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Anhur - Way to the Olympics.

19 5 46,590
8.1
by mariago updated November 11, 2013

Smite God: Anhur

Build Guide Discussion 5 More Guides
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Anhur Build

Starter-items

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Way of buying!

Build Item Warrior Tabi Warrior Tabi
3
Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Deathbringer Deathbringer
3
Build Item Qin's Sais Qin's Sais
3
Build Item Malice Malice
3
Build Item Titan's Bane Titan's Bane
3

Best [Active]'s

Build Item Teleport to Towers Teleport to Towers
Build Item Heavenly Wings Heavenly Wings

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
3 15 16 18 19

Impale

2 A B
Impale
1 4 6 7 10

Disperse

3 B A
Disperse
2 8 11 12 14

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
3 15 16 18 19

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 4 6 7 10

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
2 8 11 12 14

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello, this is a guide on how YOU become good with, Anhur - The Egyptian spear thrower!


Hello people. We've been practicing with lots of gods, and we find Anhur to be a strong physical god. This guide shows how you succed with this Egyptian god.




A guide brought to you by PoMutzi & Mariago

Items

This Anhur build, is based on what WE find as the best items for him. It's a high damage build, with a bit of lifesteal for the intense teamfights.

Early on, we recommend starting with Warrior Tabi level: 1. And Devourer's Gloves rank 1. Then get a few health and mana pots. We chose these items as starter items, so that you get some movement speed + you rly want to rush those Gloves.

The build makes you able to throw a lot of damage and take down enemies fast.

Some people DON'T like to pick stacking items, but, we highly recommend it. Early on, it is an extra huge damage for you. Go for it!

Titan's Bane is probably recommended for every physical hero in the game. We don't always find it necessary tho. If the opposite team are lacking tanky gods/items(which mainly happens early game, or if they just didn't pick Udyr or Athena), it wont be a problem, atleast not early game. Late game, we would highly recommend it, almost no matter what.
Some people would probably ask, why we don't use Frostbound Hammer. But, tbh, with Anhur, slowing items is not rly needed. Use that Shifting Sands slow down ur enemies, jump towards them if necessary...just don't waste gold on Frostbound Hammer.

Skills

Anhur's abilities can not only be used offensively, but also defensively.

[1]:First ability: Shifting Sands. This ability summons an obelisk with swirling sands dragging enemies towards it's center. It acts as both a AOE slow and well as a damage buff to basic attacks. The sands slow enemies by 20/25/30/35/40% and increase the damage of Anhur's basic attacks by 4/8/12/16/20%. Total effect lasts 7 seconds. For the best effectiveness use this for slowing down fleeing enemies. It can also be used as a shield. If you get caught in..lets say an ulti from Odin. You are then able to put it down, and kite him around it, so he won't get any use of it.

[2]:Second ability: Impale. This one ability makes Anhur a special god! It does 90/155/220/ 285/350 (+80% of your physical power) physical damage and are knocked back. The beauty of this ability is, that if you knockback your enemy into a walk, they will get stunned. This includes your Shifting Sands obelisk as well as Ymir's Ice Wall. This knockback can be used both defensively, and offensively. You can hurl back an enemy, and save a mate, or you can use it as a finish-off ability. This ability goes through creeps, and makes it easy to clear minion waves at level 4.

[3]:Third ability: Third is Disperse. Anhur jumps in the air and does 50/90/130/170/210 (+50% of your physical power) physical damage and knocking back all enemies in the radius. Once again, this ability can be utilized defensively, for escapes and retreats OR offensively for leading an attack and throwing enemies mid-lane sideways for an easy follow up stun from Impale.

[4]:Fourth ability: Finally....Anhur's Ultimate: Desert Fury!. He throws 8 total spears at high doing 75/95/115/135/155 (+15% of your physical power) physical damage to all enemies in their path. The spears pass through any wall in the game as well as multiple enemy gods. Used well, you can finish off any low health enemy, even those hiding behind towers. It has a long range, even longer than Impale.


Anhur's skills makes him a great hunter.

You always want to pick Anhurs Impale first, because, well, it can stun, if you are pro enough to throw your enemies in a wall.
If you're playing Anhur, you want to have a good laning mate(and by that, we mean one you can talk to, Skype, Teamspeak, w/e.) Timing is important, therefor you want a friend to be a "support" to you.

As seen on our Skill Sequence, you can see the way we prefer to put down our Skills.
While laning with your buddy, you want him to initiate, just so you don't take unnecessary damage from creeps. Throw Anhurs Impale on your enemy, so he gets thrown in the wall = you just got urself a sec or two, to position yourself, and make some extra damage. It's pretty simple, but, you are gonna need some practice, before you can land those spears right.

*BONUS* If you are skilled enough with Anhur, you will be able to land a Shifting Sands behind your enemy, and Impale him/her/it into it, so that they will be stunned.

If you feel that your enemy is out-running you, you want to use that jump Disperse, and get him. Try and land in front of him, so he won't be "knockbacked" the wrong way.

Anhur's ultimate Desert Fury, is simply overpowered. Even when your enemies think that you're out of range, your ulti is great to finish them off. Not only has it a long range, but, it also throws tons of damage. Just make sure you hit with it!

Pros / Cons

Pros

1. High Physical Damage Output
2. Very High Critcal Hit Chance
3. Extremely Good Mid/Late-game.
4. Great for ganks
5. Great escape abilities.



Cons:

1. In need of kills early game
2. Mana-hungry
3. Requires skills & a good support

Summary

Always stick with teammember, unless if you know how to escape and survive. Your jump can also be used as an escape ability, jump over the walls, and get to safety, there is no need to feed their Loki.

Always remember to stay behind creeps. Gods like Sobek, can pretty much **** you up, if you're not awake.
Get some items, practice some spear-throwing, and get in the game.

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1
sb2012 | May 27, 2013 3:36am
great guide dude well done. i am looking forward trying it :)) keep it up man
1
RileyBlackwolf | May 25, 2013 10:44pm
Sozage wrote:

I'm not a fan of your build, fatalis just isnt a good item especially on anhur, you lack any penetration untill your last item. deathbringer 3rd item is a bit too early you should get it 4th or 5th.
brawler beat stick is a very situational item and only worth it if your team is having lots of trouble with a healing god or hercules's 3 or vamana's ult.

It did fine for me. 26 kills and 1 death (from minotaur at the very end.) Though I've had two people jump on me in game for using Fatalis. Why is it so bad for Anhur? I'd like to hear a good logical reason for this.
1
Sozage | January 28, 2013 7:45am
I'm not a fan of your build, fatalis just isnt a good item especially on anhur, you lack any penetration untill your last item. deathbringer 3rd item is a bit too early you should get it 4th or 5th.
brawler beat stick is a very situational item and only worth it if your team is having lots of trouble with a healing god or hercules's 3 or vamana's ult.
1
mariago (11) | January 26, 2013 6:33am
We're glad the build works for you!

We will certainly update this guide asap, and then put in some more colors.

Thanks for the feedback! :)
1
Whiiiiz | January 26, 2013 2:59am
Very good build! Tried it a couple of times works perfectly. Guide wise very good. Throw in some more colors and you are good to go!
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League of Legends Build Guide Author mariago
Anhur - Way to the Olympics.
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