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You have now decided to create a guide of your own. You might have seen, that SmiteFire has a bunch of good guides for different gods, gamemodes, items etc. There might be guides that you've used to improve your own smite experience, or guides that simply pleases your eye and some guides that have turned out to be extremely useful. Before you can actually start crafting your own guide, you need to have some idea of what's your guide going to be like. The are many reasons why people have decided to write their own guides, and before I'll let you read further, I want you to think your goal in guidecrafting.
Here are some ideas to think about:
What you want your guide to be like?After you have decided your goal on guidecrafting, and you know what you want to write about, you have few things to consider. A Guide, most of the times means something that will provide you guidance on some specific thing. In SmiteFire, you may have noticed that many users want to create their own guide but they end up just having some items listed for some specific god. If you're about to create a guide for a god, you should see the difference between a build and a full guide, and thereby decide which one your aiming for. For any guide to be complete it must contain at least 5000 characters. For a guide to be a God Guide it must also contain at least 1 complete build. But remember, just a build won't be a complete guide and most of the times, it doesn't end up being seen around. Before telling you how to turn your build into a guide, which I will do in the next chapter (See below "Creating content") I will write about something, that will play a big part in your way to becoming a respected guidemaker. |
Naming your guideYes, I'm talking about naming your guide before you even have one. So what is so important in naming that I need to write about it this early. Okay, at the start I want to tell you that this stage could be way further in the guidecrafting progress and the name of your guide can be changed at any point, even after publishing. But in order to save or publish your guide, it needs to be named (properly). First of all, the name should tell you the subject the guide is all about. In this case let's pretend we're going to name a full Xing Tian guide. Like mentioned above, if your going to create a full guide instead of a build, you might want to include that in your guide name. But I want you to know, that naming your guide is one way of marketing your guide to all readers. So it's not hard to imagine that only "Xing Tian Guide" won't be a great name of the guide, since all the Xing Tian guides can be called with that name. So what makes the name more attractive. At the end, it's under your consideration what makes the name good or what. |
So now you have the idea behind your guide, you have selected your god and you have great name for your guide. Now you're so eager to have something to write about, but you actually have no clue what that is. In this section I'll be covering all the things you need to have in your guide, what is not so necessary and what you shouldn't have in your guide. Let's start with things that will eventually make your guide good enough to be a guide.
Necessary: | Useful: | Unnecessary: |
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This is the moment when you either rush to open a new window on your screen and anxiously click the "Create Guide" or admit you already started crafting before finished reading this part. Now that you have clear vision of your guide and content in your mind, it's time to help you get started with all the basic things.
2. Adding items to buildBefore you're able to add any items, you need to click the button under your guide's name "Add Build". (Picture in spoiler) Then you're forced to pick a god, before being able to add any items. If you selected wrong god or your intention was not to add build, you can cancel the feature by closing it from the small cross like showed in the picture underneath. |
3. Adding Skill OrderYou can add skill order by opening it from "Skill sequence" right next to purchase order. (Picture in spoiler). You can start adding the points on skills jus by clicking them. Just to note: The system in SmiteFire does not work in the same way it does in game. You can't add points at 2 or more different skill on same level, however you may add more than just 5 points on same skill so pay attention. |
4. Adding ChaptersAnd finally you can start adding chapters and create table of contents to your guide. Depending how in-depth you want your guide to be, keeping the chapter names clear helps navigating through your guide. Avoid using any punctuation marks in titles (?!@*^). Try to describe chapters' content as well as you can, while keeping it short. |
And now, let's move to the part you all have waited the most. Coding and Visualization! You might have seen multiple guides with clickable images, icons, links etc. In this section I'll cover some basic coding along with something more advanced. Although this guide is not based on making you the best coder, I feel you need to know how everything works and what is possible to achieve with coding. For more In-depth coding guide can be found here Code Blue: BBCoding for Beginners.
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Purification is a relic. Relics are free. Players unlock their first Relic at level 1, and their second Relic at level 12. Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. It has 160 seconds cooldown. |
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Shell is a relic. Relics are free. Players unlock their first Relic at level 1, and their second Relic at level 12. Using this item gives the owner and his allies +45 Magical and Physical Protections for 5 seconds. Also, all damage taken is reduced by 15%. It has 140 seconds cooldown. |
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#FF0040 #FF8000 #A5DF00 #00FFBF #0080FF |
#FE2E64 #FA5882 #F5A9BC #9A2EFE #AC58FA |
#FAAC58 #F7D358 #82FA58 #D0F5A9 #58FAD0 |
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[center][img]http://i1255.photobucket.com/albums/hh626/nanoyam/Guiding/Signature%20blank%20edited_zps7zoiyaet.jpg[/img][/center]
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[center][embed=https://www.youtube.com/watch?v=GKSRyLdjsPA][/center]
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After all the hard work, sweat and tears, over 500 views later, the never ending circle of editing and reviewing has come to an end. You can finally start to feel happy about something you've created. It's the first time you may hit the shiny "Publish" button. Nothing happens for a while and you're starting to feel frustrated, then something magical happens, you get an announcement "Your guide has been published". Now the fact that everyone can admire your work is true. I know everyone, who has just finished their guide is super excited to publish their work. But I challenge you to do a fast checking before publishment. It's for your best.
