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Bluestone Pendant is better for clearing, and Redstone later helps you really push the protection cap (especially with your 2 activated).
Warrior's Axe early doesn't have the greatest mana sustain, but it does do decent damage overall when you constantly poke and evade like Achilles does.
Sundering Axe has a chunky 300 damage pop late game (with that also healing you) and is a solid overall defense item.
Always get Bountiful Bao and Horn Shard, the items just pair much better than any combination you could otherwise do, as Achilles is ability based. Lower cooldowns = more damage output.
Enchanted Kusari costs 50 gold more than breast so you don't get as many potions.
Bluestone Pendant is better for clearing, and Corrupted Bluestone later helps you really push the protection cap (especially with your 2 activated).
Warrior's Axe early doesn't have the greatest mana sustain, but it does do decent damage overall when you constantly poke and evade like Achilles does.
Sundering Axe has a chunky 300 damage pop late game (with that also healing you) and is a solid overall defense item.
Always get Bountiful Bao and Horn Shard, the items just pair much better than any combination you could otherwise do, as Achilles is ability based. Lower cooldowns = more damage output.
Bao and Horn eventually get replaced.
This is if you don't like Prophetic Cloak in the build.
Bao and horn eventually get replaced.
Not really a fan of Prophetic Cloak starts vs a magical, but it can be done. Genji's Guard here as you have a better fight into them verse building Oni Hunter's Garb.
I have experimented with mixed success on starting an item like Stone of Binding.
You technically over cap cool down reduction since warriors get a class passive of 10%. Don't worry about going over CDR if the utility of the item is strong and pairs well with the build.
Bao and horn eventually get replaced.
Spectral Armor is a good item to help mitigate the damage of the current ADC builds. If you need it I would get rid of Stone of Binding and Abyssal Stone, then swapping in Spectral Armor and Pestilence to round out the build.
The hammer tree is interesting right now. They are good for helping early with kill potential, but overall, it delays your build.
Some people go Breastplate of Regrowth as well (over Breastplate of determination),this is because Achilles does proc it off his 2, and Achilles loves power and movement speed. Breastplate of Determination, is an overall better protection item until they really nerf the glyph. When the glyph is eventually touched again regrowth may be the better option.
Sundering Axe is on the cusp of being decent again, it still works with Achilles. I believe Redstone to be the overall better item since it scales very well with him, but if you need a more defensive approach for the whole game this is the starter for you.
Either TP works. Heroic Teleport feels better when you are down, Persistent Teleport is better when up (more team wipes=faster use of item).
Scorching Blink Rune as a good way to initiate and get past their front line directly onto the back line.
Pick up Temporal Beads instead of Scorching Blink Rune if you are just getting deleted all game from CC chains/they have an Ao Kuang.
Prioritize your 1 on Achilles, then 3, then 2, then ultimate. Your ultimate is an execute, which is what you are using it for, the damage is realistically irrelevant.
Some people do prioritize the 3 on Achilles, so try that out as well and see how you like it.
Hello, I am BrutalBelly! I've been playing Smite for a few years now and am a Warrior enthusiast. I've been Masters in Duel and Conquest over this time as well. Even hitting GM in both, Duel Season 8 and Conquest current season. Over this time we've seen shifts to items and core builds. I saw a lot of the current builds being presented and wanted to show what I've been running in my games.
Passive - Gift of the Gods
You switch between his defense and offensive passive by autoing in the fountain. Power and movement speed early game help out Achilles to gain early kill potential. Later in the game Achilles should switch to defense form. |
Ability 1 - Shield of Achilles
Give a little distance between you and the enemy when doing it, but still keep them in the stun range. Going too close can actually cause your ability to look like it will hit, but then miss. It also gives you a chance to adjust easier if they are a little bit further away. Use the stun to set up the execute. A lot of players just see execute range and try to go for it only to be leaped over or juked. Use this to poke enemies, Achilles won't be bursting someone down in one combo, you poke them out and break their sustain in order to leverage kills. |
Ability 2 - Radiant Glory
Always use this first, in your combo. This is your stim, this is what really helps Achilles get extra value out of Gladiators shield and Corrupted Bluestone / Sundering Axe. |
Ability 3 - Combat Dodge
Auto, the best way Achilles increases his damage is to auto while using his 3. Dodge, you can easily cause a player to miss by using Achilles dash (it is in the name). Use the first one to hit the opponent, the melee minions in lane will then start to swarm you and you can effectively use both your 1 and 3 to clear the minion wave. |
Ultimate - Fatal Strike
It resets, you can get multiple uses out of it. The only drawback is increased damage taken. Think before using. See what your team has up/abilities they are using before you activate it. Sometimes your team will secure the kill while you are still in the dash phase. Once this ability is leveled, only put a point into it when you have to. This is a flat execute, iour other abilities will thank you for leveling them up. |
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Quick comment, in most of your builds you have 7 items, would be good to adjust or at least include in notes where you suggest choosing X or Y.