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In this section, I will summarize the job of the solo laner, including position, wards, and basic laning. Also, I will group which gods I think can solo into an easy to read passage for all those of you who like to skim.
This buff is critical to most solo laners; since the lane is so solitary, you tend to clear a lot more then you would in other lanes, meaning you are mana hungry. This buff is on a 4 minute cooldown and provides you with 5 MP5 and 10% cooldown reductions. You ALWAYS need this buff. |
Although destroying an enemy tower in the first 10 minutes of the game is impressive, it does not usually happen that early. Each tower has 2000 health, 200 physical defense and 100 magical defense. You will deal significantly less damage to a tower if none of your minions are near by. Also, stacking items such as The Executioner stack with the tower. Destroying a tower will grant your team gold. Once the solo laner has destroyed his/her tower, he/she begins to roam, usually to counter jungle and gank the other lanes. Always make sure to defend your lane though, free farm for the enemy is never a good thing. |
Alright. Consider this, what is it that the solo laner does except for complaining about how lonely he is. Well, to answer that, you must first grasp how the solo laner fits into the team composition.
To start off, the solo lane player is not restricted to any one class; he/she can pick a wide variety of gods that are tailored to be most beneficial to the team comp itself. For example:
Main Utility: Portals! Janus has the ability to portal through walls, whether it be with Portal or Through Space and Time.This can be crucial when rotating, especially if one of your teammates is caught out. Lane Style: Watch your step. When laning with or against a Janus, both people in lane are farming extremely carefully, one wrong step and you fall through a Portal and are looking straight at an Unstable Vortex. Ouch. Overall Consensus: Janus can survive in lane, and offers good utility to the team. Ergo, Janus can solo. |
Main Utility: Invisibility! Loki is one of the few gods in the game who can go completely invisible. Also, Vanish allows him to be extremely mobile, which in turn allows him to effectively split push. Lane Style: Now you see me... Loki generally uses his Decoy to clear, and then either can poke (via Vanish and Aimed Strike) or slink back under tower. Loki although not the best in lane, compensates with his scary bleeds and invisibility. Overall Consensus: Loki is squishy, but compensates heavily with his burst damage and split push potential. Definitely a decent solo lane pitch. |
Main Utility: The anti healer. Osiris Is a really scary god. High attack speed, a tanky kit, and an ult that completely shuts down any healing, pretty much nullifying Sylvanus and Ras attempts to keep their team alive. Lane Style: I'm a bully. Osiris, paired with Hand of the Gods, Sickle Strike, and Flail can completely push most gods out of lane (maybe with the exception of Ares). Furthermore, Osiris can clear with Hand of the Gods/ Auto Attacks, and poke with Sickle Strike and Spirit Flail, making him scary and effective. Overall Consensus: Osiris is strong all game, possesses good utility, and can make for a good secondary front liner. A definite solo lane pick. |
Main Utility: Lane Style: Multitasking. Ares can majorly lay on the hurt with Shackles and clear the wave with Searing Flesh. Once he builds into Mystical Mail, he is literally impossible to lane against (if you happen to be a melee character). Overall Consensus: Ares has teamfight potential, good damage, and great zone control. Although it takes some skill to make him work, Ares is still viable in the solo lane. |
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