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Apollo Guide (Monster in Late)

1 1 8,235
by orchero updated April 19, 2014

Smite God: Apollo

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Apollo Build

Spawn!

Build Item Morningstar Morningstar
Build Item Death's Toll Death's Toll
Build Item Healing Potion Healing Potion

First Back!

Build Item Heartseeker Heartseeker

After Stacking heartseeker

Build Item Combat Boots Combat Boots
Build Item Heavenly Wings Heavenly Wings

Mid-late game

Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Asi Asi
Build Item Rage Rage
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer
Build Item Greater Sprint Greater Sprint

Situational items

Build Item Void Shield Void Shield
Build Item Runic Shield Runic Shield
Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 4 6 7 10

Serenade

2 A B
Serenade
2 8 11 12 14

The Moves

3 B A
The Moves
3 15 16 18 19

Across The Sky

4 Y X
Across The Sky
5 9 13 17 20
So Beautiful
1 4 6 7 10

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Serenade
2 8 11 12 14

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 60
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
The Moves
3 15 16 18 19

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 5s
Cost: 70
Cooldown: 15s
Across The Sky
5 9 13 17 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

Introduction

Hi guys , my name is Roland (IGN:orchero). My main god is jungle. I decided to make this because he has a huge mid-late game potential, has a nice skill kit and he is also fun to play! I really hated him till i tried to play early defensive then i saw how usefull he can be in mid-late game. His presence on map is big because of his but we will discuss this at his pro and cons chapter. Hope you'll play him after reading this guide!

Lore!

There are none without admiration for Apollo, God of Music. He is brash, cavalier, and dauntless, with the power to bring hope to the hopeless and change the course of battle with a single arrow. Voices of soldiers, mothers, kings and emperors, even Gods rise in glorious melody in honor of him; and he, basking in their adoration, shines victoriously.

Though Hera, Queen of Gods, challenged his very birth, sending the great serpent Pylos to slay Apollo, his twin sister Artemis, and their mother Leto, not even she could deny him victory. Merely four days old, Apollo, gifted with a legendary bow, slew the Gaia Serpent and defied Hera.

In his humble youth, Apollo was a cattle herder. The trickster God Hermes stole Apollo's charges and led them to a nearby cave. From the shell of a tortoise and the body of a cow, he crafted the first Lyre. Apollo finally caught up with Hermes, saw the instrument, and simply had to have it, trading the rest of his cattle to Hermes for it. Years later, Hermes would send his son, Pan, to challenge Apollo in a contest of musical prowess, but Apollo soundly defeated the satyr with dexterous mastery of the Lyre.

As Apollo grew into his rightful place among the Gods, his victories mounted, and the songs of the Faithful were sung more and more in his name. Now, they raise their voices for Apollo to take the field as Gods clash. Never one to deny his adoring public, Apollo prepares for one last show.

Skills

Passive
After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes.

First skill
Apollo strums a single cord on his Lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.
Ability: Line
Affects: Enemy
Damage: Physical
Damage: 80 / 135 / 190 / 245 / 300 (+80% of your physical power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14 / 13 / 12 / 11 s

Second skill
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional protections. Any damage done breaks the effect.
Ability: Area
Affects: Enemies
Radius: 20
Mesmerize: .7 / 1.1 / 1.5 / 1.9 / 2.3 s
Protections: 10 / 20 / 30 / 40 / 50
Buff Lifetime: 5s
Cost: 75
Cooldown: 17 / 16 / 15 / 14 / 13 s

Third skill
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.
Ability: Line
Affects: Enemy
Damage: Physical
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your physical power)
Movement Speed Buff/Debuff: 5 / 10 / 15 / 20 / 25 %
Buff Duration: 2s
Cost: 70
Cooldown: 15s

Ultimate skill
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .2s for .8s and knocking back enemies when he lands.
Ability: Ground Target
Affects: Enemy
Damage: Physical
Radius: 20
Damage per Tick: 70 / 95 / 120 / 145 / 170 (+30% of your physical power)
Damage (Total): 280 / 380 / 480 / 580 / 680 (+120% of your physical power)
Cost: 10 + 60 per second
Cooldown: 110 / 105 / 100 / 95 / 90 s

Pros / Cons

Advantages
Superb Damage Output
Ultimate has multiple functions
Huge damage late game
His passive is great for a hunter
Multiple escape abilities
Long mesmerieze skill that can be used in diferent situations
Pew-Pew!
_____________

__________
Drawbacks
Not the best early game
Huge delay on ultimate
weak in front of cc

Skill sequences!

Atack combo

Explanation

Escaping combo
/
Explanation

Item explanation!

<<<---Provides nice early sustain for hunter, health, and some physical power to make your farm easier

<<<---A must on a hunter , it gives you a very nice damage mid game and it is easy stackable for a hunter, it also provides a movement speed buff

<<<--- Well ... Clasical boots for a hunter, it provides the penetration you need

<<<---Provides a very nice sustain for a hunter and it also make a nice combo with you passive. Its a cheap item for the stats it gives. Great for Apollo!

<<<---Provides even MORE atack speed! Also physical power and its passive is absolutly awesome! Giving steroid to you passive also!

<<<---Nice item due its passive , stacking very good with Apollo's passive and with the rest of the items. It gives you A bit of power, a bit of critical strike chance , and a tiny boost to your atack speed.

<<<---Provides great Physical power and +50%Critical damage which will stack with very well

Matchups!


