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Arena Cabrakan - To be a Thorn

20 0 932
10
by Disciple of Enim updated February 18, 2025

Smite God: Cabrakan

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Cabrakan Build

Starting Items

Notes the health potion is worth having to start. Depending on the build you're going for, select one of these starters. Take a look through the Purchase Orders, I've included the full builds using each of these starters, but I'm including this for eligibility for the contest lol

Notes

the health potion is worth having to start. Depending on the build you're going for, select one of these starters. Take a look through the Purchase Orders, I've included the full builds using each of these starters, but I'm including this for eligibility for the contest lol

Build Item Bluestone Pendant Bluestone Pendant
Build Item Selflessness Selflessness
Build Item Warrior's Axe Warrior's Axe
Build Item Sands of Time Sands of Time
Build Item Health Potion Health Potion

Well Rounded

Notes This is a great standard to fall back on if you're unsure whether you should focus magical or physical damage negation. I would recommend keeping the Gauntlet of Thebes, Amanita Charm, Spirit Robe, and Oni Hunter's Garb in this build at all times, whereas the other items can be swapped in and out according to your needs for the match.

Notes

This is a great standard to fall back on if you're unsure whether you should focus magical or physical damage negation. I would recommend keeping the Gauntlet of Thebes, Amanita Charm, Spirit Robe, and Oni Hunter's Garb in this build at all times, whereas the other items can be swapped in and out according to your needs for the match.

Build Item Selflessness Selflessness
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Glorious Pridwen Glorious Pridwen
Build Item Amenita Charm Amenita Charm
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Stone of Binding Stone of Binding
Build Item Prophetic Cloak Prophetic Cloak
Build Item Pharaoh's Curse Pharaoh's Curse

Physical Heavy

Notes This is the build if the enemy team is primarily STR based in damage.

Notes

This is the build if the enemy team is primarily STR based in damage.

Build Item Warrior's Axe Warrior's Axe
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Amenita Charm Amenita Charm
Build Item Spirit Robe Spirit Robe
Build Item Stone of Binding Stone of Binding
Build Item Pharaoh's Curse Pharaoh's Curse
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Magical Heavy

Notes This is the build if the enemy team is primarily INT based in damage. Swap an item of your choosing for the Sphere of Negation if Zeus or Sol are giving you some serious difficulties.

Notes

This is the build if the enemy team is primarily INT based in damage. Swap an item of your choosing for the Sphere of Negation if Zeus or Sol are giving you some serious difficulties.

Build Item Warrior's Axe Warrior's Axe
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Amenita Charm Amenita Charm
Build Item Spirit Robe Spirit Robe
Build Item Pharaoh's Curse Pharaoh's Curse
Build Item Genji's Guard Genji's Guard
Build Item Sphere Of Negation Sphere Of Negation

Cooldown Reduction - STR

Notes If you'd like to go for more of a STR Bruiser build than full tank, consider this option. You can practically use your Seismic Crush every 6 seconds, which is almost the entire buff duration of the ability. It makes for a nasty combo.

Notes

If you'd like to go for more of a STR Bruiser build than full tank, consider this option. You can practically use your Seismic Crush every 6 seconds, which is almost the entire buff duration of the ability. It makes for a nasty combo.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Yogi's Necklace Yogi's Necklace
Build Item Jotunn's Revenge Jotunn's Revenge
Build Item Hydra's Lament Hydra's Lament
Build Item Genji's Guard Genji's Guard
Build Item Glorious Pridwen Glorious Pridwen
Build Item The Crusher The Crusher

Cooldown Reduction - INT

Notes Since Cabrakan is a Hybrid Tank, he can use both INT and STR items. Since INT scales faster than STR, this is usually the better option of the two.

Notes

Since Cabrakan is a Hybrid Tank, he can use both INT and STR items. Since INT scales faster than STR, this is usually the better option of the two.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Chronos' Pendant Chronos' Pendant
Build Item Genji's Guard Genji's Guard
Build Item Spear of Desolation Spear of Desolation
Build Item The World Stone The World Stone
Build Item Breastplate of Valor Breastplate of Valor
Build Item Glorious Pridwen Glorious Pridwen

INT - Damage

Notes Keep in mind, Damage with Cabrakan is great Early Game, but will significantly fall off late game. This build can be used for the more seasoned vets of Cabrakan.

Notes

Keep in mind, Damage with Cabrakan is great Early Game, but will significantly fall off late game. This build can be used for the more seasoned vets of Cabrakan.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Yogi's Necklace Yogi's Necklace
Build Item Chronos' Pendant Chronos' Pendant
Build Item Polynomicon Polynomicon
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti
Build Item Wish-Granting Pearl Wish-Granting Pearl

STR - Damage

Notes Keep in mind, Damage with Cabrakan is great Early Game, but will significantly fall off late game. This build can be used for the more seasoned vets of Cabrakan.

