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Siege and Osiris Patch Notes.

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Forum » General Discussion » Siege and Osiris Patch Notes. 29 posts - page 1 of 3
Permalink | Quote | +Rep by Sasquatch180 » May 2, 2014 1:29pm | Report
http://forums.smitegame.com/showthread.php?7931-May-2nd-Siege-the-Day

New God: Osiris

Basic Attack (Special)
Osiris duel wields his Sickle and Flail, with a 4 hit attack sequence of 0.5/1/0.5/1s, where the last two hits deal damage to all enemies in the melee area.

Fragmented (Passive)

Each time Osiris uses an ability he burns away a fragment of his body, gaining 2% physical damage mitigation for each missing fragment. After losing 8 fragments, he becomes his Spirit form. While in Spirit form he may walk through enemies and enemy blockers, and his basic attacks do not incur a movement penalty. This effect lasts for 6 successful basic attacks.

Sickle Strike

Osiris throws his Sickle forward. It stops at the first enemy hit, slowing 20% for 3s, and dealing 60/100/140/180/220 +30% of his physical power as damage. The Sickle remains stuck in the target for the duration of the slow. Cooldown 5s. Cost 30.

Spirit Flail

Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take 80/130/180/230/280 + 60% of his physical power as damage, and Osiris gains 20% movement speed for 3s. If an enemy is under the effect of Sickle Strike, the Sickle is ripped out, and the target slow is increased in power and duration to 50% for 4s. Cooldown 10s. Cost 50/55/60/65/70.

Judgement Tether

Osiris flings out mummy wraps, tethering himself to all nearby enemies for 4s. Targets hit have all their damage reduced by 10/15/20/25/30% +5% per second. The tether can be broken by targets moving far enough away from Osiris. Targets still in range after 4s, when the duration expires, are stunned for 2s. Cooldown 18s. Cost 60/65/70/75/80.

Lord of the Afterlife

Osiris sheds any remaining fragments, immediately gaining the benefit of his passive, and leaps forward. Osiris will target the lowest health god in the area he lands and rip a fragment of their spirit out, dealing 300/400/500/600/700 +100% of his physical power as damage. Additionally, the target god can not receive healing from any source for the next 6s, until their spirit returns. Enemy minions and neutral jungle camps in the target area take double damage from this ability. Cooldown 90. Cost 100.

New Game Mode: Siege BETA

Siege is a two lane conquest-style map, with standard towers, phoenixes, and Titans as objectives. As a new feature, teams will earn points towards spawning Siege Weapons as they play.


Killing a player is worth 5 points, a minion worth 1 point, and a jungle camp worth 9 points.
Once a team reaches 100 points, a friendly Siege Weapon will spawn and proceed down a lane towards enemy objectives.
Siege Weapons are kind of like Minions, except that they have massive amounts of health, deal more damage to objectives, and will prioritize objectives over other targets.
Players may teleport to a friendly Siege Weapon at any time, by entering the portal located in their base.
Kill the silver fury in the middle of the map, and you will immediately spawn a Siege Weapon for your team.


Siege is in the very early stages of development, and we expect a lot of changes and revisions to it over the next several months. We look forward to hearing your feedback from this early Beta look!

General

Item Store now sorts cheapest to most expensive.
In Assault, you can now purchase a �re-roll� of your randomly selected god for 250 favor (or 25 gems). This is done in the match lobby.
The SmiteTV widget on the Home Screen has been modified and given a usability makeover.
Improved accolades for multi-kills and other objectives.
Modified the artistic treatment and placement of the �Level Up� notification in match.
For new users, the Main Menu and Play Menu now have tutorials upon first arriving in the game.
A few minor cleanups and bug fixes have been made to Custom Matches.
An �Anti-Aliasing� option has been added on the VIDEO tab of the SETTINGS menu.
Fixed a crash condition that would occur upon match accept for some users.
Fixed an issue in Joust where the Mana cooldown timer displayed the wrong image
Addressed an issue with players losing their mouse cursor when entering match lobby.
The download size of the game for new users has been optimized.
Your new free god rotation is Scylla, Hades, Hercules, Xbalanque and Kali!

