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Osiris, God of the Afterlife (as suggested by the community!)

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Forum » God & Item Ideas » Osiris, God of the Afterlife (as suggested by the community!) 5 posts - page 1 of 1
Permalink | Quote | +Rep by Sloogz » April 15, 2014 1:31pm | Report
Osiris. Formerly head god of the Egyptian pantheon, betrayed by his right-hand-man.
Resurrected by Isis, now bound to the Underworld.
Whenever people die, Osiris is there. Judging them. He controls the scales of judgement and HE, is the one who decides your eternal fate.
With the largest war between gods currently raging, Osiris has lots, and lots of figures to judge.

Osiris is a jungler.

Passive - Darkness
Whenever unseen by enemy gods, Osiris gains a buff that will give his next spell different effects when used on Gods or epic monsters.
Does not proc from Nu Wa's Mist (that would be incredibly OP)

Ability 1 - Judgement
Osiris gazes down in a line in front of him, judging all enemies in the area. Osiris' gaze deals 80-240 (+40% magical power) damage to all enemies hit and increases the duration of CC on the targets hit by 15% for 3 seconds. Targeting similar to Searing Pain, with a shorter delay.
If Osiris has Darkness, Judgement will also slow for 20$ for 2 seconds.
Cooldown - 9 seconds
Mana Cost - 50/55/60/65/70 mana


Ability 2 - Crook and Flail
Osiris swings his Crook and Flail in a circle around him, 90/140/170/220/290 (+30 of your magical power) to all enemies hit and reducing their magical protections by 10/20/30/40/50.
If Osiris has Darkness, Crook and Flail will heal Osiris for 15% of his missing health and mana.
Cooldown - 15 seconds
Mana Cost - 100/110/120/130/140 mana


Ability 3 - Leap (place holder name, I will find a better one, suggestions are appreciated!)
Osiris jumps at a curve, arcing to the right, popping all projectiles currently targeting on him and cleansing all light CC effects (cannot be used while stunned, rooted, suppressed or under hard CC)
Leap will deal 100/120/140/160/180 (+35% magical power) magical damage to all enemies hit in a circle at the end of the dash.
If Osiris has Darkness, he will gain 30% movespeed for 3 seconds after dashing.
Cooldown - 8 seconds
Mana Cost - 80/90/100/110/120


Ultimate - Rebirth

Osiris sacrifices his life for an ally's, stunning him and releasing his soul to protect target ally. If the ally dies within 10 seconds, they are gloriously reborn, with 40/50/60/70/80% of their health and mana. Osiris blinks to the target when they are reborn.
If the target does not die, Osiris' soul will seek him out and grant him 30$ of the cooldown back.
Cooldown - 120 seconds
No mana cost.
¯\_(ツ)_/¯

Sloogz


Notable (4)
Posts: 180
Permalink | Quote | +Rep by Macawmagician » April 15, 2014 2:34pm | Report
Is he mage ment for jungling? That would be interesting. I can't see him be a melee assasin, mainly because I have a distinct thought what he should look like. I really like the ult. The only ult idea that I was able to think of was just reviving himself like skeleton (wraith) king from dota 2, or now ***bakarna.
I'm a magic bird!

Macawmagician


Notable (1)
Posts: 33
Permalink | Quote | +Rep by Sloogz » April 15, 2014 5:04pm | Report

Is he mage ment for jungling? That would be interesting. I can't see him be a melee assasin, mainly because I have a distinct thought what he should look like. I really like the ult. The only ult idea that I was able to think of was just reviving himself like skeleton (wraith) king from dota 2, or now ***bakarna.


Yeah, he's a ranged, snowbally mage jungler.
Since he kinda sacrifices his own usefulness for someone else, for his ult to be interrupted would kinda ruin a 2 minute cooldown, so I didn't implement a ***ba-like system. I thought about it, but I figured you ARE putting yourself at a disadvantage by using it.
Edit - Thank you!
¯\_(ツ)_/¯

Sloogz


Notable (4)
Posts: 180
Permalink | Quote | +Rep by M4XiiMUS » April 16, 2014 7:16am | Report
I don't think his ultimate works that well with the rest of his kit, as the rest is damage his ultimate is just support, if he was more tank oriented it would fit, or if he had a more support kit it would work. Also, while he is jungling is his passive on the whole time? So that the effects work on the jungle monsters?

M4XiiMUS


Prominent (30)
Posts: 1601
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Permalink | Quote | +Rep by Sloogz » April 16, 2014 12:30pm | Report
M4XiiMUS wrote:

I don't think his ultimate works that well with the rest of his kit, as the rest is damage his ultimate is just support, if he was more tank oriented it would fit, or if he had a more support kit it would work. Also, while he is jungling is his passive on the whole time? So that the effects work on the jungle monsters?


Sorry, I should have added that in. The spells gain extra effects when used on Gods only, not minions or creeps.
If you look at his kit, it's got a lot of disruption and some sustain in there. Ideally, you blink to the ally who died, their cooldowns are blown on a god that's still alive, allowing you to clean up. Obviously, to try to save an ally in a 2v5 is gonna get you killed even if you are a tank.
Good coordination makes his ult worthwhile.
Thanks for the feedback.
¯\_(ツ)_/¯

Sloogz


Notable (4)
Posts: 180

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