Neith
DIFFICULTY
EASY


backflip
Tips and Tricks
Try to avoid her and avoid her + combo. Mid game you'll find easy to kill her.
Poke her as much as possible because she is a mana hungry god and she will pop her
Try to go back to base when you are with little hp , she can surprise you with her


Ah Muzen Cab
DIFFICULTY
HARD


Tips and Tricks
Try to avoid his skills as much as possible and destroy his
Damage from skills is very high!
Avoid his ultimate because it has a huge damage.
He has a great early game. Great harasser.
Play safety and you will have more importance in teamfights than him!


Anhur
DIFFICULTY
MEDIUM


Tips and Tricks
Apollo can kill Anhur prety easly , dodge his Impale , or try to position yourself so we can't stun you into a wall.
Watch out for his + + combo , if he jumps to you , disengage with your
His AA is prety strong due to his , try to dodge em as much as possible.


Artemis
DIFFICULTY
MEDIUM

transgressors fate
Tips and Tricks
Get as soon as possible , otherwise you will pay!
Try to clean transgressors fate in her absence
Don't try to trade with her , she will win trades almost all time bacause of her
Play passively early , dominate her late!


Cupid
DIFFICULTY
HARD


Tips and Tricks
Try to play passively and farm with a cupid on lane. He got a good skill kit and he will beat you with till you'll get .
His sustain is annoying! also!
Try to get Asi quickly.
Don't trade with him early!


Ullr
DIFFICULTY
HARD


Tips and Tricks
He can poke you easly
Try to play safety till you reach mid game
DON'T GIVE HIM KILLS , he will profit at maximum from that
He has good damage from skills , also range from is too stupid annoying
He has a long long stun in axe stance ... dodge it or you will pay
He has a great escape jumping in axe stance then stuning you if you are gonna follow
Farm farm farm vs him

TeamWork

As try to stay in the backline with mage, PEW-PEW everyone who is trying to reach you and your teammates and keep your focus good as much as possbile. As you can't pass throught teamfight and reach the mage, only if u position yourself a bit which can be made easly with . Wait for you Engager and Tank to do their role...to ENGAGE! Try to keep yourself alive as much as possible and deal damage at the same time. If an assasin reached you ,try to use your Escaping Combo and PEW PEW him hard from distance. You can always evit damage with then come back after you fly on the sky, for a REVENGE!

Credits!

Thanks to TormentedTurnip for his amazing BBcoding tutorial! You really helped me there man!
Huge thanks to Piederman, Subzero008, Jordenito, Sanguis, and BestMinionEver for the templates

Changelog

--->4/17/2014 Guide released!

Leave a Comment

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Collapse All Comments

1
orchero | April 19, 2014 12:04am
Jordenito wrote:

Give more space between the god match-ups - just press enter. Likewise about the items. The skill combos have a little issue. There's a misplaced '/' and a broken column.

Actually, looking back, it's not as bad.

Done , thank you sir for your oppinion
1
Jordenito (66) | April 18, 2014 1:45pm
Give more space between the god match-ups - just press enter. Likewise about the items. The skill combos have a little issue. There's a misplaced '/' and a broken column.

Actually, looking back, it's not as bad.
1
orchero | April 18, 2014 1:35pm
Jordenito wrote:

The build is actually not bad. Maybe consider Titan's Bane, but overall, it's a good build. The situational items are... off. As a Hunter, you'd Void Shield doesn't really suit your playstyle, even if you are playing against five Assassins. Likewise about Runic Shield. Their price isn't worth it.

Item explanations are okay.


The skill order is fine, nothing much to say about it.

All you did in the skill section is copy the description of the ability, rather than actually explaining what is the role of the ability and how you should use it and tips for it etc. The skill combos are fine.


You lack gameplay. Severely. What is Apollo's role in team fights? How about what he does best - split pushing? About his ability to initiate with his mez etc.

The BBCoing on this guide is... meh. Don't get me wrong, you actually have BBCoding, but you did it in an unaesthetic way and it's too obstructive and clumsy. You should also credit the people who made the templates, not only TormentedTurnip.

He also has a guide to guidecrafting. Here's the link: https://www.smitefire.com/smite/guide/guideception-a-guide-to-guidecrafting-4031

A downvote from me. I hope I helped you and that you don't get discouraged.

Thank you for your constructive opinion , a video of Apollo gameplay incoming . But i dont get the unaesthetic way of BB coding.
1
Jordenito (66) | April 18, 2014 11:49am
The build is actually not bad. Maybe consider Titan's Bane, but overall, it's a good build. The situational items are... off. As a Hunter, you'd Void Shield doesn't really suit your playstyle, even if you are playing against five Assassins. Likewise about Runic Shield. Their price isn't worth it.

Item explanations are okay.


The skill order is fine, nothing much to say about it.

All you did in the skill section is copy the description of the ability, rather than actually explaining what is the role of the ability and how you should use it and tips for it etc. The skill combos are fine.


You lack gameplay. Severely. What is Apollo's role in team fights? How about what he does best - split pushing? About his ability to initiate with his mez etc.

The BBCoing on this guide is... meh. Don't get me wrong, you actually have BBCoding, but you did it in an unaesthetic way and it's too obstructive and clumsy. You should also credit the people who made the templates, not only TormentedTurnip.

He also has a guide to guidecrafting. Here's the link: https://www.smitefire.com/smite/guide/guideception-a-guide-to-guidecrafting-4031

A downvote from me. I hope I helped you and that you don't get discouraged.
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