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Camazotz: Mayan God of Bats

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Forum » God & Item Ideas » Camazotz: Mayan God of Bats 5 posts - page 1 of 1
Permalink | Quote | +Rep by Drover15 » August 7, 2013 7:49pm | Report

Info



Quoted:
In Maya mythology, Camazotz was a bat god. Camazotz means "death bat". In Mesoamerica the bat was associated with night, death, and sacrifice.


Wiki Reference - http://en.wikipedia.org/wiki/Camazotz

OVERVIEW



Name: Camazotz
Title: God of Bats
Pantheon: Mayan
Type: Melee, Physical
Roles: Jungler, Carry
Pros: High Area Damage
Cons: Low Defense

Camazotz are the bat-like monsters encountered by the Maya Hero Twins Hunahpu and Xbalanque during their trials in the underworld of Xibalba. The twins had to spend the night in the House of Bats where they squeeze themselves into their own blowguns in order to defend themselves from the circling bats. Hunahpu stuck his head out of his blowgun to see if the sun had risen and Camazotz immediately snatched off his head and carried it to the ballcourt to be hung up as the ball to be used by the gods in their next ballgame.

Base Stats



Health: 400 (+68)
Mana: 230 (+35)
Movement: 380
Health regen: 7 (+0.42)
Mana regen: 4.6 (+0.33)
Attacks/second: 0.82 (+0.02)
Magic Protection: 30 (+0.9)
Physical Protection: 11 (+2.8)
Physical Power: 38 (+2.4)

ABILITIES



Night Vision


When "Darker Than The Night" is activated Camazotz does not see Fog of War, he can also see Wards and Sentry Wards.
Ability: Buff Affects: Self Duration: 45s

Death Batz


Camazotz summons a wave of bats from under his wings, damaging all enemies in front of him.
Ability: Cone Affects: Enemy Damage: Physical Damage: 90/165/225/295/350 (+30% of your physical power)Cost: 40/50/60/70/80 Cooldown: 12s

Fearsome Dash


Dashing forwards with his wings spread open, Camazotz deals damage to all enemies and knocking them to the side.
Ability: Line Affects: Enemy Damage: Physical Damage: 70/110/150/190/230 Cost: 70/75/80/85/90 Cooldown: 17s

Sonic Blast


Camazotz screams out an ultrasonic blast wave which stuns all enemies in its path.
Ability: Line Affects: Enemy Stun Duration: 1.0/1.2/1.4/1.6/1.8s Cost: 80 Cooldown: 19/18/17/16/15s

Darker Than The Night


Camazotz becomes undetectable on the minimap for 45s, he also gains movement speed for a short duration.
Ability: Buff Affects: Self Minimap Buff Duration: 45s Movement Speed: 50% Movement Speed Duration: 8s Cost: 80/90/100/110/120 Cooldown: 110/105/100/95/90s

Gods/Goddesses I've created:


Ixtab: Goddess Of Suicide

- http://bit.ly/14K2VCw

Camazotz: God of Bats

- http://bit.ly/13SUwd7

Apep (AKA Apophis): Serpent God

- http://bit.ly/13SU26W

Drover15



Posts: 8
View My Blog
Permalink | Quote | +Rep by HiFromBuddha » August 9, 2013 1:36am | Report
Just telling you right now, just don't mess with enemy vision. This isn't like other MOBAs where you can pan the screen to see where enemies are. Not being on the minimap is frustrating and unfair for the enemy, so just don't utilise anything of the sort. No fog of war is fine though, I suppose.
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Permalink | Quote | +Rep by Drover15 » August 10, 2013 9:18am | Report
Well its only when in the jungle or while out of combat. It's not that big a deal if you have wards and make sure your on the look out, you gotta be on your toes if you wanna have a change... that's what makes him the way he is. I think its totally fair :/

Gods/Goddesses I've created:


Ixtab: Goddess Of Suicide

- http://bit.ly/14K2VCw

Camazotz: God of Bats

- http://bit.ly/13SUwd7

Apep (AKA Apophis): Serpent God

- http://bit.ly/13SU26W

Drover15



Posts: 8
View My Blog
Permalink | Quote | +Rep by BatBoss » August 18, 2013 5:43am | Report
Maybe there could be a counter for the passive, so that he may be able to be not seen on the mini map while in the jungle, but as soon as he comes back onto lane he appears on the mini map.

BatBoss



Posts: 9
View My Blog
Permalink | Quote | +Rep by Swampmist1142 » August 18, 2013 7:13am | Report
I agree with bat on this, Although I say that you should make it so that he still sees the fog o' war, but has increased vision range. That's less OP. Also, as a suggestion for the ult, you could have him Transform an enemy into a bat, making them unable to control themselves for X amount of time, ALA the CC abilities in DoTa.

Swampmist1142


Remarkable (8)
Posts: 360

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