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Fortuna, The Goddess of Luck or Fortune

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Forum » God & Item Ideas » Fortuna, The Goddess of Luck or Fortune 7 posts - page 1 of 1
Permalink | Quote | +Rep by shakz180 » September 10, 2013 7:00pm | Report

Fortuna, The Goddess of Luck or Fortune



(Support, Carry)


Health 450 (+77)
Mana 225 (+40)
Movement 365
Health Regen 8 (+0.69)
Mana Regen 4.6 (+0.4)
Attacks/Second 0.9 (+0.01)
Magic Protection 30 (+0.9)
Physical Protection 12 (+2.7) P
hysical Power 36 (+2.5)

Abilities



Passive :Shared Luck: Every ally will receive 1 extra gold per minion kill.

Active~1:Misfortune: (Target: Line)
: Fortuna leeches prosperity out of her targets damaging them. For every enemy hit, she gains bonus gold . If a god is affected, their receive a gold per second debuff.
Damage: 80 / 135 / 190 / 245 / 260 + (60% Physical Power)
mana :60 / 65 / 70 / 75 / 80
Cooldown:15 / 14 / 13 / 12 / 11 seconds
Bonus Gold (per enemy with a cap) : 1 (cap 5) / 2 (cap 8/ 3 cap 12/ 4 cap 16/ 5 cap 25

Active~2:( I dont know what to call it) : (Passive Buff) (This is like Caitlyn's Pssive skill in League of Legends
:Fortuna has increased attack speed.
: After 7th successful attack, Fortuna will deal extra physical damage of the auto attack on the 8th basic attack (or maybe a guaranteed critical hit but Rage can take care of that). This also decreases the recharge time of Push of Luck.
Bonus Damage: 35/35/60/75/80 + (25% Physical Power)
Recharge Time Reduction: 3 seconds.

Active~3:In Fortune's Favor: (Active Buff)
: Fortuna turns the wheel of luck to favor her. She receives bonus critical hit chance and bonus attack speed.
Bonus Crit Chance: 12/15/20/25/30 Critical Chance
Attack Speed Bonus: 10/15/20/25/30 of Current Attack speed
Movement speed Bonus: 10/15/25/30/30% Bonus movement speed.
Cooldown: 21/19/17/15/13
Duration: 5 seconds

Active~4: Push of Luck: This system is like Karma in League of Legends (the old one)
: Fortuna can empower her next ability to do an extra effect. Only 2 charges. Cooldown to recharge a charge is 45/40/35/30/25 seconds.

Misfortune: The damage is multiplied by 1.5 and Fortuna affects the enemy God's movement speed to benefit her own.
Slow: 10/15/20/25/30% Movement speed debuff
Movement Steal: 10/15/20/25/30%

Active 2 When You activate Push of Luck, lucky shot can be an active skill, making the 7th successful attack down to every 4th attack ( so basically every 5th attack is double damage) . 5 second Duration.

In Fortune's Favor: Fortuna receives extra bonuses ( No basic attack debuff, and will be immune to CC)


This the raw idea. The numbers are probably out of scales but I will continue to work on this later.

shakz180


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Posts: 140
Permalink | Quote | +Rep by JararoNatsu » September 10, 2013 7:17pm | Report
I'm going to say this in overly stressed, highly exaggerated use of negativity... No.

No.

No no no.

The Ultimate makes no sense. How many Ults does she have there?

Why does she have two buffs, but only one damaging ability that reaps gold from people? I don't like it. I will explain why.


Passive: No. Going onto late game just having her will make the team she's on so much better than the team. No.

1st ability: Only good thing I see here, but cut out the 5/10/15/20/25 extra gold. That **** is crazy.

2nd ability: Double basic hit damage? Oh hell no. Beyond OP.

3rd ability: 50% Critical Chance? So overpowered, bring it down considerably. 150% of current Atk speed? You realize that the top atk speed stops at 2.5 hits/sec, right? That is beyond OP. Kill it with fire. I don't need to talk about the movement speed... That **** is ridiculous. It makes me want to swear profusely throughout my house.

I should just stop here and tell you to really think about these numbers. I mean seriously, look at these scalings, they are INSANE.

No. That is all *bows*

Check out my Artemis Guide and my Ao Kuang Guide!


JararoNatsu
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Permalink | Quote | +Rep by shakz180 » September 10, 2013 8:10pm | Report
Okay. I'll try to change this accordingly ( I told you the scalings were probably out of nowhere)

Ultiamte: This is a charge based ultimate. Let's say I was gonna cap it to to charges. YOu can activate it, and the next ability you will get an additional effect. It's not freewill unlimited permanent upgrades o the abilities. I was assuming MoBA players to have also played KARMA in League of Legends which Inspired Fortuna's ultimate.

1st ability. It's extra gold per second. 5 gold per 2 seconds >>>>> might be over the top but it is not crazy. 10 extra gold for a first skill ( If you hit 5 enemies in a thin line) for about every 15 seconds is nothing over the top. as it gets bigger lets say 25 in level 20 >>>> the gold use becomes minimal in the game, espescially if you have finished your build. 50 gold per 10 seconds ( that's if you are continuously hitting 5 minions every 10 seconds) IN level 20. In later levels it becomes rare to lane because of the teamfights.

