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A pretty interesting Zeus.

17 6 23,317
7.6
by EmpatheticNox updated January 20, 2022

Smite God: Zeus

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Sands of Time Sands of Time
Build Item Spellbook Spellbook
Build Item Chalice of Mana Chalice of Mana

Full Build

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Zeus's Skill Order Notes You always want to build your 3 the fastest it will always do damage multiplied by 1/1.7/2.4 depending on the number of charges you have on the target.

Notes

You always want to build your 3 the fastest it will always do damage multiplied by 1/1.7/2.4 depending on the number of charges you have on the target.

Chain Lightning

1 X Y
Chain Lightning
2 8 11 12 14

Aegis Assault

2 A B
Aegis Assault
15 16 18 19

Detonate Charge

3 B A
Detonate Charge
3 4 6 7 9

Lightning Storm

4 Y X
Lightning Storm
1 10 13 17 20
Chain Lightning
2 8 11 12 14

Chain Lightning

1 X
Zeus fires a bolt of lightning that arcs between enemies, doing damage and applying a charge on each hit.

Ability Type: Projectile
Damage: 40 / 70 / 100 / 130 / 160 (+50% of your Magical Power)
Arcs: 4
Slow: 20%
Slow Duration: 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Aegis Assault
15 16 18 19

Aegis Assault

2 A
Zeus throws his shield forward dealing damage to nearby enemies and apply a charge. The shield remains for 5s, and Zeus may target it with Basic Attacks or Chain Lightning. Each Basic Attack or first Chain Lightning arc that hits the shield will deal additional static damage and apply a charge in the area. While Zeus' shield is deployed, he gains Attack and Movement Speed. Zeus may refire the ability to recall the shield early.

Ability Type: Ground Target
Initial Damage: 60 / 105 / 150 / 195 / 240 (+50% of your Magical Power)
Static Damage: 55 / 65 / 75 / 85 / 95 (+30% of your Magical Power)
Attack Speed: 15 / 20 / 25 / 30 / 35%
Movement Speed: 15 / 17.5 / 20 / 22.5 / 25%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Detonate Charge
3 4 6 7 9

Detonate Charge

3 B
Zeus detonates any charges that have accumulated on enemies, doing damage, multiplied by 1/1.7/2.4 depending on the number of charges.

Ability Type: Instant
Damage: 50 / 80 / 110 / 140 / 170 (+25% of your Magical Power)
Cost: 60
Cooldown: 10s
Lightning Storm
1 10 13 17 20

Lightning Storm

4 Y
Zeus conjures a Lightning Storm, striking enemies in the area every second. Applies a charge with each hit.

Ability Type: Ground Target
Damage per Hit: 100 / 145 / 190 / 235 / 280 (+55% of your Magical Power)
Max Damage: 500 / 650 / 800 / 950 / 1100 (+275% of your Magical Power)
Lifetime: 5s
Radius: 30
Cost: 100
Cooldown: 90s

Zeus Threats

Tap each threat level to view Zeus’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Zeus Synergies

Tap each synergy level to view Zeus’s synergies

Ideal
2
Strong
2
OK
1
Low
0
None
0

Extended Build

Items to Consider

Build Item Obsidian Shard Obsidian Shard
Build Item Divine Ruin Divine Ruin
Build Item Polynomicon Polynomicon
Build Item Book of the Dead Book of the Dead

Relics/Consumables

Build Item Chalice of Mana Chalice of Mana
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Chalice of Healing Chalice of Healing
Build Item Cloak of Meditation Cloak of Meditation
Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet

Build with Anti Heal

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Divine Ruin Divine Ruin

Build with Pen

Notes This build is AMAZING against Tanks due to the Pen.

Notes

This build is AMAZING against Tanks due to the Pen.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

Introduction

Hello everyone and today I'm going to be giving everyone my own opinions on this God, to be honest with all of you Zeus is very strong but also very weak. So welcome to my guild and I hope this helps experienced/newbies alike!