Checklist:o Happy with the name of the guide o I have enough chapters for a guide o I have updated and correct information o I've done spellchecking o I've read my own content o Everything is organized and well formatted o I'm at least 99,9% happy with it |
Publishing while work in progressWait.. Did you just tell me to do a checklist while others are publishing guides with W.I.P. (Work In Progress) in their names?!?! Does it matter, if my guide is unfinished? Yes, I did. Sometimes people accidentally click the publish button, but they don't want to start a new guide so they add tag "unfinished" or "WIP" on their guide names. But sometimes this is not the case. Tagging your name with WIP may refer that you're eventually getting close to say you're done, but you still need some help finding something to complete your work. While this can help you to improve your guide a lot, it also prevents you getting that exciting moment to publish your fantastic guide. When guide is published before it's complete, don't expect to get easy upvotes or praiseful comments. Unfinished guides gets criticism and constructive comments, but after it's finished, it's already seen and people tend leave it as it is. Don't get me wrong, good guide is always a good guide and it will get a spot it deserves. I just recommend to wait until you're ready and happy with what you're done. |
I accidentally published my guide?I did not mean to publish it... I was... What do I do? I don't want people to see it unfinished. THERE'S PICTURES OF ME NAKED?!?! Ehm. At that point, I could ask why? But instead I recommend you to remove the content and archive it. Best way to prevent people seeing your content is to archive it. You can still continue editing your archived guide and when you feel finished, unarchive it. If you don't mind people seeing your guide before it's finished, you may still want to add tag (unfinished) or (WIP) to your guides name. It will prevent people for downvoting or leaving idiotic comments about how "bad" your guide is at the moment. Updating your published guideRight after publishing of your guide, it's not wrong to take a quick look what you've done. If you find something to fix, fix it. If it's not a major change, you can just click save and wait until you find some other changes to do. Cause now on, every change you do in your guide, won't show to others until you click the publish button again. |
Roughly said, half of the guides published are not even near to ready. Most of them lack with coding and grammar/spelling. And what's most disturbing, is that very often those guides don't even have content. Every detail is just copied from item or spell info and the writer has no tips or tricks to share. So, make sure that If you even consider publishing your guide in unfinished state, let us have something "new" to read, something we don't have chance to find anywhere else. Entertain us! |
I's been a while since you published your guide. You're getting insane staring your screen eyes gazed, while nothing happens. Your guide is getting some views, but no comments or votes are left behind. I could say that this is the stage where your potential to be a guidemaker is measured. Whether you give up or you find a way to survive.
Am I no one?This question may pop up in your head, when you're seeing people commenting on other users guides, while you feel ignored. Well you might not be totally wrong. No matter how cruel it may sound, it does matter who you are. Not in person but who you are in the community. With no comments, with no reputation, no activity, you are no one. But that's totally okay. I started being no one, I crafted my first guide being no one. I didn't want to comment on everything just to get my name on everywhere, but I did want to get known to community, so by following the conversations and eventually starting to comment whenever I had something worth to say, I started feeling comfortable to leave comments around. But this was my style and I got myself in slowly, you can do whatever feels best for you to get some reputation. After feeling comfortable to get in the action and participating in conversations, we can move to our next step. Marketing. |
I got a downvote?This day is every guidemakers nightmare. Your piece of art is getting downvoted, and the worst part is that you didn't even get a comment about what was so bad. At that case, you have really nothing to do. That guy was either jealous of your work, other guidemaker who wanted to lower your success or just a dunce. But in case you did have a comment to explain why someone downvoted, there's no reason to panic. Read the comment and try to figure out what that comment is all about. Take advantage of that comment and do the necessary changes in your guide. If you don't feel to change anything, try to give an argument to support your theory. After you've done your changes or answered the comment, you can ask the person to review your guide and ask if he's mind has changed. If not, just let it be. |
All that matters is that you don't give up and learn to take criticism. Part of your reputation is formed when you answer and give arguments. If you rage at every comment, I have a bad news for you. |
Welcome to review corner! This section has been made in order to help all the guidemakers even after the guide is finished and out there for everyone to see. As a new guidemaker, it's hard to get your name everywhere and hard to find readers. Even harder is to make your guide any better if no one has nothing to say about it. That's why we're here to help you out. But first, let's see what this review holds inside.
