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Eye of the Jungle is probably the best starter for auto attackers like aracne providing power, attack speed and a little HP5, while its biggest drawback is lack of mana sustain so you'll want a few mana or mixed pots
getting https://www.smitefire.com/images/skill/arachne-web.png at level 1 can get you the possibilitty of stealling an enemy's mana camp if you're fast enough or proxy doing your own mana camp with your solo laner like season 7. It's the abilitty you rank up second for the increased slow it provides on the webs against enemies
https://www.smitefire.com/images/skill/arachne-venomous-bite.png is your main source of damage while also providing good sustain while farming in the jungle. While not the abilitty you get first it shold be the one you max out first
https://www.smitefire.com/images/skill/arachne-cocoon.png you can get either at level 3 or 4, 3 if you think there's a good chance to get a kill with the stun right there, otherwise get it at level 4.It's the abilitty that you should rank up last since ranking it up only slightly increases the stun duration and the attack speed for the next 3 autos, which normally isn't that relevant to determine if a kill is successfull or not
https://www.smitefire.com/images/skill/arachne-night-crawler.png get it at level 5 and rank it up 3rd, since it's main use for aracne is as a getaway skill than an initiation or chase abillity, the main reson for ranking it before the https://www.smitefire.com/images/skill/arachne-web.png is for the reduction in cooldown that it provides, allowing more frequent "safe" ganks
Tap each threat level to view Arachne’s threats
Berserker's Shield gives a nice amount of power and attack speed while also providing a little penetration and defenses.
Mantle of Discord and Shifters Shield are more defensive oriented last itens focusing or you having more survivability, shifter gives extra power while above the threshold and big protections when bellow, making you bacome a little tanky momentarily, while discord is general defences with a 1s stun that might save you.
Magis Cloak if the enemy team have huge amounts of CC
Ichaival if you're primarily 1X1 autoattackers this item is specially useul to give you advantage
If you're opting for crit switch Sai's and Executioner for a Rage and a Wind Demon
Hastened Katana while generically less useful than boots despite the passive, it might be necessary if you're facing a very fast team like a Ra, Hel, Ah Muzen Cab, so grab it instead of ninja tabi.
Toxic Blade is solely meant for anti-heal if needed
Blink Rune for ganking, crucial on jungle aracne
at level 12 you should get either
Purification Beads if the enemy team is heavy on CC
Aegis Amulet if the enemy possess lots of high damaging abilitties or
Magic Shell if they have a lot of auto-attackers, which the 2 block sttacks that the ranked up version provide can deal with greatly
A risky but very rewarding start you can make as aracne is, as soon as the game start, quickly buy your items and start rushing towards the enemy mana camp. Level up your 3 and, if done correctly, you should have enough time to throw 3 webs at the enemy mana, than back up and rush to your speed. If your solo laner is helping you with the speed, he should not be able to kill the biggest centaur allowing you most of the exp and, more importantly, your speed buff. By doing this, when the enemy camp spawns, it will trigger your webs and your 6 broodlings that spawn should be able of killing the camp before the enemies arrive. This offers immense benefits for you and your team: it means extra exp for while at most losing a little at your speed camp, the enemy solo not only doens't get a mana buff but it will also deny it frm arriving at the solo lane with elvel 2, it also should let the enemy jungle lack in exp leaving it at level 1 while you get to be almost level 3 at the same time. This is risky however since they can potentially just walk there and disable your webs and if your solo thinks you're abandoning it it can leave you alone to do yor buff, so communication is key in this start.
From then on you have an advantage over the enemy jungler in exp, use it to more efficiently gank the mid lane and out farm the enemy. Back as soon as you can afford a golden blade so aracnes clear can thrive, from then on, focus on farming and gank when you have your ultimate up so you can use it as a getaway if needed, when your ultimate is down you should focus yourself on farming this way you can arrive at your heavenly late game where any and every god trembles before your might
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