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Here I like to max(or almost max) Impale before putting more than one in Disperse and Shifting Sand. (Always go up in Desert Fury when you can though). After that its Shifting Sand first, and then Disperse.
I really think this is pretty invidiual and is not something you can learn from others, if you already know the basics of the game. But I can say this; Remember that your jump can go through almost anything and try to do that if youre escaping a fight.
Also in mid and late game, Anhur is very good at taking down buffs, so feel free to do that when youre running by some anyway. Dont go all greedy and stack multiple buffs, its not necessary and you should help your team/lane mate instead.
Starting with Heartseeker and Fatalis gives you practically everything you need. 20% movement speed, which is almost the same as boots(21%). It gives you physical power and you can start stacking already from the beginnig, and alot of attack speed. And the good thing is that both of them is very cheap(around 2k each).
I think those 2 items is the most important in this build and already after this you start making your own build, but I prefer to get Deathbringer early, y'all know why, probably the best item in the game as a physical god. Of course its quite expensive, but the 2 cheap starter items should make up for that.
After thats I like to get some more attack speed but you could also start counter the other team with some protection if you die alot or Titans Bane if they have alot of Physical Protectoin.
But anyway, as last item I like to get Brawlers Beat Stick instead of Soul Eater because I already have plenty of attack speed, and the only thing I really need more is Crit Chance. It also have some nice lifesteal, but I do think that Lifesteal is the lesser stat for a Physical God, unless youre jungling.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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