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place the wards one on red, and one on the speed side of the map, close to middle tower in the little entryway to mid lane to see the enemy jungler's rotations to both mid camps and timing their ganks.
keep buying wards, flex your muscles as soon as you get warrior tabi up, then keep flexing for the rest of the game because as long as you can dodge, you have kill potential.
buy wards *******it, also, elixir of power and defence are only for the latest of games, i recommend getting potion of physical might just after you finish full build, possibly stacking them for maximum duration and effect depending on how much you are dying.
These are items to replace void shield or heartseeker, personally i would replace heartseeker with one of these items, not void shield, but depending on the situation you may very well want to replace both or just void shield.
Tap each threat level to view Achilles’s threats
A Glass Cannon build that relies on reflexes and mechanical skill to perform well. this build will be updated with more threats of all levels, additional guide portions and tips as time goes on if feedback is good.
Before you engage, always remember to use your 2, radiant glory since it heals you based off of abilities hitting enemies, gives you 20% cc reduction, and gives you a % physical power buff which can be quite useful even in the early game.
IMPORTANT: If your team has a ***bakharna, Ne Zha, Heimdallr, or the enemy team has a Nu Wa, Rama, Kali or Chiron you can time your ultimate to hit them right when they land/come out of ult if you believe they will be or already were in execute range, I've done this when I was playing achilles solo and my team's ne zha ganked the opposing odin, ne zha ulted him, and I timed my execute to hit him just as he landed from the ne zha ult, immediately executing him.
Achilles' 1, Bonk. Very satisfying to use, try to stun enemies when they are in the animation of a powerful ability to cancel it and put it on cooldown or make them recast, like bellona's hammer, you can cancel it during its wind up and she will not deal the landing damage but will retain the hammer, keep in mind you can stun chernobog mid dash, stun chiron mid dash, ratatoskr, etc. try to use it to cancel your enemies' escape.
Achilles' 3 is a hugely versatile ability and by far and away my favourite part of his kit, since this build is high burst, you are going to want to avoid the dmg from the enemy, what i typically do is get close, and 3 through them to end up behind them, completely throwing off any front facing ability that may burst you down and temporarily confusing the enemy. This works especially well on: Thanatos, Hun Batz, Susano, Serqet taunt, amaterasu mirror shot, camazotz, chernobog, ratatoskr, hades 2. These are all the ones i will list here but there are far more. In general achilles' 3 is a hugely powerful ability and in the right hands will confuse and decimate your enemies.
Achilles' ultimate, the big execute is hugely useful when escaping, or finishing a kill, but depending on the nature of the fight, even if there is an execute target within reach, it is not always good to execute them because the enemy will see that as a chance to dive on you, especially if you miss it, now you are in an incredibly compromising situation which your team may or may not be able to help you out of.
Achilles' Passive, when playing achilles jungle I recommend to keep your armour off as the mobility is invaluable, but depending on the circumstances I'd put it on for the extra sustain if you are being focused or getting soloed. In early game, keep the armour off until at least level 10 so that you have early game clear and chase potential.
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Also for start I would go tier 1 mace over tier 1 trans, and pick up more pots rather than wards for sustain.
Also add Mantle and Relic Dagger as situationals.
If you want Achilles jungle build references check Smiteprobuilds and Smitesource.
Also next season you may want to swap out Void Shield for Shifter’s or something else.
https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=3492&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Jungle&p_filters_league=~&p_filters_sort=~
On that page you can see Scream and IceIce built Trans after boots/crusher.
Im not saying starting Trans is the end of the world, but it's not a fantastic start and if you're set behind then it's an even worse start. Not only is it 200 gold more expensive than crusher, but crusher assists in clear a lot - which is going to be even more vital to get online sooner when Achilles gets his damage nerfs next season.
Not gonna reply on your comment as replies have a limit per comment, which might hinder other peoples questionsI'm going to let someone else comment at your build apart from saying it looks decent, although I'm sad to see the lack of an (an in-depth) explanation for the order or item choices (mostly the order) at this point in time, however it seems those will probably follow in an update?
Overall it looks quite decent gotta love the buy Ward spam.
some points of feedback & discussion:
Edit: When i said stun bakasura out of his regurgitate i meant when he jumps/engages and WILL use regurgitate, stun him to buy yourself time to run/burst him.
Edit: When i said stun bakasura out of his regurgitate i meant when he jumps/engages and WILL use regurgitate, stun him to buy yourself time to run/burst him.
What about if the Baka uses Blink Rune to initiate and not his jump? You're not going to get a chance to stun him then because he will become CC immune through his ult before you get a chance to stun him. (And they could also itemise into Magi's Cloak).
ah, yeah if he jumps you it should indeed allow you enough time to stun him.