I just joined Smite recently and have only played around a little. I would like to know which gods would be perfect for my play style. I have played around with Thanatos, Nemesis, Kali, and Camazotz but none of them have REALLY clicked with me. I personally like fast paced characters that build damage onto the opponent, but would also like some more health than a typical assassin. I do not really care about overpowering the opponents, but would like to deliver enough blows to let the team win. Being able to jungle would also be great.
So it might be difficult to understand exactly what kind of god or playstyle you have in mind. You've listed 4 gods, all Assassins. 2 of those are usually built pure ability-based, while Nemesis is sort of hybrid and Kali is full basic-attack. So in terms of attack style, you've sort of covered those styles. I'm not sure what you mean by "build damage onto the opponent" so if you could elaborate on that it would help. Do you mean consistently apply further damage? Then a god that's a bit more basic attack function would be best, but maybe Kali isn't the one for you. Other Assassins that focus specifically on basics include Arachne and Bakasura, while gods sort of in the hybrid (can go either way or build a bit for both functions) include Nem as mentioned earlier, Mercury, Ne Zha, Ravana and Set. If you want the Assassin feel but don't mind going magical, then you can expand to include Ao Kuang and Maman Brigitte.
You also talk about having more health than a typical Assassin. That's up to you and your build, if you want to include items that give you health, or you could also consider some Warriors as they will have higher base health than Assassins. In a Jungle setting, you could consider Achilles or Erlang Shen to start.
If you can give some specific examples or more explanation about what it is you are looking for, we can potentially guide you further.
Thank you Branmuffin17. What I meant by building damage is that I came from playing games that usually have ways of placing a counter or something that steadily helps drain the opponent's attack or hp. It is kind of like a poison effect now that I think about it. So, yeah. I would prefer a quicker play style with damage over time. Again, thank you for the recommendations.
Alright, there are gods and items that will provide a bit of that damage over time function.
Arachne as mentioned previously is an Assassin with a basic attack focus. Her 1st ability has a bleed effect (and provides a heal so is sort of equivalent to having more health), and her 3 shoots a web that is either activated immediately upon hitting an enemy god, or if untouched by an enemy will persist, which can block jungle pathways. When it's activated, 2 tiny spiders emerge and will deal damage for a time or until killed, so in effect like another damage over time ability, though situational.
You might give Camazotz another try. While he doesn't have a bleed, he has a ton of healing in his kit. They're mostly small in his 2nd and 3rd abilities, but also in situational passives can have a very functional effect. If you build the Soul Eater item which synergizes well with ability kits, that will provide additional healing in all damage he deals.
Bastet has a DoT in her 2 which is very easy to hit. Like Arachne, she also has a pet in her 3 that can deal additional damage.
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