Notes

Keep in mind, Damage with Cabrakan is great Early Game, but will significantly fall off late game. This build can be used for the more seasoned vets of Cabrakan.

Build Item Warrior's Axe Warrior's Axe
Build Item Jotunn's Revenge Jotunn's Revenge
Build Item The Crusher The Crusher
Build Item Dominance Dominance
Build Item Heartseeker Heartseeker
Build Item Hydra's Lament Hydra's Lament
Build Item Avatar's Parashu Avatar's Parashu

For Giggles and Shits

Notes You've gotta play way different than you normally would with this build, but if you want to hit like a truck and still be able to take a few hits, this is a fun one. It renders all of your abilities practically useless except for your 1, 2, and 4 for the stuns and traps, because 2, 3, and 4 cannot crit. Your 1 can crit, though.

Notes

You've gotta play way different than you normally would with this build, but if you want to hit like a truck and still be able to take a few hits, this is a fun one. It renders all of your abilities practically useless except for your 1, 2, and 4 for the stuns and traps, because 2, 3, and 4 cannot crit. Your 1 can crit, though.

Build Item Death's Toll Death's Toll
Build Item Qin's Blade Qin's Blade
Build Item Odysseus' Bow Odysseus' Bow
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Brawler's Ruin Brawler's Ruin
Build Item Avatar's Parashu Avatar's Parashu

Cabrakan's Skill Order Notes This is primarily the sequence I use the most. I find that it has the highest success rate in heated situations.

Notes

This is primarily the sequence I use the most. I find that it has the highest success rate in heated situations.

Seismic Crush

1 X Y
Seismic Crush
1 8 11 12 14

Refraction Shield

2 A B
Refraction Shield
2 4 6 7 10

Tremors

3 B A
Tremors
3 15 16 18 19

Tectonic Shift

4 Y X
Tectonic Shift
5 9 13 17 20
Seismic Crush
1 8 11 12 14

Seismic Crush

1 X
Become enraged, increasing your Movement Speed and Attack Speed. While active, your next successful Basic Attack will Stun and deal bonus Magical Damage.
  • Gain Haste and Immunity to Slows and Roots while this effect is active.
Damage: 80 / 125 / 170 / 215 / 260
Damage Scaling: 45% Intelligence + 75% Strength
Stun Duration: 0.8s
Attack Speed: 70%
Movement Speed: 15 / 20 / 25 / 30 / 35%
Buff Duration: 5s
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Stun duration ignores Diminishing Returns.
Refraction Shield
2 4 6 7 10

Refraction Shield

2 A
Clash your shields, unleashing a concussive blast that deals Magical Damage. Taking damage charges your shields, granting Protections.
  • At Max Stacks, gain access to Enhanced Refraction Shield on a separate cooldown.
  • Enhanced Refraction Shield's concussive blast deals Magical Damage and Stuns enemies.
  • Restores Mana per enemy hit by Refraction Shield, or Health per enemy hit by Enhanced Refraction Shield.
Damage: 80 / 135 / 190 / 245 / 300
Damage Scaling: 55% Intelligence
Enhanced Damage Scaling: 75% Strength
Stun Duration: 0.9 / 1 / 1.1 / 1.2 / 1.3s
Mana Restore: 10 / 14 / 18 / 22 / 26 per Target
Heal: 10 / 14 / 18 / 22 / 26 per Target
Protections: 5 / 6 / 7 / 8 / 9
Buff Duration: 8s
Max Stacks: 5
Range: 3.2m
Cone Angle: 120 degrees
Cooldown: 12s
Enhanced Cooldown: 12s
Cost: 10

Additional Notes:
  • Cannot gain access to Enhanced Refraction Shield when it is on cooldown.
Tremors
3 15 16 18 19

Tremors

3 B
Repeatedly slam the ground, Trembling and dealing Magical Damage to enemies every 0.5 seconds while pulling them toward you in a Vortex.
  • Refire for a stronger quake that deals Magical Damage and Cripples enemies, and incurs an increased cooldown.
Damage: 18 / 28 / 38 / 48 / 58
Damage Scaling: 40% Intelligence
Refire Damage: 50 / 90 / 130 / 170 / 210
Damage Scaling: 55% Strength
Tremble Duration: 0.55s
Cripple Duration: 1s
Radius: 4.8m
Cooldown: 4s
Refire Cooldown: 12s
Cost: 20 / 30 / 40 / 50 / 60

Additional Notes:
  • Maximum channel duration of 10 seconds.
  • Cost incurred for each slam.
Tectonic Shift
5 9 13 17 20

Tectonic Shift

4 Y
Stomp the ground to create a fissure that deals Magical Damage to enemies in its path. From the fissure, five pieces of earth erupt to form a wall.
  • Refire the ability to destroy all pieces at once.
Damage: 150 / 250 / 350 / 450 / 550
Damage Scaling: 65% Intelligence + 95% Strength
Range: 5.6m
Radius: 4m
Cooldown: 90 / 85 / 80 / 75 / 70s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Wall pieces can last up to 15 seconds if not destroyed.
  • Wall pieces each have 3 Hit Points, an enemy Basic Attack will deal 1 Hit Point per hit.
  • Your basic attacks will deal 3 Hit Points, instantly destroying a piece of the wall.

