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An Informational Crit Artemis Guide For Season 8

48 4 47,085
9.4
by Jakkyr updated January 29, 2021

Smite God: Artemis

Build Guide Discussion 10 More Guides
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Build Summary

Start

Notes You won't really have any problems with mana because of Domination. You can decide yourself if you wanna jump right into Domination, or just into Ninja tabi based on how much money you have when you back.

Depnding on what you're fighting, get beads if you just want that safety, or blink if you're feeling more aggressive, but remember, Artemis is really not an early game hunter, so beads is usually the safest bet

Remember to buy wards whenever, vision is key always, but espesially with Artemis because of her bad early and mid game.
Last thing you wanna do is get ganked and die a lot

Notes

You won't really have any problems with mana because of Domination. You can decide yourself if you wanna jump right into Domination, or just into Ninja tabi based on how much money you have when you back.

Depnding on what you're fighting, get beads if you just want that safety, or blink if you're feeling more aggressive, but remember, Artemis is really not an early game hunter, so beads is usually the safest bet

Remember to buy wards whenever, vision is key always, but espesially with Artemis because of her bad early and mid game.
Last thing you wanna do is get ganked and die a lot

Build Item Gilded Arrow Gilded Arrow
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Finish

Notes With ornate arrow you'll be able to get your damage potions way faster in the game. It also gives +20% crit and +25% attack speed fully stacked at 2500 gold, which isn't hard to get to late game with +20% overall gold gain.

Dominance is just the best hunter item in the game right now, I thought artemis had a mana problem before, but that's just nonexistant with dominance.

Asi is really nice early pen, attack speed, and lifesteal. Just an overall solid item

Rage is just the best starter crit item imo, it's not too expensive and even gains +15% crit chance when you've gotten 5 kills and assists.

Wind deamon getting that 5% extra crit for season 8 made me like it a lot more, and with rage its super easy to prock its passive, making your overall %pen to 30%

Deathbringer adds that extra crit making you have a 90% crit rate, and 100% with 1300 gold in your bank for ornate arrow.

500 and 3k potion is just no brainters for any build really.

Notes

With ornate arrow you'll be able to get your damage potions way faster in the game. It also gives +20% crit and +25% attack speed fully stacked at 2500 gold, which isn't hard to get to late game with +20% overall gold gain.

Dominance is just the best hunter item in the game right now, I thought artemis had a mana problem before, but that's just nonexistant with dominance.

Asi is really nice early pen, attack speed, and lifesteal. Just an overall solid item

Rage is just the best starter crit item imo, it's not too expensive and even gains +15% crit chance when you've gotten 5 kills and assists.

Wind deamon getting that 5% extra crit for season 8 made me like it a lot more, and with rage its super easy to prock its passive, making your overall %pen to 30%

Deathbringer adds that extra crit making you have a 90% crit rate, and 100% with 1300 gold in your bank for ornate arrow.

500 and 3k potion is just no brainters for any build really.

Build Item Ornate Arrow Ornate Arrow
Build Item Dominance Dominance
Build Item Asi Asi
Build Item Rage Rage
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Ward Ward
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Artemis's Skill Order Notes Your 3 will be the main wave clear, remember it also slows enemies, and people often underestimate how much damage it can do and overstay their welcome. Them being slowed also works with your passive, so you just deal more damage in general.

Your 1 is a trap, but i and many others usually use it mostly offensively, since it is a long root at the end of the day. You'll get more damage on them since they're stationary, and deal more damage from the passive, the damage is so low it dosn't really add anything other then CC, so it's low priority on upgrading.

Your 2 will be your main damage source, but also your only escape. It just boosts your attack speed, along with her basic attack level scaling being based on attack speed, she's one of the quickest shots in the game imo. But it is also able to clence slows and gives you movement speed, so sometimes you want to hold onto it to run away. Or you can just use it to towards the enemy to get in damage faster.

If an enemy is just running straight for you, you can put a trap under you and just run off pretty easily.

