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With Aphrodite's Kiss and Sentinel's Gift, you can help your carry restore a lot of mana because of the 70% mana regen you get from minion/jungle assists.
After Sentinel's Gift's nerf, you can't buy Magic Shoes and potions, so I would just T1 shoes.
Replace Shoes of Focus with Relic Dagger.
It's especially important on Aphrodite to pay attention to these team compositions and base your build off of what you need.
This build has a pretty balanced amount of health, power, CDR, CCR, and defense items.
I don't like building Gauntlet of Thebes (at least early game) because of the lack of MP5 you're going to get early game. You will get much more utility out of buying Lotus Crown first with the extra damage, MP5, and healing protection.
I typically go either Belt of Frenzy or Horrific Emblem. You can get Heavenly Wings if you decide not to build a lot of movement speed, and Cursed Ankh is good if they have a lot of healing/shields on their team.
Soverignty is a go-to for me. Typically, I only build one or two of physical protection items.
I'm a big fan of Genji's Guard and Heartward Amulet on Aphrodite, but you can't go wrong with most of these items.
Usually I get Pestilence for anti-heal.
I usually get Rod of Asclepius, but if there's a lot of CC consider getting Winged Blade or Spirit Robe.
Tap each threat level to view Aphrodite’s threats
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Cons:
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This section is a bit of a bait, nobody's really stopping you from playing Aphrodite in ranked. The problem is that she will not be very good (unless you're the best Aphrodite player who ever lived) and you will likely get swept by the enemy team.
Aphrodite is a good support, but she does not fulfill the role of support in Conquest.
The problem with Aphrodite on the support role is that she is a character meant to be played in solo or mid lane. She is not a tank, which means she cannot take very many hits. She is very prone to CC because she doesn't have any mobility (unlike most guardian/warrior supports). Her CC is not nearly as good as most other supports.
Fundamentally, her kit was meant to act as a mage that can provide lots of utility to her team with her kiss and ultimate, while doing the damage that a mid/solo laner should be doing. When you play support Aphrodite, you are giving up that damage to only provide support that will realistically not be enough on your own because you don't do enough damage, and you don't provide enough protections.
Speaking of her damage! Aphrodite's abilities scale based on her magic damage. Back Off! scales based on 70% of her magic damage, and Love Birds damage and heal scale off her magic damage.
You will mostly be building protection items on Aphrodite, not damage items. As a result, you will be doing much less damage and healing than you would be if you weren't playing a support role. Items like Lotus Crown and Rod of Asclepius will help because they have magic damage, but it is not enough for you to be able to do more than what an Aphrodite mid/solo and then a normal support character would be able to provide.
I am not trying to denounce Aphrodite on support altogether, she's one of my most played support characters because I find her fun. But in ranked, you will have an extremely hard time pulling your weight and in most cases you are better off just picking a different character. If you want to play a mage support, Baron Samedi is a good option because he offers healing, CC and power much more effectively than Aphrodite because of how his kit is.
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However, even though I don't agree with the premise at all, you've done a good job with item choices and presented it well. I would maybe suggest Shogun's Kusari as the main option instead of Genji's Guard so that you can increase an ADC's attack speed while leashed to them which outputs more damage with Jealousy.