Item 1
Boots are an excellent starter item for
Ao Kuang, giving him some early mobility. Once upgraded to
Shoes of the Magi they also provide good magical power, which I prefer over
Shoes of Focus' CDR.
Starter
Bumba's Mask is my go to starter item for most assassins. It's incredibly helpful to
Ao Kuang's early game for taking out jungle camps, but if you're confident in your early game jungling you can start building your other items immediately.
Item 2
Telkhines Ring is an early game oriented item that capitalizes on
Ao Kuang's inherently high attack speed as well as the attack speed later gained from
Demonic Grip. Giving your basic attacks an additional 40 damage,
Telkhines Ring really packs a punch during this stage in the game when paired with the previously gained attack speed. Another bonus is that this item's effect will also proc on your
Wild Storm, giving you additional damage for that ability as well. Additionally,
Telkhines Ring provides nice magical defense for surviving enemy attacks throughout the rest of the game.
Item 3
Demonic Grip gives you an immediate magical power and attack speed boost, as well as a magical protections debuff, boosting all of
Ao Kuang's strong points. For its cheap price point, this item is a must have.
Item 4
Winged Blade gives you extra movement speed which is great for both getting around and pursuing enemies, immunity to slows which is great for both pursuing and escaping, cooldown reduction, health, and attack speed all for a very affordable price. Because all of its stats are effectively used, I find this to often be a must have for
Ao Kuang.
ALTERNATIVE
Hastened Fatalis guarantees that you'll stick to enemies as well as providing similar movement speed to
Winged Blade, but less health and lacks
Winged Blade's passive. This item pairs particularly well with
Telkhines Ring proc'ing its passive more often and guarantees the hits from
Demonic Grip for penetration. Generally this is best against teams lacking slows.
Item 5
Since this build otherwise lacks sufficient power and sustain to keep
Ao Kuang aggressive into the late game,
Bancroft's Talon provides the perfect balance of a strong power item as well as a good amount of lifesteal to keep
Ao Kuang in the fight.
ALTERNATIVE
Polynomicon grants you a huge amount of power on your
Wild Storm since it procs its passive, as well as good power, mana and lifesteal. Overally this item's passive makes it a good addition to
Ao Kuang's kit due to its burst potential, but due to the lower power of the rest of this build lacks in burst potential compared to
Bancroft's Talon.
ALTERNATIVE
Chronos' Pendant is a useful item late game, allowing you to use your abilities far more often which not only makes it easier to escape with
Water Illusion but also gives you more chances to execute your opponents. Overall, this provides greater utility than most other alternatives that
Ao Kuang has available.
Item 6
Was there ever any doubt?
Rod of Tahuti provides a massive increase to your magical power, enabling you to eliminate enemies with ease. The only drawback is that this item is very expensive, thus I will always advise getting it last.
Im sure you're already on top of S3 but just wanted to say 2 things:
1. This guide is amazing and this build really destroys people
2. Spear of Desolation makes a really good R.o.T. replacer if you're on track with a hard carry. Power is still there, some extra pen for beefy players (especially with new defensive items) and the added c/d for kills is really beneficial in closing multi kills.
Still need to update my guides for S3, haven't been playing thaaat much Ao as of late though. I wouldn't replace Rod of Tahuti with Spear of Desolation though, its passive stacks incredibly well with Fire giant and power pots late game. If you're running with the ability build you could replace either Spear of the Magus or Soul Reaver with it, or an item like Winged Blade in the auto-attack build, but I'd only really recommend doing that on Ao if you're a bit ahead since you can get those other items online much faster (with the exception of Soul Reaver). All things considered though, Ao doesn't usually want to stick around long enough to really benefit from Spear of Desolation's passive unless you're far enough ahead that you can wipe the entire enemy team.
1. This guide is amazing and this build really destroys people
2. Spear of Desolation makes a really good R.o.T. replacer if you're on track with a hard carry. Power is still there, some extra pen for beefy players (especially with new defensive items) and the added c/d for kills is really beneficial in closing multi kills.
I was halfway through the construction of my guide, when suddenly decided to check what had already posted on the website (should have done it before). I just deleted everything i wroted because your guide is perfect, my build is the same as yours, only some minimal alterations in the purchase order , and I wore the fatalis rather than the winged blade, I will change it because of the passive of winged blade, you cover all the important points to rape ***es with Ao Kuang. Just I never really saw usefulness for defensive item for him, but i guess is situational. Sorry for my bad english, not my native language.
Congrats.
Thanks :)
The defensive items aren't so much for making him less squishy as enabling him to escape without being CCd or slowed. Generally you don't always need them though.
Congrats.
Great guide man
Now by now i'm facing a great dilemma. I've tried the ability based build you suggested, but I didn't feel as comfortable as I am with the basic attack one, but still, everyone is telling me that the BA build was useful only in the first season of the game, for the second skill was not nerfed yet. Everyone now uses Ao Kuang as an effective mage with the second build, maxing out his magical power to melt people and flee, but... dunno... it just doesn't suit my needs, and with the BA build I always end up playing well. So do I really have to switch to the full mage build?
As for joust/Arena/Clash, I'd say you could probably build the same but CDR is more important in these game modes since they involve constant combat. You should still make sure you can burst people down, but since you're constantly using your abilities it's usually desirable to be able to do this as often as possible.
Jokes apart, several experienced friends of mine told me about Ao Kuang since the very first matches in SMITE. I had the chance to try him on weekly rotation, and despite the intrinsic difficulty bound to its use, I found it AMAZING. I mean, I had mastered a lot of gods before using Ao, but none of them gave me that feeling of power Ao has, and that suits perfectly with my playstyle: close combat, aggressive stance and a lot of damage to deal in a matter of seconds. Consider the fact that I also love dragons...
In these days I'm still sticking to the first build you have presented, switching from Winged Blade to Hastened Fatalis whenever it's possible (I've noticed that Ao tends to put pressure on the enemies, if they are not seasoned enough to counter him properly, and more firepower means more pressure, resolving in my teammates engaging with ease): having tried it lots of times, I could say I love it. But now I'm growing curious and I will try and use Polynomicon/Chronos Pendant instead of Bancroft's Talon, along with Witchblade/Fatalis and see how my matches change accordingly.
I'm also curious about the second build, and for that I think Chronos' should be mandatory, or at least Shoes of Mage could be replaced by Shoes of Focus for more CDR without having to lose too much horsepower. Anyway, it's yet to be tried and I'll give feedback as soon as I switch to that build (for my playstyle I assume that the first one suits my needs better, but it ain't bad giving it a try anyway :D ).
Ah, one last thing: what kind of build you think would work OK in Joust/Arena/Clash?