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Just For Fun Moba Game

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Forum » Off Topic » Just For Fun Moba Game 5 posts - page 1 of 1
Permalink | Quote | +Rep by RazeMage » June 12, 2013 10:09pm | Report
I'm thinking of making something to like a new MOBA (like Dark Jaw did) Here are the list of current character (all attributes are currently the same with Smite)

Challenger 1
Treff, Master Of Hunt

A quick boy who master the crossbow.
When the dark days comes, Treff was just 8. His father, a soldier of the keep went to war. Treff secretly followed him. On the way, he met an ancient soul that gives him power and strength to defeat the demon. He was sent home by the soul and never met his father again.

5 years after the dark days, he went to a journey to find a gem that is hidden in the mountain. To get there, he needed a lot of money. With his companion he joined the tournament to gain the money.


Health : 420(+75)
Mana : 220(+43)
Movement :380
Health Regen : 9(+0.57)
Mana Regen : 4.7(+0.38)
Attack Speed : 1(+0.02)
Magical Protection : 32(+0.9)
Physical Protection : 12(+3.2)
physical Power : 35(+2.4)

Role : Carry

Skills
Passive : Kid's Spirit
Successful basic attack increase your attack speed by 5% (stack 4 times) for 5s. Additionally slowing movement when attacking is reduced by 25%

Skill 1 : Focus Hit
Treff shoots an arrow dealing 100/150/200/250/300 (80% physical power) passing and attacking through all minions and stops at a god. He shoots so hard that enemies are knocked back.
Cost : 70. Cooldown : 15/14/13/12/11 s

Skill 2 : Swing
Treff swing through the air dealing 70/120/150/180/220 (+50% physical power) . Additionally, all enemies hit are slowed by 5/10/15/20/25 %
Cost : 60/70/75/80/90. Cooldown : 12 s

Skill 3 : Friendly
Treff gains a buff that increase hp5 and mp5 by 10/15/20/25/30 for 4s. Additionally, your next Focus Hit or Swing heal yourself by 10% of the damage dealt to all enemy
Cost : 80. Cooldown :20/19/18/17/16s

Ultimate : Ancient Soul
Unable to control his power, Treff release the ancient soul. The soul feared everyone around him for 1/1.5/2/2.5/3 s. you became angry and shoot to all around him dealing 50/100/150/200/250 (+100% physical power) an Emmy could be hit twice.
Cost : 80/90/100/110/120. Cooldown : 90


Challenger 2
Tygore, Man Of Steel

Brother of Treff, strong in power gained from his father.
2 years before the dark days come, Tygore fianc����¯�¿�½������©e was kidnapped by some assassin. To rescued her, he asked his father for help. From a ritual, he gained a superhuman power enabling him to be immune to many attacks. Unfortunately, he failed to save his fianc����¯�¿�½������©e and swore revenge to the kidnapper.

As he found more hints to find the kidnapper, he got himself stuck with his brother on a journey by a promise. Hearing that an assassin is joining the tournament, he followed it with his companions.

Health : 520(+105)
Mana : 160(+36)
Movement :365
Health Regen : 9(+0.8)
Mana Regen : 4.7(+0.38)
Attack Speed : 0.9(+0.01)
Magical Protection : 30(+0.9)
Physical Protection : 20(+3.8)
physical Power : 42(+2.5)

Role : Tank

Skills
Passive : Superhuman Power
All attacks are reduced by 10. Additionally you gain a permanent stack of 2 hp5 per death ( maximum stack : 5)

Skill 1 : Power Of Steel
Tygore released his power changing his next 1/1/2/2/3 basic attacks to deal bonus damage of 10/25/40/60/80% physical and magical protection and deal AoE damage.
Cost : 80. Cooldown : 12s

Skill 2 : Brother's Role
Tygore activates an aura that reduce ally damage taken by 10/20/30/40/50 %for 5s. At the end, Tygore health is reduced by 10% of the damage that is reduced.
Cost : 80. Cooldown : 12s

Skill 3 : Father's Shield
Taking his father's shield, Tygore dashed to front of him dealing 70/100/150/200/250 (+70% physical power) physical damage. At the end, Tygore gain bonus of 10/20/30/40/50 physical and magical protection for 3s
Cost : 70/75/80/85/90. Cooldown : 15 s

