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If you're reading this guide.. neat.
First off, this is based on personal play style. What's right for me might be like 'wut' for you.
Moving on Apollo is a pretty nice pusher but is squishy like a jellyfish, that being said he's good at running away; his '3' (The Moves) is both good for diving in and using '2' (Serenade) as a combo stops the enemies giving you a split second to move past them and prepare to fire until they're dead or too far away, '3' is also great for the exact opposite, diving away and giving yourself some space to either '4' (Across the Sky) or continue running to a distance where you can 'B' to safety. (WARNING '4' take approx 2 seconds to get off the ground and you CAN be hit in that time, it will not force you to wait the cooldown if you die before flying but you can be killed pretty easily in that time if you're low HP) A nice thing about his '4' is that you are immune to CC (Crowd Control) and you will keep flying until you're out of MP.
Now, I'm not sure what really needs to be explained further the items obviously can be purchased in whatever order you feel necessary for whomever you're laning against, but I feel the order I have listed to be fairly effective (Though if I get Soul Eater I usually get Qin's 2nd and Soul 4th) just depends on who is your teammate and who is your enemy.
As far as actives go I tend to only get Meditation (WHICH IS A MUST YOU WILL CONSUME MANA AS IF IT WERE AIR) until the VERY end of the game when I have all my items and even then I usually get Sprint just to harass more, however obviously you can throw in an Aegis if you feel it necessary, or as I said just pick your own just know that that meditation will be your life!
Anyways that's all I have for now, if you have any questions/want me to expand further feel free to comment. This is my first post here and only felt the need to create an account to spread the word since none of the builds here are that great for Apollo and I find this build to be pretty effective!
Love,
DrBeardFace
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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