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Aracne Jungle: The webs strike back!

5 0 7,228
8.3
by Stardusk updated March 8, 2021

Smite God: Arachne

Build Guide Discussion 0 More Guides
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Build Summary

Starting

Notes Eye of the Jungle is probably the best starter for auto attackers like aracne providing power, attack speed and a little HP5, while its biggest drawback is lack of mana sustain so you'll want a few mana or mixed pots

Notes

Eye of the Jungle is probably the best starter for auto attackers like aracne providing power, attack speed and a little HP5, while its biggest drawback is lack of mana sustain so you'll want a few mana or mixed pots

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Katana Katana
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
2

Full Build

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Golden Blade Golden Blade
Build Item Ninja Tabi Ninja Tabi
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner

Arachne's Skill Order Notes getting https://www.smitefire.com/images/skill/arachne-web.png at level 1 can get you the possibilitty of stealling an enemy's mana camp if you're fast enough or proxy doing your own mana camp with your solo laner like season 7. It's the abilitty you rank up second for the increased slow it provides on the webs against enemies
https://www.smitefire.com/images/skill/arachne-venomous-bite.png is your main source of damage while also providing good sustain while farming in the jungle. While not the abilitty you get first it shold be the one you max out first
https://www.smitefire.com/images/skill/arachne-cocoon.png you can get either at level 3 or 4, 3 if you think there's a good chance to get a kill with the stun right there, otherwise get it at level 4.It's the abilitty that you should rank up last since ranking it up only slightly increases the stun duration and the attack speed for the next 3 autos, which normally isn't that relevant to determine if a kill is successfull or not
https://www.smitefire.com/images/skill/arachne-night-crawler.png get it at level 5 and rank it up 3rd, since it's main use for aracne is as a getaway skill than an initiation or chase abillity, the main reson for ranking it before the https://www.smitefire.com/images/skill/arachne-web.png is for the reduction in cooldown that it provides, allowing more frequent "safe" ganks

Notes

getting https://www.smitefire.com/images/skill/arachne-web.png at level 1 can get you the possibilitty of stealling an enemy's mana camp if you're fast enough or proxy doing your own mana camp with your solo laner like season 7. It's the abilitty you rank up second for the increased slow it provides on the webs against enemies
https://www.smitefire.com/images/skill/arachne-venomous-bite.png is your main source of damage while also providing good sustain while farming in the jungle. While not the abilitty you get first it shold be the one you max out first
https://www.smitefire.com/images/skill/arachne-cocoon.png you can get either at level 3 or 4, 3 if you think there's a good chance to get a kill with the stun right there, otherwise get it at level 4.It's the abilitty that you should rank up last since ranking it up only slightly increases the stun duration and the attack speed for the next 3 autos, which normally isn't that relevant to determine if a kill is successfull or not
https://www.smitefire.com/images/skill/arachne-night-crawler.png get it at level 5 and rank it up 3rd, since it's main use for aracne is as a getaway skill than an initiation or chase abillity, the main reson for ranking it before the https://www.smitefire.com/images/skill/arachne-web.png is for the reduction in cooldown that it provides, allowing more frequent "safe" ganks

Venomous Bite

1 X Y
Venomous Bite
2 3 6 7 8

Cocoon

2 A B
Cocoon
4 15 16 18 19

Web

3 B A
Web
1 9 10 11 12

Night Crawler

4 Y X
Night Crawler
5 13 14 17 20
Venomous Bite
2 3 6 7 8

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
4 15 16 18 19

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
1 9 10 11 12

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings. Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60(+20% of your Physical Power) per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Night Crawler
5 13 14 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (110% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Arachne Threats

