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Another COG in the Machine Patch - TL;DR

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Forum » News » Another COG in the Machine Patch - TL;DR 9 posts - page 1 of 1
Permalink | Quote | +Rep by LevasK » March 21, 2015 8:59am | Report
Balance Updates
There were quite a few fixes and small adjustments made this patch. If you're looking for a certain fix/adjustment be sure to read the full patch notes.

ANHUR
  • Impale
    • No longer reduces damage by 50% after the first target hit.

AWILIX
  • General
    • Base health increased from 450 to 475.
    • Health per Level increased from 75 to 77.
  • Moonlight Charge
    • Damage increased from 70/110/150/190/230 to 90/130/170/210/250.

BACCHUS
  • Chug
      Drunk-O-Meter gained increased from 22/28/34/40/46% to 33/35/37/39/41%.
  • Belch of the Gods
    • Bacchus is now knockup immune while channeling this ability.

BELLONA
  • Master of War
    • Movement Speed reduced from 6% per stack to 3% per stack.
    • Protections reduced from 5 per stack to 4 per stack.
    • Duration reduced from 5s to 4s.
  • Bludgeon
    • Basic Attacks using Hammer now do 33% lifesteal instead of 100%.
  • Scourge
    • Healing reduced from 30/50/70/90/110 to 30/40/50/60/70.

NOX
  • Nightfall Raven
    • Silence duration increased from 1/1.25/1.5/1.75/2s to 2s at all ranks.
  • Night Terror
    • Nox is now CC Immune while casting this ability.

ODIN
  • Lunge
    • Physical Power scaling increased from 60% to 70%.
  • Raven Shout
    • Physical Power scaling increased from 50% to 60%.


Items
There were a few minor changes to items this patch, so be sure to read the full patch notes.

Bluestone Pendant
  • Reduced mana regeneration 4% to 3% of missing mana per second.


Art Updates



New God Skins
  • Ravenous Bakasura
  • Valkyrie Freya
  • COG Scylla
  • Madame Blade Serqet
  • Hou Yi Golden/Legendary/Diamond
Updated God Cards
  • Standard Zhong Kui
  • Time Lord Chronos


Once again, this is an abridged version of the official patch notes. For every single detail please read the official patch notes!

*Kudos to Mowen for the beautiful layout!

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Permalink | Quote | +Rep by MadDanny » March 22, 2015 1:37am | Report
Well, at least Bacchus has some kind of cc immune now with his burp. That's a start... he still needs more work to actually be good. The increase wine gain on his first 2 levels seems so meh to me. But maybe it isn't. It is an increase of 10% on the 1st level which is pretty big. Or maybe I'm over thinking it? No change on mana cost though so maybe its not that great.
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Permalink | Quote | +Rep by dacoqrs » March 22, 2015 4:20am | Report
This was a huge buff to Bacchus.

I can easily hit smashed with level 1 chug now that only 3 uses fills the meter to 75%, which early game makes a huge difference.
Thanks to Ferrum for making the sig pic! He's beast af people.
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Permalink | Quote | +Rep by Zilby » March 22, 2015 9:56am | Report
I'm just glad they nerfed Bellona. I wanted to do testing for my guide, but I felt like such a **** whenever I chose her because I knew it meant hell for the other team.
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Permalink | Quote | +Rep by dacoqrs » March 22, 2015 1:18pm | Report
She's still a very strong pick in multiple roles, however.
Thanks to Ferrum for making the sig pic! He's beast af people.
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Permalink | Quote | +Rep by Subzero008 » March 23, 2015 2:31am | Report
More lies.

"Puts Bacchus in line with other Guardians." Pure BS.

You could say that he's much better compared to where he was before...only that's not really true, considering how that's only one of his many weaknesses addressed - and it wasn't even helped that much.

Here's what Smite players don't get. Stuff like the above isn't "a step in the right direction." It's more like "you move your left foot forward by half an inch while leaning back as much as possible," just like that previous change with Freya's banish. "A step in the right direction" would be doing more than what is essentially a token gesture - how many duo lane gods have knockups, anyway?

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Permalink | Quote | +Rep by Greenevers » March 23, 2015 3:14am | Report
Geb, Sylvanus, Bacchus, Sobek, Apollo, Anhur, and SWK. It makes a difference lol

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Permalink | Quote | +Rep by MadDanny » March 23, 2015 4:20am | Report
Greenevers wrote:

Geb, Sylvanus, Bacchus, Sobek, Apollo, Anhur, and SWK. It makes a difference lol


^ also. Now he will really be good, when he can counter those picks+the insane burst damage he can do with his ult. Makes him scary early game against picks like those.
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Permalink | Quote | +Rep by GeouZu » March 23, 2015 4:40am | Report
Sub - Mana costs for Chug has been reduced earlier and now it gives you more Drunk-O-Meter percentage. So you can have 14% mitigation in the early game. Not bad if you ask me. When I was playing Bacchus the worst thing for me was that so many gods could cancel my Belch just with a knock-up. I must agree- it is still easily canceled by for example Mighty Yawn, but yes, this is a step into the right direction.
Couple that with good damage, knock-up on his 2 that is by far one of the best objective steal abilities except ults, and bacchus becomes pretty strong. Not first pick/first ban but still, pretty strong if you ask me.

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