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A curious crit build

4 1 8,392
7.4
by Alex54315 updated April 28, 2024

Smite God: Charybdis

Build Guide Discussion 0 More Guides
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Charybdis Build

Starter Crit

Build Item Gilded Arrow Gilded Arrow
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads
Build Item Golden Shard Golden Shard

Starter Attack Speed

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads
Build Item Golden Shard Golden Shard

Over 100 crit chance

Notes The glipghs can be purchased at any time, I usually buy the Executioner's before the last item. And the last item until I have the gold to purchase it with the gliph

Notes

The glipghs can be purchased at any time, I usually buy the Executioner's before the last item. And the last item until I have the gold to purchase it with the gliph

Build Item Ornate Arrow Ornate Arrow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Envenomed Executioner Envenomed Executioner
Build Item Demon Blade Demon Blade
Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer

Over max attack speed

Notes In this case I recommend the Stormseeker as the last item, but I made it work once buying it swapping places with the Silverbranch bow

Notes

In this case I recommend the Stormseeker as the last item, but I made it work once buying it swapping places with the Silverbranch bow

Build Item Death's Temper Death's Temper
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Envenomed Executioner Envenomed Executioner
Build Item Griffonwing Earrings Griffonwing Earrings
Build Item Silverbranch Bow Silverbranch Bow
Build Item Stormseeker Stormseeker

Charybdis's Skill Order

Spike Shot

1 X Y
Spike Shot
1 4 6 7 10

Capsize

2 A B
Capsize
2 8 11 12 14

Whirlpool Form

3 B A
Whirlpool Form
3 15 16 18 19

The Maw Hungers

4 Y X
The Maw Hungers
5 9 13 17 20
Spike Shot
1 4 6 7 10

Spike Shot

1 X
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Ranged Basic, Buff, Damage
Minion Damage: 80 / 85 / 90 / 95 / 100% Scaling
Splinter Damage: 20 / 25 / 30 / 35 / 40 (+25% of your Physical Power)
Splinter Tide: 3% Tide per hit
Duration: 4s
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13 / 12 / 11 / 10s
Capsize
2 8 11 12 14

Capsize

2 A
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff.
This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage.

Ability Type: Cone, Debuff, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Whirlpool Form
3 15 16 18 19

Whirlpool Form

3 B
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis deals damage to enemies caught in the area.
This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt as well as providing Movement Speed, extra damage, and a knockup on exiting.
While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Circle, Knockup, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60 / 100 / 140 / 180 / 220 (+65% of your Physical Power)
Amplified Movement Speed: 25%
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
The Maw Hungers
5 9 13 17 20

The Maw Hungers

4 Y
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Bite Damage: 300 / 400 / 500 / 600 / 700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

Why over 100 crit chance

These are just my thoughts, but I was analazing the items and the gliph for the Deathbringer that says that it gives you 10 power for every 5% over the 100 cirit chance stood up. I thought "If the developers put that into the game it means something".

So that bring us here, with this build you are guaranteed to get over the 100% with just the items, and the Ornate Arrow passive should make you get that extra power by just not spending much of your gold.

This build is obviously ment to make you a death machine at the late game, but if you play a little safe it should be good.

Overall, I think is an interesting build, you do crit basically all the time and also do penetration because of the Demon blade.

It has a decent attack speed and the passive helps to have a high damge output.
Prehaps not the best build, but definetly an interesting one.

Finally if you have tried this crazy thing, just have fun, is one of my first build published and it may just be a trash build.

The attack speed dilema(for me)

I always have the dilema of "What is better do more damage in one hit, or hit fast but with less damage?" And the conclusion is always that depends of the playstyle.

Without that, I again was curious about the Stormseeker, only because I never even looked to the bow item tree in months, and because in some matches I saw this object appear in the firs items that some ADC bought.

I understand that reading that the stacks of attack speed are permanent, but the amount of Physical power that it gives(compared to other first purchases that you can make) is not worth, al least in my eyes.

That's when I remembered that there is a bow that gives you Physicas power when you are over the attack speed limit, so again my guess is that the developers had this idea in mind.

The build is like that because I think its better starting with the items that are going to get you over the attack speed limit and then use the stacks from the object to help you do more damage.

Thats why I think the Stormseeker is the last or one of the last items you should get along side the Silverbranch bow to get a better use with it.

With all of that and the Death's Temper should make you do a decent amount of damage only with your basic attack and you attacking that fast could work.

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