Tap each threat level to view Arachne’s threats

Max
2
Major
2
Even
0
Minor
0
Tiny
0

Extended Build

Sell Boots for

Notes Berserker's Shield gives a nice amount of power and attack speed while also providing a little penetration and defenses.
Mantle of Discord and Shifters Shield are more defensive oriented last itens focusing or you having more survivability, shifter gives extra power while above the threshold and big protections when bellow, making you bacome a little tanky momentarily, while discord is general defences with a 1s stun that might save you.
Magis Cloak if the enemy team have huge amounts of CC
Ichaival if you're primarily 1X1 autoattackers this item is specially useul to give you advantage

Notes

Berserker's Shield gives a nice amount of power and attack speed while also providing a little penetration and defenses.
Mantle of Discord and Shifters Shield are more defensive oriented last itens focusing or you having more survivability, shifter gives extra power while above the threshold and big protections when bellow, making you bacome a little tanky momentarily, while discord is general defences with a 1s stun that might save you.
Magis Cloak if the enemy team have huge amounts of CC
Ichaival if you're primarily 1X1 autoattackers this item is specially useul to give you advantage

Build Item Berserker's Shield Berserker's Shield
Build Item Shifter's Shield Shifter's Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Ichaival Ichaival

Situational

Notes If you're opting for crit switch Sai's and Executioner for a Rage and a Wind Demon
Hastened Katana while generically less useful than boots despite the passive, it might be necessary if you're facing a very fast team like a Ra, Hel, Ah Muzen Cab, so grab it instead of ninja tabi.
Toxic Blade is solely meant for anti-heal if needed

Notes

If you're opting for crit switch Sai's and Executioner for a Rage and a Wind Demon
Hastened Katana while generically less useful than boots despite the passive, it might be necessary if you're facing a very fast team like a Ra, Hel, Ah Muzen Cab, so grab it instead of ninja tabi.
Toxic Blade is solely meant for anti-heal if needed

Build Item Rage Rage
Build Item Demon Blade Demon Blade
Build Item Hastened Katana Hastened Katana
Build Item Toxic Blade Toxic Blade

Relics

Notes Blink Rune for ganking, crucial on jungle aracne
at level 12 you should get either
Purification Beads if the enemy team is heavy on CC
Aegis Amulet if the enemy possess lots of high damaging abilitties or
Magic Shell if they have a lot of auto-attackers, which the 2 block sttacks that the ranked up version provide can deal with greatly

Notes

Blink Rune for ganking, crucial on jungle aracne
at level 12 you should get either
Purification Beads if the enemy team is heavy on CC
Aegis Amulet if the enemy possess lots of high damaging abilitties or
Magic Shell if they have a lot of auto-attackers, which the 2 block sttacks that the ranked up version provide can deal with greatly

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell

Aracne Jungle: The webs strike back!

A risky but very rewarding start you can make as aracne is, as soon as the game start, quickly buy your items and start rushing towards the enemy mana camp. Level up your 3 and, if done correctly, you should have enough time to throw 3 webs at the enemy mana, than back up and rush to your speed. If your solo laner is helping you with the speed, he should not be able to kill the biggest centaur allowing you most of the exp and, more importantly, your speed buff. By doing this, when the enemy camp spawns, it will trigger your webs and your 6 broodlings that spawn should be able of killing the camp before the enemies arrive. This offers immense benefits for you and your team: it means extra exp for while at most losing a little at your speed camp, the enemy solo not only doens't get a mana buff but it will also deny it frm arriving at the solo lane with elvel 2, it also should let the enemy jungle lack in exp leaving it at level 1 while you get to be almost level 3 at the same time. This is risky however since they can potentially just walk there and disable your webs and if your solo thinks you're abandoning it it can leave you alone to do yor buff, so communication is key in this start.

From then on you have an advantage over the enemy jungler in exp, use it to more efficiently gank the mid lane and out farm the enemy. Back as soon as you can afford a golden blade so aracnes clear can thrive, from then on, focus on farming and gank when you have your ultimate up so you can use it as a getaway if needed, when your ultimate is down you should focus yourself on farming this way you can arrive at your heavenly late game where any and every god trembles before your might

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League of Legends Build Guide Author Stardusk
Aracne Jungle: The webs strike back!
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