2nd ability? You said why does she have one damaging ability and 2 buffs. It's both a buff and a damaging ability. Every 8th autoattack is double damage. 80 attack damage.. .. reduced by physical protections doubled is not beyond OP. At later levels it might be but that's if you hit an 8th physical attack on a god. It is not like Cupid's Lovestruck where after 10 hits, you can keep the stacks for the ability, but if you miss the 8th attack after 7 successful auto attacks its gone. I think it should be rewarding according to the high skill cap.

3rd Ability? This one, in particular was the one im talking about scalings. 150% current attack speed. It does cap at 2.5 so if you have 2.5 attack speed The attack speed bonus will do you no good. But there's the other bonus movement speed. 150%? if you know HE BO, his floods take it all the way to 140% with his flood waters. and that's multi target . The duration is 5 seconds. The scalings are very high in early levels but 150% in level 20 is considerable. I think you misinterpret percentages.

Thank you for your input.

shakz180


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Posts: 140
Permalink | Quote | +Rep by Raventhor » September 10, 2013 8:37pm | Report
1) It's crazy. Hitting 5 minions is very possible. Late game it's rare to lane, but you've already maxed your item set. Why lane? Stupid advantage over the enemy, especially with her debuff to them.

2) Yes, that is overpowered still. You know how much physical power you get late game? In the several HUNDREDS? And a high skill cap is simply hitting an auto attack? What kind of skillcap is that?

3) Instant cap to attack speed is whack, though. You don't even have to build attack speed, you build FULL damage (which that nice #2's double damage will help with nicely) and you ALSO get an attack speed bonus. Additionally, the movement speed bonus is really stupid. He Bo is limited to the flood waters he's in, and it can be VERY easy for the enemy to drag the fight away from the very thin, linear area. A self-buff movement speed bonus, better than artemis's (and that is her ONLY escape) is stupid.

That ult is a mage-based ult put on a carry that makes her linear shot hit stupidly hard, her 7th attack bonus even stupider when you're simply pumping AA into the enemy, and her 3...well I'm not going to lie, I don't know what it does to 3. The wording is off.

I don't like this idea, simply because it feels like karma mashed up with twisted fate, only taking the most overpowered bonuses of both.
-Demolibium

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Permalink | Quote | +Rep by shakz180 » September 10, 2013 9:52pm | Report
-I ALWAYS HAVE A HARD TIME FOR DAMAGE SCALING-

Ability 1: Exactly the point, gold advantage on early game and can still get the same bonus late game without laning alot. I lowered it down to a very small gold cap. And the disadvantage I take advantage on people who has a straight line path skill like Ra on minions, is that it makes his movements very predictable. My scalings are always off, just ignore those. The debuff is 2 seconds but I'm trying to be creative on those numbers.

Ability 2: Oh well. . . I just made it into bonus physical power damage on the 8th attack.


Ability 3:She doesn't have a cc, a 5 second auto attack burst that doesnt go to the cap , lets say u have 1.5 attack speed jacked up to two attack per second with ( maybe an movement speed buff ). Her ult makes her immune to cc and no attack debuff, I just pasted the movement speed bonus cuz i feel she doesn't have the mobility like the other adc's except Artemis. I mean she's pure gold utility and damage.

I always have scaling a bit hard to go on the OP side. I think the one that I try to fit that she doesn't have a cc. I guess it was quite Ambitious

Thanks for the Input!

shakz180


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Posts: 140
Permalink | Quote | +Rep by JararoNatsu » September 10, 2013 10:18pm | Report
HOW DARITH THEE SPEAKITH IN THE MANNER OF TELLING ME THAT I, LORD JARARONATSU, DERAILER OF TOPICS, RANTER OF ALL THINGS, AND MASTER OF CHEESECAKE HAS MISINTERPRETED PERCENTAGES! I SHALL SMITE THEE!

I'm agreeing with Raventhor here in that I'm not fond of the idea. It's very complex and the scalings ARE TOO HIGH. She would be like... the best of Neith, Loki, Hercules, and Freya put into one, horrifying God that no one would ever outmatch.

Check out my Artemis Guide and my Ao Kuang Guide!


JararoNatsu
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Permalink | Quote | +Rep by RazeMage » September 11, 2013 12:11am | Report
Eh, i actually doesn't hate it, this idea is not bad.

Passive : Actually i believe it could be 2g or even 3g to the consideration of this.
3g: in smite, not hitting still earn gold so 3 g felt not too much (since it is only if it kills) BUT
2g: TF passive was nerfed so it might be better make it the same with TF
BUT, IMO make it like the new TF passive which only bonus himself (cause in SMITE, ao kuang given this bonus will be OP)

Skill 1 :
The damage is normal but the scaling maybe should be 60%. The gold things might be a bit weird. Maybe it should be a CC instead of gold thing (like silence, knockback)

Skill 2 :
The number of stacks need with your nerf will make this too weak. Maybe making it to every 4th basic attacks.

Skill 3 :
Okay with that but maybe a more like dash or leap thing will be better maybe like a jump of money :P

Ultimate :
Eh, Karma is a mage (not a b**** XD). So i felt it's a bit weird to put it on ADC. Maybe her ult should be more like throwing money, wave of money or something with money will be better.(maybe like Lucian ult but throwing a lot of money instead :P)

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