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Vulcan change ideas.

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Forum » General Discussion » Vulcan change ideas. 5 posts - page 1 of 1
Permalink | Quote | +Rep by Deathsession » February 26, 2014 3:48pm | Report
Hello guys. Just some fun little ideas I thought of I think would increase the fun factor and reliability of Vulcan.

Passive: Lockdown - Ever 10 seconds Vulcan arms his mechanical arm with a fluid that increases the strength of his next hammer attack. This effect causes his next auto attack to do a small radius damage on impact, and the target of impact is locked-down for 1.0 seconds.
(There will be a small vial gage that increases with green fluid, turning red when ready. Also, he will have a more impactful animation :D).

2 : Inferno Tank - With a small delay, Vulcan readies a Inferno tank which attacks targets in it's radius, also when marked with backfire the tank does 10% increased damage, follows the target, and increases it's movement speed.

4 : Guided Earthshaker :) - Vulcan prepares a guided missile for 1 second, when ready, Vulcan can shoot a fast projectile missile, controlling the movement. The missile will explode by running out of fuel after 8 seconds, colliding with a GOD, or by right clicking(when right clicking it will only do Area damage, and not collision). Pressing back will slow the missile speed, decreasing fuel cost, or forward, increasing speed and fuel cost(The missile should probably also have some kind of fuel indicator). The further it travels will increase damage to target hit, also deals area damage around target. (pretty much his ult currently, but I think area damage will increase by less?)

During this time, Vulcan activates a barrier around him, reducing all damage by 25%. (thought it would be a nice addition to the downside, if players decide to harass during his ult).

These are all just for funzies, So I'm not serious enough to add any real numbers. But whadaya think? his 4 might even be a nerf, I don't know. But controlling it could guarantee hits more often, and you could do some interesting things with it, downside is your stuck in place during it.

Edit: Less confusing XD

Deathsession


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Permalink | Quote | +Rep by MadDanny » February 26, 2014 5:11pm | Report
The turret is enough, it's already past the "Lore friendly" terms, Especially Earthshaker. But a tank AND a guided Earthshaker?

That's just... if this was a CoD MOBA then it's fine.
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Permalink | Quote | +Rep by Deathsession » February 26, 2014 8:28pm | Report
But.. But.. I want a Guided missile! haha. And please don't say CoD and Smite in the same sentence. ;)

Deathsession


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Permalink | Quote | +Rep by MadDanny » February 26, 2014 8:31pm | Report
Look again. I didnt use them in the same sentence.
This is my signature. It is full of vowels and consonants.
In-game name: MadDany

Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.)
A.K.A.The Mad Priest

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Permalink | Quote | +Rep by Subzero008 » February 27, 2014 1:08am | Report
Maybe if you had to "lock on" for a few seconds, it'd be balanced, and there is precedent in abilities like Brutalize and Divine Judgement. But they're also some of the most complained-about abilities in the game, so it evens out. \(-_-)/

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