Pros / Cons

PROS:
Thanks to his straightforward kit, Zeus remains a fan favorite even for players who have achieved some degree of mastery in the game. Given the damage-oriented abilities of Zeus's skills, it's not extremely difficult to play him. Rather, he offers a ton of damage opportunities that aggressive players would want to take advantage of:

Area potential is frightening. As with other Mages, Zeus relies on massive damage with his AOE attacks. However, unlike other Mages, Zeus has better control over what happens in the areas of his AOE bursts. In turn, simply going to Zeus's territory can spell danger to opponents.

Range and poke make for a solid defense. Due to his incredible AOE range, Zeus can be an effective defender - especially for the Middle Lane. His range can help Zeus poke enemies without risking much trouble. Moreover, this positioning allows him to contribute to team fights without unnecessary risks.

Scaling progression adds adaptability. Unlike other Gods that usually specialize in one stage of the game, Zeus slowly grows in power the longer he stays in play. He can begin as an "okay" God in the early game, a defensive juggernaut in the midgame, and a terrifying team player in the endgame.


CONS:
Lack of mobility and escape. Sadly, due to Zeus's focus on area damage and range, his abilities don't offer a lot of room for escape and mobility. In turn, Zeus can easily get killed if he gets boxed out by his opponents. Additionally, his low mobility doesn't make him ideal for chases, either.

Low protections and health. As a Mage, Zeus shares the common problem these spellcasters have: being a glass cannon. Sadly, this also means that Zeus can suffer a lot of damage once a melee fighter closes in and unleashes their bursts.

Team Work

Early Game:

Despite the sheer strength of Zeus's abilities, he won't have as much use in the early game if players build him the wrong way. By the time matches start, Zeus would work well by ranking up Aegis Assault (S2) and Detonate Charge (S3) first in order to ensure he has an early poking combo.

Additionally, leveling up Chain Lightning (S1) by Level 3 allows Zeus to have all the ingredients he needs to clear waves quickly. S2-S1-S3 always works as a wave clear combo, as the damage output here can easily kill minions and even threaten Gods.

Moreover, the S2-S1-S3 combo can pose enough of a threat to the enemy Mid that any unfortunate encounters can result in a player kill.

Mid Game:

By the time Zeus hits the mid-game, he should have grown enough to leave the Middle Lane every now and then to assist with ganks and deter ganking from enemies. Thanks to his area damage, he can easily deter enemy Junglers from trying to gank an ally or even steal a lane from the enemy.

However, players be warned that Zeus in the mid game can still be susceptible to kills if they aren't careful. As much as possible, Zeus should stick to a support rotation while clearing Mid Jungle Camps and without neglecting tower defense. That way, Zeus can sustain protection for the Middle Lane and still become an accessible threat should the team need a backup.

Late Game:

By the time Zeus reaches the endgame, he should have built some core items and have power spikes that assert his dominance in his lane. Moreover, his presence in team fights become more important as his abilities can immediately upset the enemy advantage.

Essentially, in terms of endgame team fights, Zeus should always prioritize getting all his enemies Charges. Zooming in with the S2-S1 combo will work, and a handy Ult will ensure that almost everyone will have at least two Charges. This, on top of the base damage increase that Charges provide, can easily kill an opponent or two by the time Zeus activates Detonate Charge (S3).

Credits:

Please be aware this entire section here is to inform the user of his potential none of this is mine and will be given credit here:
https://gamerant.com/smite-complete-beginners-guide-playing-zeus/

Summary

His area potential is frightening. As with other Mages, Zeus relies on massive damage with his AOE attacks. However, unlike other Mages, Zeus has better control over what happens in the areas of his AOE bursts. In turn, simply going to Zeus's territory can spell danger to opponents.

Range and poke make for a solid defense. Due to his incredible AOE range, Zeus can be an effective defender - especially for the Middle Lane. His range can help Zeus poke enemies without risking much trouble. Moreover, this positioning allows him to contribute to team fights without unnecessary risks.

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1
EmpatheticNox | January 30, 2022 10:31pm
Get this guild to at least 10 likes and I'll do a Season 9 Build
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League of Legends Build Guide Author EmpatheticNox
A pretty interesting Zeus.
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