Gods - Balance/Updates/Fixes

Athena

General
Fixed an issue in the store which prevented her from purchasing consumables from her Support role in the Recommended tab.

Artemis

General
Fixed the Stalker skin using default hair.

Calydonian Boar
Corrected issue with tooltip not displaying correctly.

Bastet

Razor Whip
Improved code behind sweeping attacks to more accurately be represented by the targeter.

Chaac


Thunder Strike
Fixed an issue with the Ax timer not showing on non-default skins (really this time).

Geb

Cataclysm
Corrected tooltip error.

He Bo


Crushing Wave
Fixed an issue where sometimes damage wasn�t being dealt.

Hel

Switch Stances
Corrected an issue in Dark Stance where the aura bonus to allies at rank 2 was giving 100% of the bonus rather than 50%.

Isis

General
Fixed an issue with Scarlet Coven skin missing CC immune glow.

Sun Wukong

Basic Attack
Corrected tooltip error.

Ullr

General
Base movement speed reduced from 370 to 360.

Thrown Axe
Stun duration reduced from 1/1.2/1.4/1.6/1.8 to 1/1.1/1.2/1.3/1.4.
Projectile speed reduced from 140 to 110.

Vamana

Sleeping Giant
Corrected tooltip error.

Zeus

Detonate Charge
Reduced damage from 60/80/100/120/140 to 55/75/95/115/135 per charge.
Reduced scaling from 20% to 18% of your magical power per charge.

Sorry for bad formatting.

Sasquatch180


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Permalink | Quote | +Rep by Raventhor » May 2, 2014 1:38pm | Report
RIP healers. Best assassin NA

700 +100%? Seriously though? I can't even comprehend the thought process behind that
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Permalink | Quote | +Rep by Aphnex » May 2, 2014 1:57pm | Report
@Raventhor Umm...Scylla? Anyone?

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Permalink | Quote | +Rep by Raventhor » May 2, 2014 2:00pm | Report
Aphnex wrote:

@Raventhor Umm...Scylla? Anyone?

This is an assassin though. Scylla is a mage...they're designed around burst. Assassins can already do a sheer amount of auto attack damage with how they build, give them strong abilities too and it's REALLY hard to survive EVER. Mages are meant to have higher ratio's, in my opinion.
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Permalink | Quote | +Rep by Jordenito » May 2, 2014 2:20pm | Report
Welp, Osiris looks damn powerful, but guys, look at the bright side - Zeus & Ullr nerfs! Not the exact nerf I was looking for Zeus, but it's a step in the right direction. The Ullr nerf is great.

Still waiting on that Artemis buff though...

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Permalink | Quote | +Rep by Firraria » May 2, 2014 2:49pm | Report
Raventhor wrote:

700 +100%? Seriously though? I can't even comprehend the thought process behind that

Well, he is The Broken God of the Afterlife.

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Permalink | Quote | +Rep by Raventhor » May 2, 2014 3:01pm | Report
On the bright side I was very very right about the siege mode. Twisted Treeline form of 2 lanes, huge objective in the direct middle.
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Permalink | Quote | +Rep by SurvivorZombeh » May 2, 2014 6:24pm | Report
After all the *****ing, you guys finally got it, an Ullr nerf! funny thing is its just his stun (which is pretyy ******* major!) and his attack speed which im not too worried about. Other than that he'll probably be just fine now.

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Permalink | Quote | +Rep by MadDanny » May 2, 2014 6:32pm | Report
This should be in news.
This is my signature. It is full of vowels and consonants.
In-game name: MadDany

Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.)
A.K.A.The Mad Priest

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Permalink | Quote | +Rep by Chiulin » May 2, 2014 6:54pm | Report

After all the *****ing, you guys finally got it, an Ullr nerf! funny thing is its just his stun (which is pretyy ******* major!) and his attack speed which im not too worried about. Other than that he'll probably be just fine now.


Now we will most likely have to ***** about Osiris being OP.

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