substantial buff to this ability.

    Fixed an issue where players could use jump to avoid being banished and falling into the portal.
-Unstable Vortex
    Reduced slightly the maximum distance the projectiles will pull away from each other during travel.
-Threshold
    Fixed a tooltip error.
-Through Space and Time
    Janus can now move and aim while channeling this ability.

    Janus is now CC Immune while channeling this ability.

    This ability now deals damage to everything but Titans. This is a temporary fix as we explore improving Titan leashing logic in later patches.

    This ability will no longer deal damage to players in fountains.

Kali
-Lash
    No longer grants lifesteal vs Siege Juggernauts and Titans.

Kumbhakarna
-Throw Back
    Will now deal damage to wards

Loki
-General
    Added targeters for Infiltrator skin
-Vanish
    Fixed an issue with other players not seeing the Vanish poof fx.

    Addressed an issue that may have caused Loki to be always be revealed

Mercury
-General
    Updated targeters for Quicksilver skin
-Special Delivery
    Fixed a bug where it didn't calculate in physical power from the Fastest God Alive passive for all hits.

    Can no longer throw arachne while she's attacking him with Drain Life

Ne Zha
-General
    Added targeters for Cyberpunk skin

Neith
-World Weaver
    Neith can now properly see targets in line of sight when she's channeling her ultimate.

Osiris
-Spirit Form
    Fixed a bug that would make Osiris lose his spirit form appearance if you changed your graphics settings.
-Judgement Tether
    Fixed a bug that would prevent Osiris from using basic attacks while channeling.

Ra
-Solar Blessing
    Fixed a bug which made Solar Blessing display the wrong icon in the death screen.

Scylla
-I'm a Monster
    Addressed an issue that could cause Scylla to not get another attack after killing a god with the ability.

Sun Wukong
-General
    Added missing sound effects to Dark Lord skin in the lobby.

Vamana
-General
    Added targeters for Lil' Mana skin

Vulcan
-General
    Added targeters for Sentry skin

Xbalanque
-Poison Darts
    Updated targeter to show 10 darts.

Ymir
-General
    Added targeters for Cacodemon Skin
-Frostbite
    Updated tooltip
-Demolibium

Raventhor
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Permalink | Quote | +Rep by Aphnex » June 10, 2014 3:50pm | Report
pls stp beean layz nd pst ptch nouts pls kappa

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Permalink | Quote | +Rep by Raventhor » June 10, 2014 3:58pm | Report
I figured someone else would do it, but sure, I can make the entire patch notes thread
-Demolibium

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Permalink | Quote | +Rep by Raventhor » June 10, 2014 4:11pm | Report
Added temporary placeholder while I make it super spiffy.
-Demolibium

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Permalink | Quote | +Rep by Raventhor » June 10, 2014 4:36pm | Report
Alrighty, Did my best while someone with a little more time and artistic ability gets their hands on it. Hope this is good enough to meet Smitefire standards xD

In the meantime, let discussion flow!
-Demolibium

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Permalink | Quote | +Rep by Reverend Belial » June 10, 2014 5:45pm | Report
Bout damn time they actually put the juggernaut in
Chaac and Ah baby! Chaac and Ah...

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Permalink | Quote | +Rep by Greenevers » June 10, 2014 6:31pm | Report
"All XP camps now properly reset after being leashed." What does that mean?

"Neutral Bosses and Neutral Camps can now see stealth while in combat." Does this mean that you can use Vanish in between attacking to clear a camp? And wut they mean by "leashing?" This change prevents gods like Nu Wa from leashing camps for her entire team when using stealth.

And they actually buff Janus now? Wut... Made Through Space and Time an ultimate killing machine now. gg hirez

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Permalink | Quote | +Rep by Raventhor » June 10, 2014 6:57pm | Report
Greenevers wrote:

"All XP camps now properly reset after being leashed." What does that mean?

"Neutral Bosses and Neutral Camps can now see stealth while in combat." Does this mean that you can use Vanish in between attacking to clear a camp? And wut they mean by "leashing?" This change prevents gods like Nu Wa from leashing camps for her entire team when using stealth.

And they actually buff Janus now? Wut... Made Through Space and Time an ultimate killing machine now. gg hirez

1) I don't entirely know. I assume it means they'll properly spawn, or else reset back to the original place if leashed too far.

2) Yes, you can use vanish, because now buffs see you and it won't set them back to full. Nu Wa, on teams fighting fire giant, used to be a problem. If she used her Fog, and stealthed her team, Fire Giant would reset and go back to full. That was a problem. Now they won't.

3) It's still hard to land that ult. But he's viable now. Interesting to see how it works out - remember his 3 is still hella hard to hit and doesn't directly do damage, so he's a weaker-damaging, higher utility Scylla, in a way.
-Demolibium

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Permalink | Quote | +Rep by Reverend Belial » June 10, 2014 7:04pm | Report
I like what they did with his ult to be honest, but dear sweet every-god-in-Smite does his 2 need to get SLAMMED
Chaac and Ah baby! Chaac and Ah...

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Permalink | Quote | +Rep by Greenevers » June 10, 2014 7:31pm | Report
Oh okay I see, but yeah Unstable Vortex needs a bit of a nerf.

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