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Reasons for Reworking Chronos

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Forum » General Discussion » Reasons for Reworking Chronos 17 posts - page 1 of 2
Permalink | Quote | +Rep by Subzero008 » October 17, 2013 5:14pm | Report
Chronos is a god that seems designed for pure frustration.

1: His burst is high, and his sustain is high, and his mana sustain is high. One or the other has to go. All in one is too much.

2: His stun is ridiculous. It's effectively a 2-second stun disguised as a one-second stun. And everyone says that it's easy to dodge. Try doing that with point #3.

3: He's too damn fast and bursty. Fatalis + Gem of Binding means you will never get him unless he's particularly stupid. Whoever gave him the ability to attack without speed penalty, and let him apply speed debuffs on basic attacks is just ridiculous.

And everyone seems to forget that his speed makes it easy for him to get in your face and stun you without being hit.

4: His ability to lower mana costs is ridiculous. I probably overuse that word, but there's nothing better to describe it. Hell, his entire passive is ridiculous. the ability to multiply damage, the ability to lower mana costs, the ability to regenerate health, and the ability to empower basic attacks, all in one passive.

5: His ultimate. Not from a balance perspective, but from a gamer's perspective. It's like playing and FPS and being killed by a corner camper. This ultimate seems designed just to piss people off.

6: The fact that his basic attacks are the most broken things in the game. Mages get 35+25% of their magical power in their basic attacks. Keep in mind that the ratio for physical to magical is 1:2. Logically, 50% of your magical power would bring you in line with physical gods.

Chronos gets 35+60% of his magical power in his basic attacks. And that's not even counting items like Rod of Tahuti or Polynomicon. Athena has a maximum of 35 + 25% (default) + 50%( Reach) + 100%(poly) of her magical power, and that's just for one attack. Chronos can attack dozens of times, and his stupid stun-slow makes it easy.



Honestly, I wouldn't mind one or two or three of these. The problem is, all of them wrapped up into one god gives him a pretty good advantage. An OP advantage, I say.

The closest god to him is Freya, and she's squishy as anyone else, and has no escape. Chronos moves stupidly fast, has lots of CC, equally good/slightlybetterorworse sustain, and doesn't have skillshots. Would you call attacking a still target a skillshot?



Suggested nerfs/rework options:

1. Make his ult have something to do with cooldowns. Not make people tear their hair out in frustration.

2. Lower the projectile speed of his Stop Time, and lower the stun time so the overall effect lasts 1 second.

3: Reduce basic attack contributions with his passive to 35 + 25% + 25%.

4: Just remove the ****ing lowered mana costs. Please. I don't mind mana regen, but I do mind him spending his entire mana pool and regaining 75% of it.

Subzero008


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Permalink | Quote | +Rep by Firraria » October 17, 2013 5:43pm | Report
I don't think you know what you're talking about. He doesn't regen 75% of his mana pool, he regens 75% of the mana he used after each ability FOR THAT ability if he's using his passive. So basically, you only use up 25% of the original mana cost for each ability.

He's really easy to shut down if you hit him with hard CC, not to mention he's crazy squishy.

The health regen only regenerates 12% of his health over the course of six seconds, so it's not particularly overpowered.

I think the ult is fine, and along with his speed (which was recently nerfed) is what defines Chronos.
Although, I do agree with you about Stop Time.

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Permalink | Quote | +Rep by Zerosaviour » October 17, 2013 7:38pm | Report
Or they can just change stop time to where it only damages once and does an immediate stun when it. Or my personal favorite idea for it. Make it like Isis' spirit ball. So you can choose when to detonate it for damage and stun.

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Permalink | Quote | +Rep by Blissey1 » October 17, 2013 10:28pm | Report
Firraria wrote:


He's really easy to shut down if you hit him with hard CC

that kind of applies to everyone

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Permalink | Quote | +Rep by Subzero008 » October 18, 2013 12:48am | Report
Blissey1 wrote:


that kind of applies to everyone


Easy +1 rep. You are awesome.

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Permalink | Quote | +Rep by Romanians » October 18, 2013 1:09am | Report
Zerosaviour wrote:

Make it like Isis' spirit ball. So you can choose when to detonate it for damage and stun.


Now this is a great idea .Instead of stunning everyone in the area only stunning the god when it will be detonated .

I think Chronos is just stupidly broken and his kit is just overpowered , can't find another word to describe it .

