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Apollo God of being EVERYWHERE

0 0 3,253
by Mrstud updated March 23, 2014

Smite God: Apollo

Build Guide Discussion 0 More Guides
Choose a Build: Standerd adc
Standerd adc Focus lifesteal
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Apollo Build

Starting

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Then

Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Ancient Blade Ancient Blade
Build Item Fatalis Fatalis
Build Item Hastened Fatalis Hastened Fatalis
Build Item Hidden Dagger Hidden Dagger
Build Item Short Sword Short Sword
Build Item Deathbringer Deathbringer

Situational

Build Item Hide of the Urchin Hide of the Urchin
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mail of Renewal Mail of Renewal
Build Item Stone of Gaia Stone of Gaia
Build Item Void Shield Void Shield
Build Item Asi Asi
Build Item Bloodforge Bloodforge

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 4 6 7 10

Serenade

2 A B
Serenade
2 8 11 12 14

The Moves

3 B A
The Moves
3 15 16 18 19

Across The Sky

4 Y X
Across The Sky
5 9 13 17 20
So Beautiful
1 4 6 7 10

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Serenade
2 8 11 12 14

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 60
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
The Moves
3 15 16 18 19

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 5s
Cost: 70
Cooldown: 15s
Across The Sky
5 9 13 17 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

This is a guide

This is a guide to Apollo, an insane ADC. There are many things that make Apollo stand out and it makes him a little hard to use at first(at least i think). His ultamate makes him good at being everywhere at once.

Pros/Cons

Pros

    High mobility
    high damadge



Cons
    Squishy

Skills

I like to get his 1st move so beautiful maxed out first because of it's lane clearing potential. Then i get Serenade for it's mezmorize and protections because of the fact that Apollo is killed rather fast if jumped, Then i get The Moves last because I use it to initiate and run away and i don't find it useful to upgrade early, Finally his ultimate you should upgrade whenever possible.


When I start a battle i go in with The Moves and then attack with so beautiful for some extra damadge then use some basic attacks and if you start losing mezmorize with Seranade and run with The Moves because it should be off cooldown, then if they catch you use your ultimate and get away

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League of Legends Build Guide Author Mrstud
Apollo God of being EVERYWHERE
Table of Contents

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