Ultimate : Revenge
Tygore becomes angry and release aura of power around him dealing 600/800/1000/1200/1400 (+200% physical power) physical damage around him. It needs 4 s charge up and he gains additional protection of 10/20/30/40/50 physical and magical protection for 6s
Cost : 120/130/140/150/160. Cooldown : 120s

Challenger 3
Rein, The Dark Mage

Born From The Fairy, Holding The Dangerous Power
Rein, born from the forest fairies. As a kid, she accidentally fall from the cliff and was never found by her parents. She, who should be dead, saved by the power of the dark and was given the power to destroy all lives on earth. But, because of her kindness, she couldn't be control by the dark. To learn how to control her power. She love by herself on the mountain.

As time passes, she moved to town to find her parents. After overhearing a journey to the north, she followed them to find her parents. Hearing that a fairy is going to join the tournament, she joined it as well with her companions


Health : 370(+68)
Mana : 330(+54)
Movement :370
Health Regen : 8(+0.58)
Mana Regen : 5(+0.4)
Attack Speed : 0.9(+0.01)
Magical Protection : 32(+0.91)
Physical Protection : 10(+3)
physical Power : 0(+0)


Skills
Passive : New Friends
After meeting new friends, Rein becomes stronger. Each ally near her increase her magical power by 20 (maximum stack 4) Additionally, her basic attacks deals 35 (+25% magical power) magical damage.

Skill 1 : Dark Ball
Rein shoots a ball dealing 100/150/200/250/300 (+75%magical power) magical damage. If it hits a god, it slows the, for 5/10/15/20/25%. If it hits minions, it deals AoE damage that deals 60% base damage.
Cost : 70/80/90/100/110. Cooldown : 10s

Skill 2 : Grasp of Hand
Rein summons a dark hand dealing 50/80/120/160/200 (+ 40% magical power) magical damage. It stuns enemies for 1/1.4/1.8/2.2/2.5s
Cost : 90. Cooldown : 14 s

Skill 3 : Friend/Dark Bond
Rein bond her self with an ally or enemy. If it hits enemy, it deals 5/10/15/20/25 (+5% magical damage) each second and it keep bond at least 2/3/4/5/6 s. After that, it bonded forever until they keep distant. If it hits ally, they gained 5/10/15/20/25% movement speed buff until they keep distant.
Cost : 100. Cooldown : 18/17/16/15/14 s

Ultimate : Dark World
Rein summons dark cloud over an area that deals 10/20/30/40/50 (10% magical power) magical damage per 0.5 a for 2s. Additionally, they are slowed for 5/10/15/20/25 %. At the end, it deals 100/200/300/400/500 (+ 100% magical power) magical damage
Cost : 100/110/120/130/140. Cooldown : 120/110/100/90/80

Challenger 4
Ze’Rha, The Merchant

A Strong Girl With A Strong Will, Searching For A Treasure
Ze’Rha, born in the east country, travelling to find herself a home after her kingdom was destroyed. Seeking her parents’ worthy, she found a hints to search it in the village of Throgh. Losing all her money in a bet, she lived as a thief. After confronted by Treff, she joined him in a journey.

Having travelling around the world, she got the most experience than any of the companions. She followed her companions joining the tournament to help them and to search for more hints to her treasure













Health : 450(+77)
Mana : 200(+40)
Movement :375
Health Regen : 7(+0.8)
Mana Regen : 4(+0.3)
Attack Speed : 1(+0.02)
Magical Protection : 26(+0.8)
Physical Protection : 11(+2.5)
Physical Power : 40(+2.5)

Role : Assassin

Skills
Passive : Explorer
Ze’Rha gain free wards for each 2 minutes (free one at 0) Additionally, your basic attack increase your movement speed by 5% per stack (maximum 3 stacks)

Skill 1 : Skilled Swords
Passively, this increase Ze’Rha’s critical strike by 5/8/12/15/20%. When used, Ze’Rha is 100 % to do a critical strike and your critical damage is increased by 20/40/60/80/100 %.
Cost : 70 Cooldown : 12/11/10/9/8s

Skill 2 : Strong Feet
Sailing on ships make Ze’Rah’s feet very strong. She jumps to front of her dealing 90/140/180/220/260 (+60% physical power) physical damage and slowing enemies around landing by 20%.
Cost : 70 Cooldown : 12s

