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10 Star Tiamat Guide Patch 10.8

2 1 6,712
by Raigeko updated August 17, 2023

Smite God: Tiamat

Build Guide Discussion 0 More Guides
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Mid build Solo Build
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Build Summary

Starter

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
3
Build Item Purification Beads Purification Beads
Build Item Horn Shard Horn Shard

Full Build

Build Item Pendulum of Ages Pendulum of Ages
Build Item Tablet of Destinies Tablet of Destinies
Build Item Book of Thoth Book of Thoth
Build Item Staff of Myrddin Staff of Myrddin
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Tiamat's Skill Order Notes Gathering all the jungle camps at the start and hitting the center of the 2 will be the fastest clear often going into lane first
The 1 is the main wave clear using the 2 to kill the melee minions after the 1

Notes

Gathering all the jungle camps at the start and hitting the center of the 2 will be the fastest clear often going into lane first
The 1 is the main wave clear using the 2 to kill the melee minions after the 1

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
2 4 6 7 10

Ruination / Outburst

2 A B
Ruination / Outburst
1 8 11 12 14

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
3 15 16 18 19

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 9 13 17 20
Primordial Onslaught / Consume
2 4 6 7 10

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+35% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
1 8 11 12 14

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+45% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
3 15 16 18 19

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 9 13 17 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Tiamat Threats

Tap each threat level to view Tiamat’s threats

Max
9
Major
5
Even
1
Minor
0
Tiny
0

Extended Build

Optional Offense

Notes Rod of Tahuti or Spear of the Magus and or Divine ruin can replace Obsidian shard(Divine Ruin is only replacing it if anti-heal is needed)

Etheral Staff or Polynomicon is used to replace Soul Reaver if they have little to no tanks or high health targets and a healer on your team, Polynomicon is used in the same situation without a healer on your team

Notes

Rod of Tahuti or Spear of the Magus and or Divine ruin can replace Obsidian shard(Divine Ruin is only replacing it if anti-heal is needed)

Etheral Staff or Polynomicon is used to replace Soul Reaver if they have little to no tanks or high health targets and a healer on your team, Polynomicon is used in the same situation without a healer on your team

Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Divine Ruin Divine Ruin
Build Item Ethereal Staff Ethereal Staff
Build Item Polynomicon Polynomicon

Optional Defense

Notes these Items would replace Staff of the Myrddin

Notes

these Items would replace Staff of the Myrddin

Build Item Breastplate of Determination Breastplate of Determination
Build Item Prophetic Cloak Prophetic Cloak

Optional Relics

Notes Cloak of Ascetic can replace Aegis of Acceleration replace when cooldown is needed and executes are occurring

Notes

Cloak of Ascetic can replace Aegis of Acceleration replace when cooldown is needed and executes are occurring

Build Item Cloak of Ascetic Cloak of Ascetic

Introduction

Tiamat is a late-game mage with high versatility

Tiamat has 2 stances which switch between a melee and ranged forms in the melee form Tiamat has increased defense and in the ranged form Tiamat has stronger poke and access to her 3 ultimate choices: summon minions(1) which should be used to push lane and attack bastions and can be used late game to create a strong split push with minions, summon defense(2) a beast the dashes within a set range that chases opponents which is good for confirming kills in the enemy tower, and summon vortex(3) a homing vortex that deals the most damage out of her ultimate abilities that knocks up when it ends

late game-based build with high damage output

power spike at fully stacked Book of Thoth and Obsidian Shard

Final Stats at level 20: 626 magical power, 30% cooldown reduction, 10 flat penetration, and 30% penetration

Basics and Info

Ranged Form
1: a charging blast that increases in number at ranks 3 and 5 to 6 blast that can go through walls but decrease in damage by 15% after each hit on the same target, this ability is the main wave clear and damaging non-ultimate ability

2: is a triangle with a smaller center triangle that comes out second stunning enemies inside, main poke ability and strong for clearing groups of jungle buffs

3: a leap that switches Tiamat's stances between Ranged and melee, used to get away or land on opponents to change in the melee form

Ranged Ultimate
1: summon minions which should be used to push lane and attack bastions and can be used late game to create a strong split push with minions

2: summon Beast a defensive beast the dashes within a set range of opponents that chases opponents which is good for confirming kills in the enemy tower

3: summon vortex a homing vortex that deals the most damage out of her ultimate abilities that knocks up when it ends

Melee Form
1: small cone that slows opponents and can consume creeps and jungle monsters under a health threshold, when consuming jungle buffs Tiamat gains the buff while keeping and active picked up buff(Tiamat can only have one consumed buff at a time) consuming a new buff while two jungle buffs are active removes both previously held buffs and only having the newly consumed buff, Tiamat can also consume her ranged ultimate 1 abilities minions which provides a hardness scale

2: a sectioned line of forward moving hitboxes that knock up enemies in the air, used as wave clear in melee form and set up to chase opponents to hit the 1 in melee form into the 3 switching stances

3: a dash back with a semi-circle hitbox, good for avoiding abilities and repositioning not used for damaging opponents often

Melee Ultimate
1 a 360 hitbox that does an burst of damage then burn damage, also used to clear wave when enemies are near the wave to establish pressure in the lane, and good for confirming kills in melee stance

Ability Usage

Starting in ranged form the 2 should be the initiating ability to then follow up with the 1 which would be easier to hit after stunned,(optional ult) then the 3 to switch stances into the melee form and following that the 2 to knock up opponents while closing the distance between you and the opponent then 1 to slow opponents and ult.

try not to initiate fights in melee form unless playing solo or approaching lower health enemies then use abilities at user's discretion

try to avoid backing until you can afford Tablet of destinies and before you back place down the summon serpents(minions)to avoid missing out on experience

communicate with teammates to conveniently consume a second buff priority targets for a second buff(assuming red buff for mid and blue for solo are already held and no one asks for them) is green buff and cooldown buff at the end of the game consume red buff for the carry to also pick it up

Feedback

This is my first guide please let me know if you wish for more details on something and I can add it to the guide. Suggestions to a build I will also try and implement. if you found this helpful please upvote this so others can find and use it.

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League of Legends Build Guide Author Raigeko
10 Star Tiamat Guide Patch 10.8
Table of Contents

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