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Hello all, this here is my first SmiteFire guide, and at that one of the first Tyr guides! I aim not to have the fanciest guide nor the most basic guide, but a clear and concise guide on how what I've found the mighty Lawbringer brings to the table.
Tyr, Norse god of courage and justice, is a melee bruiser. He mas good mobility, good sustain and most of all great damage; he is, in my eyes, a brilliant all-rounder as his two stance allow him great flexibility in any one given fight, going from an effective bruiser to a tough old tank in an instant.
- Great Damage
- Good Protections & Sustain
- Decent Disruptions
- Can be Squishy
- No Reliable Escape
- Dashes Can be Detrimental
So I just wanted to get what thoughts I have on Tyr out there as soon as I could, just to judge the cimmunity reaction, so please! Go ahead and comment, any tips, what you think of the builds. Note this a WIP and the Jungle Summary will be forthcoming, its just I haven't actually tried jungle yet so I can't really comment :D! In addition, item summaries will be coming shortly! And please, if you liek the direction this guide is going, do upvote it, it really helps me know that people are liking what they see!
cormBLUE aka SYLO
PS: I will be working on getting my BB coding up, so don't be too harsh ;)
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
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Also after maxing out power cleave i would alternate between fearless and change stance because lower cool down for chance stance increases your damage and defense (through passive and lower cd).