Skill 3 : Traps
Ze’Rha throws a trap that will blow when landing. It deals 120/160/200/240/280 (+70% physical power) physical damage. It also slows for 5 %.
Cost : 70 Cooldown : 15/14/13/12/11s

Ultimate : Family’s Locket
Ze’Rha opens a locket which stun all enemy in front of her for 1 s and deals 10/20/30/40/50 magical damage per 0.2s. After that, your next basic attack bonus of 50/100/150/200/250 (+100% physical power) physical damage
Cost : 80 Cooldown : 60 s


Chalenger 5
Alexis, The Healer

A Girl Who Fight, And Never Look Back
When the dark days come, Alexis hide with her mother in the safe place unable to do anything. His father fighting against the monster was missing in action. 2 years after that, her mother died from a disease and so Alexis must live with her cousin, Treff. As a girl, she liked going to the forest to learn about it. After making a promise to find a cure for the disease that caused her mother death, she learned a lot in 3 years and become a master in healing.

After researching for the cure, she found out a recipe that can only be found on a far away places. She joins the companions to find it. In return, she joins the tournament.


Health : 360(+67)
Mana : 310(+52)
Movement :370
Health Regen : 9(+0.7)
Mana Regen : 5(+0.4)
Attack Speed : 0.9(+0.01)
Magical Protection : 30(+0.85)
Physical Protection : 10(+3)
Physical Power : 34(+2.2)

Role : Support
Passive : Massive Knowledge
Alexis got a lot of knowledge which increase all nearby allies by 20% of her hp5 and mp5. Additionally, when she is in the forest, she gains extra 5 mp5 and hp5

Skill 1 : Flower Poisoning
Alexis grows flowers in a line to the front of her dealing 40/70/90/110/140 (+60% magical power) magical damage. They also get DoT of 5/10/20/25/30 (+10% magical power) each 0.5 s for 2s. You gain 40% of total damage dealt.
Cost : 60/70/80/90/100 Cooldown : 12s

Skill 2 : Needle
Alexis throws a single needle passing through all minions but stunning them for 1 s. If it hits an enemy god, it deals 100/150/200/250/300 (+60% magical power) magical damage. All allies around you gain 30% of damage d
Cost : 90 Cooldown : 14s

Skill 3 : Cure
Alexis test her prototype on an area that reduce the damage dealt to your allies by 10/20/30/40/50% for 3s. Additionally, all allies gain movement speed buff of 20%
Cost : 70 Cooldown : 18/17/16/15/14s

Ultimate : Master Healer
Alexis is invulnerable to all attacks for 1/1.2/1.5/1.7/2 s. Ally around her gains 20/40/60/80/100% of the damage dealt to them after 4s. All ally also gain 5/7/9/12/15 % movement speed buff.
Cost : 100 Cooldown : 90s

RazeMage
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Permalink | Quote | +Rep by Dark Jaw » June 13, 2013 3:00pm | Report
Hoho. I'm such a inspirative person.

Interesting. Looking for more characters.

Dark Jaw


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Permalink | Quote | +Rep by Piederman » June 15, 2013 7:48am | Report
I have a question: "Passive : New Friends
After meeting new friends, Rein becomes stronger. Each ally near her increase her magical power by 20 (maximum stack 4) Additionally, her basic attacks deals 35 (+25% magical power) magical damage."

Does this imply that friendly minions and pets when added, adds stacks aswell since you wrote a maximum of 4 stacks? Assuming that the game will be 5v5 at most.

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Permalink | Quote | +Rep by RazeMage » June 15, 2013 7:55am | Report
Well, no, minions can't, only ally "gods" (weird, this is not god). I know right, it may be 5v5, buy maybe it could 10v10 to be more cooler :P

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Permalink | Quote | +Rep by Piederman » June 15, 2013 8:40am | Report
RazeMage wrote:

Well, no, minions can't, only ally "gods" (weird, this is not god). I know right, it may be 5v5, buy maybe it could 10v10 to be more cooler :P

A 10v10 would be a really cool idea for a MOBA game, that would surely make people notice it a lot more. From what I think when hearing it, it would mean that the map would have to become bigger aswell, which could be stunning if the enviroment is good. This would take it to a whole new level from having small jungle and three lanes, into a world battle field with a big jungle. A whole new meta game for sure! :)

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