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What do you think of LoL?

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Forum » Off Topic » What do you think of LoL? 12 posts - page 2 of 2
Permalink | Quote | +Rep by Sunfall » October 4, 2013 7:18am | Report
Raventhor pretty much summed up the reasons why I don't like LoL: it's very by-the-numbers (in the sense that any statistical advantage is a huge one) and there is too much of a focus on farm over actual player killing.

Runes pretty much require you to sink lots of extra favor just to use a new champion in PvP a majority of the time, and I'm not really fond of actives being forced right from the beginning, as all that happens is people just take the most widely-useful ones like Flash and Ignite, unlike SMITE where buying actives is a counterplay element.
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Permalink | Quote | +Rep by HiFromBuddha » October 4, 2013 7:42am | Report
Sunfall wrote:

Raventhor pretty much summed up the reasons why I don't like LoL: it's very by-the-numbers (in the sense that any statistical advantage is a huge one) and there is too much of a focus on farm over actual player killing.

Runes pretty much require you to sink lots of extra favor just to use a new champion in PvP a majority of the time, and I'm not really fond of actives being forced right from the beginning, as all that happens is people just take the most widely-useful ones like Flash and Ignite, unlike SMITE where buying actives is a counterplay element.


This is definitely what I hate about LoL. The thing is, runes don't offer any disadvantage for using them, so in the end, the person with better runes has a much better time. If runes actually offered disadvantages to even out the advantages (think Pokemon natures), then runes would be a customisable option that is not needed in order to have a good time playing, and just tunes it to your playstyle.

Another way of evening this out is to simply let people have access to all the runes, and just unlock rune slots as you level (like it currently does).
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