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#1 Mercury World's Guide to Mercury (WIP)

0 0 5,065
by davidodocola updated February 25, 2017

Smite God: Mercury

Build Guide Discussion 0 More Guides
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Mercury Build

Start

Build Item Talaria Boots Talaria Boots
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

vs mainly squishies

Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Malice Malice

vs tanky-ish team/more reliable early damage

Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Malice Malice

Late game switch Stone cutting+talaria with

Build Item Malice Malice
Build Item Warrior Tabi Warrior Tabi

Actives

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 3 6 7 9

Maximum Velocity

2 A B
Maximum Velocity
4 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 10 13 17 20
Made You Look
1 3 6 7 9

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+70% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
4 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 10 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Intro

This is Alacritic and I'm the #1 Mercury player as of 2/25/2017. I have 86.67% win rate on him in ranked (26-4) and I am masters with 91 TP.



Skills

This is what you're going to be poking with 24/7. The more you level it, the bigger it gets and that's why we max it first.
One of the best steroids in the game. Max it 2nd to box anyone (yes, even a fed hunter).
Use this most of the time to engage in 1v1 or 2v2. If you use it as engage in a teamfight, you're guaranteed to be dead. Otherwise, save it for escape.
Abuse your ult by ulting from behind T1s and engaging fights, doing quick damage, and Special Delivery-ing away

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League of Legends Build Guide Author davidodocola
#1 Mercury World's Guide to Mercury (WIP)
Table of Contents

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