This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Starting Items
This is a pretty standard starting build for most mages and if it ain't broke don't fix it. This will give you the sustain that you need at the beginning of the game before Ah Puch passive becomes OP.
Hollow Ground
Ah Puch is closely attuned with the dead and may exhume corpses at his will. When walking over a decaying corpse, Ah Puch lowers the cooldown of Undead Surge and Corpse Explosion by 2s, restores 6% of his maximum Health and 3% of his maximum Mana.
Max Corpses: 6
Corpse Lifetime: 45s
This passive is really OP. It doesn't become really noticeable until you build those stack up on Warlocks Sash though. Great if you need to heal up a little bit without using any mana. Also be aware, emery gods can destroy your zombies in 2 hits.
Pro's
Agni
This is a tough match up for Ah Puch. Because of his low mobility agni can actually just rain fire on you (literally and figuratively). You want to play passively against him and focus on sustaining in your lane. Ah Puch has a slight advantage in terms of poke though early game.
Anubis
Almost like a mirror match in terms of play style. The goal is to keep your distance from Anubis and focus on poking him down, then just using your burst to kill him. Watch out for Mummify though, if you get caught with that your probably gonna die.
Chronos'
Do not play Ah Puch .vs. Chronos' or your gonna have a bad time.
Hebo
Just use your poke to zone him out. Be careful of his insane burst though. He he is aggressive, call for a gank then ult. He will be all sorts of dead then.
Isis
Isis destroys all gods with no mobility so this isn't the greatest match up. You are going to get spirit balled for days. Again, just try to zone and poke to get control of the lane.
Janus
Same as chronos', do not pick Ah Puch .vs. Janus
Poseidon
You have to be careful to avoid his 3-4-1 combo so as usual just poke and zone
Ra
Ah Puch is a great counter pick to Ra. Every time Ra uses their 3 to heal, you use your 3 to counter. This will make them very frustrated because they won't have much sustain. This is one of the best match up's for Ah Puch.
Scylla
Haveing no mobility .vs. Scylla is always tough. You will be able to clear waves pretty fast though. Just focus on farming and building up Warlock's so you don't get combo'd to death. 2-1-4
Ah Puch isn't the greatest in the laneing, but can pretty much make your team win 5v5 fights. With that ultimate, just lay that down on a couple of the enemy gods (ADC/Assassin if possible). You cannot fight in that. The slows add up a lot faster then you would think, plus you can take a pretty sizable amount of damage from the wraith's. Also to counter any HOT spells they have, spam your 3. Can and will shut down Sylvanus/Afro heal
Offensive
Basic Attack: 211
Power: 638
Attack Speed: 1.04
Lifesteal: 12
Penetration: 15
Defensive
Physical: 66
Magical: 30
Health: 2695
HP5: 15
Utility
Movement: 419
Cooldown: 0
Mana: 2320
MP5: 28
Item Passives
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill. (max. 100 stacks)
PASSIVE - You gain 1 additional magical power per 1% of your missing health.
PASSIVE - Enemies hit by your damaging abilities have their magical protection reduced by 10 and an additional 10% for 5 seconds (maximum 2 stacks).
PASSIVE - Enemies hit by your damaging abilities will move 25% slower for 2 seconds.
PASSIVE - Increases magical power by 25%.
Abilities
Hollow Ground (passive)
Health Re-gen Per Zombie Pickup: 162
Mana Re-gen Per Zombie Pickup: 81
Undead Surge
Damage: 393 (per zombie)
Cooldown: 10s
Cost: 110
Corpse Explosion
Damage: 164
Damage Per Zombie Exploded: 319
Cooldown: 8s
Cost: 100
Fleeting Breath
Damage: 680
Damage Per Tick: 136
Damage Per Tick if Healing: 124
Ticks: 5
Cooldown: 10s
Cost: 70
Empty the Crypts
Damage: 4320
Damage Per Tick: 144
Ticks: 30
Cooldown: 90s
Cost: 140
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment
You need to log in before commenting.
Collapse All Comments