Your 4 will be a pretty big damage dealer, but the best thing about it is auto aim crowd control.
If a bunch of enemies are nearby and you need to escape, you can ult, and your hog will make escaping way easier. You will aslo be immune to crowd control effects while in your ult animation.
But if you're able to attack, you can quickly root someone who has been stunned by your ult, and basically get a free kill.
Blinking in and ulting, then putting a trap on somoene and bursting them is what i'd say is the most effective use.

But if an enemy is under a tower or something or is really low, you're also able to chain it off another enemy to try getting a kill.

Your passive is that you just overall deal more damage to people with a crowd control effect on them. 15% for enemy gods, and 30% to minions. It's like the passive of Runeforged hammer, and that stacks with it too.
Every ability except for Artimes' 2 procks her passive.

Notes

Your 3 will be the main wave clear, remember it also slows enemies, and people often underestimate how much damage it can do and overstay their welcome. Them being slowed also works with your passive, so you just deal more damage in general.

Your 1 is a trap, but i and many others usually use it mostly offensively, since it is a long root at the end of the day. You'll get more damage on them since they're stationary, and deal more damage from the passive, the damage is so low it dosn't really add anything other then CC, so it's low priority on upgrading.

Your 2 will be your main damage source, but also your only escape. It just boosts your attack speed, along with her basic attack level scaling being based on attack speed, she's one of the quickest shots in the game imo. But it is also able to clence slows and gives you movement speed, so sometimes you want to hold onto it to run away. Or you can just use it to towards the enemy to get in damage faster.

If an enemy is just running straight for you, you can put a trap under you and just run off pretty easily.

Your 4 will be a pretty big damage dealer, but the best thing about it is auto aim crowd control.
If a bunch of enemies are nearby and you need to escape, you can ult, and your hog will make escaping way easier. You will aslo be immune to crowd control effects while in your ult animation.
But if you're able to attack, you can quickly root someone who has been stunned by your ult, and basically get a free kill.
Blinking in and ulting, then putting a trap on somoene and bursting them is what i'd say is the most effective use.

But if an enemy is under a tower or something or is really low, you're also able to chain it off another enemy to try getting a kill.

Your passive is that you just overall deal more damage to people with a crowd control effect on them. 15% for enemy gods, and 30% to minions. It's like the passive of Runeforged hammer, and that stacks with it too.
Every ability except for Artimes' 2 procks her passive.

Transgressor's Fate

1 X Y
Transgressor's Fate
2 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
3 8 11 12 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 4 6 7 10

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
2 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting, Crippling, and revealing the enemy god while dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
3 8 11 12 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Suppress The Insolent
1 4 6 7 10

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 220 / 290 / 360 / 430 (90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Artemis Threats

Tap each threat level to view Artemis’s threats

Max
7
Major
7
Even
1
Minor
1
Tiny
0

Artemis Synergies

Tap each synergy level to view Artemis’s synergies

Ideal
6
Strong
2
OK
0
Low
0
None
0

Extended Build

Build route

Notes You can choose either asi or exe, i prefer asi because of the lifesteal, but I've had a lot of success with exe too if you have a lot of sustain on your team.

Also if you get 20 early just rush ornate arrow, you'll get a lot more gold with that fast anyways.

And because of that, wait until you have like 3.5k gold before getting speed pot and exe, since you'll get the most out of ornate arrow.

Notes

You can choose either asi or exe, i prefer asi because of the lifesteal, but I've had a lot of success with exe too if you have a lot of sustain on your team.

Also if you get 20 early just rush ornate arrow, you'll get a lot more gold with that fast anyways.

And because of that, wait until you have like 3.5k gold before getting speed pot and exe, since you'll get the most out of ornate arrow.

Build Item Gilded Arrow Gilded Arrow
Build Item Dominance Dominance
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Rage Rage
Build Item Demon Blade Demon Blade
Build Item Ornate Arrow Ornate Arrow
Build Item Deathbringer Deathbringer
Build Item Ward Ward
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Additional notes

You'll most likely lose lane, and tower relatively early.