His ultimate is so good for chasing an enemy or just get away from trouble , it falls off late game but it will still save your *** many times early game . It's even more frustrating than c blink .

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Permalink | Quote | +Rep by Kripox » October 18, 2013 3:57am | Report
Subzero008 wrote:
Suggested nerfs/rework options:

1. Make his ult have something to do with cooldowns. Not make people tear their hair out in frustration.

2. Lower the projectile speed of his Stop Time, and lower the stun time so the overall effect lasts 1 second.

3: Reduce basic attack contributions with his passive to 35 + 25% + 25%.

4: Just remove the ****ing lowered mana costs. Please. I don't mind mana regen, but I do mind him spending his entire mana pool and regaining 75% of it.


1. What exactly do you mean with "something to do with cooldowns?". It is pretty vague.

2. Doing both doesn't sit too well with me. It is already a pretty slow projectile. I also don't like doing particularly big nerfs, or at least nerfing several things at once. It's easy to go too far.

3. Pretty reasonable. He already has high ability damage as well.

4. Seems unnecessary. This part of the passive doesn't really do too much lategame where mana is plentiful. It is primarily there to help him use both Time Rift and Stop Time to clear, as he has pretty weak early game clear for a mage. Compare him to someone like Poseidon, who can clear an entire wave at lvl 2 while getting all the last hits and hence regen quite a lot of mana from Vampiric Shroud. Without the mana regen Chronos becomes a pretty shaky mid and even solo if he doesn't get blue, which means it becomes pretty difficult to find a spot for him due to the two most common mage roles being a bit unfriendly to him.

That said he would still probably be able to pull it off, he would just have a tendency to get bullied hard by other mages.

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Permalink | Quote | +Rep by HolyPudding » October 18, 2013 5:15am | Report
I may be biased as a rank 3 chronos, but the speed nerf seems to be enough. As I said in my guide, he sucks early game, so your mission is to shut him down. If I'm jungling and they have a chronos mid, I always go to brutally destroy him early as possible, so he can;t go crazy.
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Permalink | Quote | +Rep by Firraria » October 18, 2013 1:03pm | Report
Blissey1 wrote:


that kind of applies to everyone

Not really though. With the way Chronos is built, you almost have to build him in an exact way otherwise he just isn't good enough. If you don't build everything down to the last detail and instead build some defense, your offensive ability will be heavily impaired. Unlike other mages, Chronos can't just sit in the back and fire off skills while the tanks guard him, he needs to be in the fight to be effective, which means he's going to be taken out very easily if you play smart. His only escape is his ult (I don't count his speed buff, because if you get hit by hard CC, then slows are very likely to follow, negating his speed), which might be on cooldown, and it also takes a moment to charge up, and in that time Chronos can be easily dispatched.

But whatever, opinions are opinions. I think Chronos is fine, other than Stop Time, which needs nerfing.

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Permalink | Quote | +Rep by Subzero008 » October 18, 2013 3:47pm | Report
Kripox wrote:



1. What exactly do you mean with "something to do with cooldowns?". It is pretty vague.

2. Doing both doesn't sit too well with me. It is already a pretty slow projectile. I also don't like doing particularly big nerfs, or at least nerfing several things at once. It's easy to go too far.

3. Pretty reasonable. He already has high ability damage as well.

4. Seems unnecessary. This part of the passive doesn't really do too much lategame where mana is plentiful. It is primarily there to help him use both Time Rift and Stop Time to clear, as he has pretty weak early game clear for a mage. Compare him to someone like Poseidon, who can clear an entire wave at lvl 2 while getting all the last hits and hence regen quite a lot of mana from Vampiric Shroud. Without the mana regen Chronos becomes a pretty shaky mid and even solo if he doesn't get blue, which means it becomes pretty difficult to find a spot for him due to the two most common mage roles being a bit unfriendly to him.

That said he would still probably be able to pull it off, he would just have a tendency to get bullied hard by other mages.


Cooldown? Like say, reducing the cooldowns of all allies and himself by 2/3/4/5/6 seconds, and increasing the cooldowns of enemies within the same radius by the same amount.

2. Yup. One or the other.

4. Poseidon is the best example possible, outside of Ao Kuang. Against other mages like Hel or Ra or Agni, Chronos has the advantage. 2 second stun as an ability + highest mobility in the game + burst + free get out of jail ticket = unrivaled poking potential. Don't forget that his Time Rift has a 4 second cooldown with Shoes of Focus (the game seems to round down).

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