Cabrakan Threats

Tap each threat level to view Cabrakan’s threats

Max
2
Major
4
Even
2
Minor
0
Tiny
0

Cabrakan Synergies

Tap each synergy level to view Cabrakan’s synergies

Ideal
1
Strong
7
OK
1
Low
0
None
0

Introduction

This guide is uploaded solely for the purpose of the contest. As of right now, I can't make rent, and I'm almost out of food... And so, for that purpose, this will be a full comprehensive guide to Cabrakan, a very well rounded tank with high damage mitigation and a considerably powerful punch.

For any new players coming to this game, there's one thing I'd like to point out for playing in general. The winning team is not chock full of damagers with 10+ kills each, no. My personal recommendation is a good mix of each role.

  • ADC (All Damage Carry)
  • Support (CC heavy or healer)
  • Assassin (High damage for focusing enemy CC's, and finishing runaways)
  • Bruiser (Can take a hit, and deals a good bit of damage in return)
  • Guardian (The saving grace of the team)
Remember, games like Smite are team games. Sure, you can carry the team through sometimes if nobody's working together, but a team with synergy will take the win 9 times out of 10. This means, good communication, good discipline, staying humble, and not getting greedy. I get it, it's a dopamine rush to get some kills, but if you find another score to admire like Damage Mitigated or Assists, it's just as good.

Cabrakan can either be a nuisance, or purely the most agitating thorn in the game. As a guardian, he's intended to take a hit, but also meant to keep the enemy rooted in place for as long as Godly possible. This takes us into the next chapter, a rundown of his abilities.

Summary

  • Take a look at Abilities and Combos for a good idea of how to play him.
  • Look at the Synergies and Threats to combine with friends and be wary of certain foes.
  • It is recommended to use the Well Rounded build for general damage mitigation, but you may adapt as necessary.
  • Be wary of enemies which build Qin's Sais. This item will directly counter you as a tank who's meant to be able to take a hit because it deals True Damage, meaning it will ignore all of your protections.
[*] Take a look at the bottom chapter for DPS numbers per build, if you're nerdy like I am.

Abilities and Combos

Cabrakan is extremely easy to get the hang of. He has a straightforward kit, but mastering the range and timing of his abilities is key to maximizing his effectiveness. His ability to lock down enemies and soak up damage makes him a formidable frontline presence.

Abilities

Passive - Shadow Zone

Cabrakan and nearby allies take 5% reduced damage, and deal 5% increased damage to enemies that damage him or his nearby allies.

  • Cabrakan's passive meter appears above his health bar. As he takes damage, portions of the crystal light up. Once fully charged, his next Refraction Shield (2) is empowered.
  • Cool Tip: If Refraction Shield (2) is on cooldown when the passive fills up, but the passive itself is off cooldown, you can instantly refresh Refraction Shield's cooldown and use the empowered version immediately.

1. Seismic Crush (Engage/Escape)
  • Cabrakan gains movement speed and becomes immune to slows for 5 seconds.
  • His next basic attack stuns an enemy for 1 second and deals bonus damage.
  • The effect ends upon hitting an enemy god or when the time runs out.
  • Cooldown: 12s
Use It For:
  • Engagement – Chase enemies down and stun them.
  • Escape – The movement speed buff helps get out of fights.

2. Refraction Shield (Damage Reduction/CC Punch)
  • Cabrakan slams his shields together, dealing damage in a cone in front of him.
  • If Shadow Zone (passive) is fully charged, this ability deals increased damage and stuns enemies for 1.5s.
  • If the passive is not fully charged, the ability still deals damage but does not stun.
  • Cooldown: 10s
Use It For:
  • Burst damage in a fight
  • Double stun combo with Seismic Crush (1)
  • Damage reduction when anticipating heavy burst damage

3. Tremors (Disruptive CC/Area Control)
  • Cabrakan pounds the ground continuously, creating a tremor that damages and disrupts enemies in the area.
  • Enemies caught in the tremor suffer from tremble (a forced movement effect that prevents them from using abilities properly).
  • The ability remains active until canceled or mana runs out.
  • Cooldown: 4s after stopping
Use It For:
  • Zoning – Force enemies to reposition.
  • Interrupting enemy abilities – Disrupt channeling abilities like Anubis’ Plague of Locusts.
  • Locking down targets – Prevent squishy gods from escaping.

