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This new "AO", whatever the F it's name is

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Forum » General Discussion » This new "AO", whatever the F it's name is 27 posts - page 1 of 3
Permalink | Quote | +Rep by SupaAPE » September 10, 2014 6:08am | Report
Needs a model remake.

This new modal makes the kit overpowered.

change this ********

basically every game is gonna be filled with kukkukukudododo players

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Permalink | Quote | +Rep by SupaAPE » September 10, 2014 6:24am | Report
You can't tell whether he's casting, whether he's gonna turn, about to sprint, or ult in your face.

AO is one of my top picks, a god that is hard to master. It was fine before, if anything, it might have needed a nerf ( i was thinking about proposed ideas the other day).

This model change is great and all, but it makes the hero stronger due to the unpredictable nature of the animations.

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Permalink | Quote | +Rep by Devampi » September 10, 2014 10:36am | Report
I havent see alot of difference in thew movements but I did in the texts

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Permalink | Quote | +Rep by Greenevers » September 10, 2014 11:52am | Report
Ao is not hard to master, the new god legit has the same exact abilities.

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Permalink | Quote | +Rep by CelestialGod » September 10, 2014 11:59am | Report
SupaAPE wrote:

a god that is hard to master.

Made my day

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Permalink | Quote | +Rep by mlyn148 » September 10, 2014 5:37pm | Report
Greenevers wrote:

Ao is not hard to master, the new god legit has the same exact abilities.

This all the way...

Ao is by far one of the easiest gods to master, if not the easiest.

If anything I thought and still think the kit needs a nerf. One shot kill ults that are way too easy to land should be non existent.

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Permalink | Quote | +Rep by Kalafalafakah » September 10, 2014 8:53pm | Report
SupaAPE wrote:

You can't tell whether he's casting, whether he's gonna turn, about to sprint, or ult in your face.

AO is one of my top picks, a god that is hard to master. It was fine before, if anything, it might have needed a nerf ( i was thinking about proposed ideas the other day).

This model change is great and all, but it makes the hero stronger due to the unpredictable nature of the animations.


He spins up when he is casting a tornado which is much more noticeable than Kuang rearing his head back a little. He glides instead of flapping his wings when he activates his movement buff. He telegraphs his ult just as much as Kuang. And guess what!? When he is going to turn you can actually see the character ****ING TURN. Also they have auditory cues which my half deaf friend can actually pick up on so you don't really have an excuse unless you are actually deaf.

Greenevers wrote:

Ao is not hard to master, the new god legit has the same exact abilities.


When I meet people who are first starting the game I tell them to try Kuang out till they get used to the controls and movement in the game because he is so easy to play.

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Permalink | Quote | +Rep by Chiulin » September 12, 2014 8:02pm | Report
I came on to see what all you guys have been up to. This made me laugh for a solid 20 minutes straight.

I even +rep just because of how stupid it was. xD

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Permalink | Quote | +Rep by HiFromBuddha » September 13, 2014 2:29am | Report
Guys, I think you're misinterpreting things. Ao is by far the hardest god in the game to play. To be able to effectively use Ao Kuang takes months, even years of practice. To be able to correctly decide when to use your abilities can completely alter teamfights. Do I use Tornadoes to harass the enemy or push the wave? Do I use Squall to poke or just send off a warning shot, possibly even giving them a false sense of security?

Anyone can play Ao Kuang, but in order to effectively use him and be able to carry requires years, lifetimes of blood, sweat and tears. It's the decision of making of when to use abilities that seperates good Ao Kuangs from the great.

Please don't misinterpret this as sarcasm. I'm very serious about what I say.
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Permalink | Quote | +Rep by Firraria » September 13, 2014 2:39am | Report
ow kong hard

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