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Reasons for Reworking Chronos

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Forum » General Discussion » Reasons for Reworking Chronos 17 posts - page 2 of 2
Permalink | Quote | +Rep by blinkicide » October 18, 2013 7:53pm | Report
Would love to see a targetted rewind...put an ally or an enemy where they were 8 seconds ago, with their health / mana as it was.

I can see me being reported a ton for failed rewinds, that get allies killed. But can't be any worse than my ymir wall placements. But it'd be a fun utility to save that lane pusher who just needs to always push and u know he's going to get ganked.

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Permalink | Quote | +Rep by Kripox » October 19, 2013 5:14am | Report
Subzero008 wrote:
Cooldown? Like say, reducing the cooldowns of all allies and himself by 2/3/4/5/6 seconds, and increasing the cooldowns of enemies within the same radius by the same amount.

4. Poseidon is the best example possible, outside of Ao Kuang. Against other mages like Hel or Ra or Agni, Chronos has the advantage. 2 second stun as an ability + highest mobility in the game + burst + free get out of jail ticket = unrivaled poking potential. Don't forget that his Time Rift has a 4 second cooldown with Shoes of Focus (the game seems to round down).


Wouldn't that just make him even more powerful if he could reduce all cooldowns for allies in a radius that also increased cooldowns for all enemies? If you meant the other way around, I can't support that. An ultimate that screws your own team over that hard does not sit well with me at all. Let Chronos himself take any negative effects, not his tam.

As for the mages, I don't really agree. Hel can heal her minions while clearing faster than Chronos, Ra can do the same. Agni can't heal, but he has faster clear, a great escape that makes him almost immune to poke while himself packing the biggest poke ability in the game. We also have gods like Isis who can clear pretty much as fast as Poseidon while having the mobility to avoid any Chronos retaliation. Also, Zhong Kui is yet another example of a faster clearing god, and he can also heal himself and build up his defenses to the point where he can pretty much facetank a full Chronos combo and heal it all back while zoning the poor greek out.

I have never faced a Chronos as any of these gods and lost the laning phase against him except a few cases where the enemy jungler ganked me all the time while my own jungler didn't do much for me. Chronos, in my experience, needs that mana cost reduction to stay in the game long enough to become the lategame menace that he is.

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Permalink | Quote | +Rep by Subzero008 » October 19, 2013 5:25am | Report
Increasing enemy cooldowns is too powerful? Maybe, maybe not. But it is a hell of a lot less annoying.

And as for the matchups...I have. Let's just leave it at that.

(Keep in mind that Chronos has the luxury of mobility while clearing. Ra and Hel are forced into certain positions to use their abilities to maximum effect.)

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Permalink | Quote | +Rep by BestMinionEver » October 19, 2013 5:30am | Report
Chronos is fine IMO :P
Unless he is fed, his no threat at all. He is hard to kill true true, but unless he is fed you kind of doesn't have to kill him. He got a terrible early game, so take advantage of that (get ganks on him, push as you never have pushed before etc) and you should be fine.

The stun can be dodged with Ne Zha sash, Agni dash, beads cc-immunity ults etc. "Ohh yeah, blow beads and ults because of a skill with 12 sec cooldown?" you might say. But the fact that the stun isn't instant is actually a pretty big deal. And it is fairly easy to dodge in the first place to, but ofc its harder to dodge when he slows you with Gem of Binding. It is still one of the easiest skills to dodge in the game.

He is kind of like the magical version of Bakasura (before he got nerfed again), if he gets feed he will roll over you.

Ofc he is stupidly OP in Arena (but that is a totally different story and Smite isn't balanced after Arena)
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Permalink | Quote | +Rep by Kripox » October 19, 2013 5:34am | Report
Subzero008 wrote:

Increasing enemy cooldowns is too powerful? Maybe, maybe not. But it is a hell of a lot less annoying.


I understood this as having the cooldown thing on top of hos current ult. Please excuse me while I punch myself repeatedly in the face.

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Permalink | Quote | +Rep by Sirsir94 » October 19, 2013 6:31pm | Report
I get the feeling most of this is conquest based, so I won't say too much, bu he doesn't need his mana passive reworked. The fact that the perfect opportunity can slip by while the hand goes through 1-3 (mostly compounded by CC) has screwed me over before, and I never use his mana regen passive. But like i said, i never play conquest, where it would definitely be more useful. The damage per attack part, maybe. But i have never heard anyone say 'mana regen OP.'

Stop time, I agree, is OP. Basically a team slow if you can line it up, and really fun to use with No Escape. Hard to hit mid-range and almost impossible at max range, but combined with his speed boost (even nerfed) it makes it too easy. I think the Spirit Ball thing is ok, maybe make it so it does damage as it travels and applies the CC chain it does now to where it detonates, just to make it different. Plus Chronos doesn't need LESS waveclear...
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Permalink | Quote | +Rep by Raventhor » October 19, 2013 6:41pm | Report
IMO, Chronos's heavy dueling potential is mitigated by his exceptionally weak early game (especially waveclear), and his lack of teamfight potential in the role he has to fill.

His early game, due to not having many magic power items, means that the magic power oriented auto attacker he is, is near non-existent. 35+60% of 0 is 35, plain and simple. His stop time doesn't do enough damage to clear a wave, and it's his only escape. Pre-5 Chronos will die to the simplest of ganks if he uses Stop Time for waveclear, else he just gets shoved into turret.

As far as late game, he will kill pretty much anyone 1 on 1, that's simply what he's designed to do. He is basically a mage version of Loki. But just like Loki, he dies if you look at him funny. His ult may seem like an escape from this, but in honesty, within a teamfight, he's more likely to die during his ult than outside of it, because he's stuck in one place. Finally, in teamfights, he's forced to be a sustain-damage mage on a single target, whereas gods like Agni, Poseidon, Zeus, Ao Kuang, Anubis, etc, all have ridiculously high damage, AoE ults. Chronos doesn't. He is designed to, at best, fight gods one by one. Take advantage of that.

That being said, the easiest way to counter chronos, is to fight in teamfights. Pushing lanes separately will just allow the most mobile and best dueling mage to pick you off individually. He is a horrible teamfighter, however, unless you let him be, and he can't defend a tower that well. Crush him in laning phase, crush him in teamfights, and push on for the win.

Every god has some gimmick to beat them; if they don't, they're just average and lose to people who use gimmicks to win. :)
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