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So what does this review include, what you get and what your reviewer expects? Reviewer will help you improve your guide by helping you with formatting/coding, grammar/spelling and by giving you comprehensive feedback with possible constructive criticism included. But to put this in simple, the better the guide, the better the review! Don't expect me ro others to do a review for a guide that's unfinished (WIP), copied from somewhere, no coding at all or if you have no interest to improve your guide at all. |
What you get | What reviewer expects |
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General resourcesHere you will find some basic info covering basic ideas what you need to know. If you're new to Smite or new at SmiteFire, I'll hope you get started with these links below (see spoiler). Remember that everyone here in SF will help you out in everything you have to ask, but when facing bigger problems I recommend turning to our lovely moderators (blue named) or community managers (red). |
Help with BBCodingIf you're still wondering how to create all these cool codings, I recommend you to check these links below (see spoiler). And feel free to PM me if you don't find what you're looking for or you just want to lend some of my codings. But before jumping in to advanced coding, I really hope you get to known with all the basic stuff :) |
Inspirational GuidesHere I have listed some exceptional guides from awesome guidemakers. I hope you'll find your isnpiration while glancing through these guides. And of course I'm conceited and I've also added my own guide here, but we'll do it in the name of marketing and visibility! If you or someone you know has created an awesome guide, don't hesitate to leave a comment and link to comment box found here. |
Thank you for reading this guide!
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
The actual code for how gotos is implemented is fairly robust, it just takes you to anywhere you can think of on the present page really, as long as you look at what comes after the # in the url.
Eg: here's a goto to your most recent comment
Guide has been updated
Visual Update:
Coding & Visualization:
New Chapters:
Conclusion & Credits:
Let me know if you want to sign up as a reviewer, would be nice to have couple active members listed here too. I'll add your profile and other information on "Review Corner" so new guidemakers can easily contact you :P
Also, If you feel I missed some important links in my "Helpful Resources" chapter, please leave a comment!
I know, right? This guide is almost funny how in-depth and complete it is. The revision looks great.
@nano, read through it again...I like the additions, especially about reviewing. Everything is very thoughtful, sometimes funny ("I think I became blind..."), and the site missed you while you were gone. Also, your special thanks is extremely sweet, you're the best.
I have one extremely minor thing (not worthy of republish) that I saw...advanced coding/columns section, in the code you provide, you didn't close out with "/columns".
One addition you might consider for this guide is something that xZero also talks about in his guide...troubleshooting BBcoding errors. Especially for newer BBcoders, understanding things like seeing a section repeat itself can be easily fixed by spotting where you didn't close out a /column or /table can stop a person from going crazy.
Your helpful resources section covered the things I was going to mention if they weren't already there...since you've been back, you've been searching the entire site, haven't you? You got the newer ones, such as Zero's BBcoding, and Techno's colors.
And finally, sure, you can add me to the review corner. I'd assume a lot of the regulars and editors wouldn't mind being listed here, but I'll leave it to them to confirm.
And thanks for participating as a reviewer, will add you there shortly :)
because I don't make mistakes
Well you also don't really write guides anymore either...
I think that Estidien's Awilix guide is also an excellent example, you should probably add it.
Guide has been updated
Updates:
More to come:
Please feel free to leave any suggestions and comments :P
P.S. Yes I'm back from my short...ish break?
Well I got a job and I'm near to graduation ;)
And I'm not surprised hearing that The Overarching Conquest Guide received such honor, Bran and all of you did so much to make it so great.
How's life treating ya Nano ?
Also I don't know if you're aware of it but The Overarching Conquest Guide received the "Best Strategy Post" award in the Smite Subreddit !
I think that Smitefire should have an article/guide/whatever titled like "Smitefire - The Best of the Best" or something like that that would link and explain about all the good guides/blogs around the site (such as this one, xZeroStrike's "Spruce up your words! A Guide to BB-Coding", Branmuffin17's Overarching series, among others).
+1 and +Rep for you!
And I'm planning to add some helpful links to my guide so later all new guidemakers can find their ways to right places.
Thanks for voting and rep! :P
Successful marketing.
Branrainbow17
P.S.: Sorry for the giant pic, I don't know how to resize images...
Also, sorry about destroying your comments section, nano!