Remember to ward around so you're aware of ganks, and help your team in mid if there's a battle.
Artemis' ult is a very nice addition to a team fight. And it will help you not falling behind if you're unable farm too much with the either kills or assists.

Take farm in the jungle while you can, what you want most is getting as much gold as possible eas early as possible.

If your support stays in lane with you instead of roaming after like 5 minutes, remember to tell them, because sharing farm all game with someone is a definite way to get behind.

If your support says things like "Artemis play more aggressive, we're full hp" Remember to respect the enemy team, espesially if they are levels ahead or have a lot of CC, an Ymir for example is something you dont really want to run right into.

As I've said several times, early game Artemis is very rough, but once you get going, you'll really get going.

If there's anything you want me to add, just ask ^^

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1
Farthus (15) | February 22, 2021 5:08am
I don't think this build is very optimal. I've tested it and compared it to other build paths.
I found myself to be dealing more damage and have more cooldown with a build like this:
Devourer's Gauntlet
Ninja Tabi
Fail-Not
Wind demon
Deathbringer
Ornate Arrow

Cause lets face it; you're picking Artemis only because of her ultimate. It is her bread and butter so it makes sense to at least have the ultimate on a lower cooldown. Your build provides no cooldown reduction and that's why I don't think your build is optimal for Artemis.
1
Jakkyr | February 22, 2021 6:46am
I mean this is usually what i build, but with how little mana sustain it has i'd classify it as more risky.
Hunter's Cowl
Devourer's Gauntlet
Ninja Tabi
Fail-Not
The Executioner
Wind Demon
Deathbringer
1
Farthus (15) | February 22, 2021 12:33pm
Well, yea you don't have much mana sustain, but since you are playing Artemis that does not really matter all that much. But in your current build guide, I would switch out Rage for Fail-Not just for that cooldown that the build lacks.
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1
Gulfwulf (81) | January 29, 2021 8:10pm
Why do you pick Blink Rune over Aegis Amulet? I know that the former can help you escape a pursuing enemy, but only if you're out of combat; if you get hit by them or a minion, you're dead. Aegis at least gives you 2 seconds of invulnerability that you can use to escape, especially if someone is peeling for you.
1
Kriega1 (143) | January 30, 2021 4:52am
Basically if you get blinked on as Artemis, you can blink away and initiate with your ult on the enemy backline with your frontline or just use it to escape. Zap went blink Artemis at the recent SWC and it’s not the first time I’ve seen it either.
2
Big Damage (37) | January 30, 2021 3:07am
Blink + Ult on Artemis can be deadly in the right hands, obviously you have to play around your lack of damage immunity but if you know what you are doing you can lifesteal it back up. Similar to people who buy blink on Anubis.
1
Jakkyr | January 30, 2021 2:44am
Well i do that sometimes if I'm like extremely behind, but it usually isn't worth it. Since you dont have a dash or a jump, blink makes up for it. It's very easy to initiate with, but it's also possible to escape with it way easier then relying on your movement speed stim.

Like even in big team fights, i've been able to immune some CC stuff, and if you manage to juke for long enough so you can blink out to safety.
So i feel on Artemis it's very situational, like if you're up against zeus i'd say maybe take Aegis over Beads even.
And the "espesially if someone is peeling for you" part, i'd say blink works even better in a situation like that. If you get peeled you have a smaller chance of getting hit, making it easier to blink out. Together with being able to ult people chasing you, stunning them for just enough so you can run a bit and blink out.
1
Kriega1 (143) | January 29, 2021 3:39pm
I'd rather go Fail-Not over Rage, especially when going Deathbringer and the Crit Arrow.
1
Jakkyr | January 29, 2021 6:41pm
Interesting idea actually, I think that might get it closer to 100% instead of 115%. Just like rage since its so much crit in one go younno. I'll have to try out some games first with it tho.
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League of Legends Build Guide Author Jakkyr
An Informational Crit Artemis Guide For Season 8
Table of Contents

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