4. Tectonic Shift (Ultimate) (Zone Denial/Lockdown)
  • Cabrakan slams the ground, creating a line of impassable walls that last for 4 seconds.
  • Enemies caught in the walls take damage and are briefly slowed.
  • The walls can be broken by enemies or teammates with 3 hits, but you are able to break a wall with one hit.
  • Cooldown: 75s
Use It For:
  • Trapping enemies in fights – Block escape routes and force bad engagements.
  • Pairing with teammates’ abilities – Ymir or Thor walls can help fully enclose an enemy.
  • Area denial in jungle fights – Force enemies to reposition around objectives.


Combo Guide

Basic Cabrakan Combo (Stun Lock & Destroy)
  • Seismic Crush (1) → Engage with stun
  • Refraction Shield (2) → Bonus damage + second stun
  • Tremors (3) → Force movement and prevent escapes
  • Tectonic Shift (4) → Wall off escape routes (if needed)
This combo locks down enemies for over 3 seconds of CC and maximizes Cabrakan’s burst potential.

Engage + Peel Combo (Defensive Option)
  • Refraction Shield (2) → Stun approaching threats
  • Tectonic Shift (4) → Block off enemies from reaching teammates
  • Seismic Crush (1) → Rush in or retreat based on the situation

This is great for protecting your ADC or separating a frontline from the backline.

All-In Wall Trap Combo (Best for Team Fights)
  • Tectonic Shift (4) → Trap enemies inside walls
  • Seismic Crush (1) → Stun key target
  • Refraction Shield (2) → Second stun to extend lockdown
  • Tremors (3) → Keep them stuck while teammates burst them down
This combo is deadly when paired with Ares, Thor, or Ymir.

Escape!

Let's say you're not able to get the full combo off though before the enemy team gets your health dangerously low. It's usually wise to call it quits and retreat once your health bar falls below half, but you can adapt to the situation as needed. Should it be wisest to escape though, blink out of the fight if needed, or if unable to blink, activate your Seismic Crush as soon as possible and take advantage of that movement speed buff. Be a dastardly slippery bastard, and use your healthy teammates as a meat shield to escape. If your team is good, they'll opt in to take a bullet or two for you.



Final Notes:
  • Cabrakan’s early-game aggression is deadly, but he falls off late-game unless built tanky.
  • He is best paired with CC-heavy gods like Ares, Ymir, or Sobek.
  • His walls can be countered by enemies with jumps or Phantom relic—keep track of enemy relic usage.
  • Positioning is key – badly placed walls can block your own team or save an enemy!

Team Work

Teams Win Games, Lone Wolves Throw Games

There's a few friends you might find on the battlefield that would be wise to stick with like glue.

Sobek
To be perfectly honest with you, I only know a single thing about Sobek, and that is that he will throw the enemies your way. Easy peasy combo. When Sobek throws the enemy into your team, that's where you take on your role as the Thorn. As soon as they hit the ground, Stun them with your Seismic Crush, followed by your empowered Refraction Shield if available. Those two extra stuns should be enough for the rest of your team to finish the enemy off in a flash. If not, just follow through with the rest of your combo and get them as low as possible.

Anhur
Once again, I've played Anhur maybe twice. What I do know, however, is that his basic attacks gain increased damage when attacking enemy gods inside the range of his pillar, which slows enemies. Capitalize on this by keeping the enemy inside Anhur's pillar range for as long as possible, to help the furry homie to hopefully finish the enemy before they can get outside the pillar's range. Kick 'em while they're down, kind of thing.

Ares
Ares' ult is quite handy at rounding up one or more enemies into one location. In an arena, say he gets a lucky grab on the whole team and pulls them in. if you stay close behind him, wait until all enemies are pulled toward you, and throw up your wall. Congratulations, you've just commit the cardinal sin of bloody sacrifice. By trapping them inside the wall while the rest of the team lays on the beatdown, you've opened another opportunity to use Tremors to Tremble and Slow their entire team. This may be the nastiest team combo I've ever used.

Hercules
If you stay behind Herc, oftentimes he'll bring the enemy straight to you. His combo will throw the enemy toward him, to which he responds by pushing them even farther back with his dash ability. That's your time to shine. Follow through with your stuns, and the enemy will be crying behind their computer screen by the end of the match. Enjoy the delicious flavor of the enemy team's salty tears in the post-match chat.

Fenrir
Great for single target wipeout. When Fenrir uses his Ult, he too will bring dinner home from the supermarket. Stun, Stun again, Tremble, and Ult if needed. But by that point, there should be no leftovers.

Khepri
He is your homie. Khepri has a grab and drag ability, or with his aspect, a grab and hold. If you hangout long enough for him to let go of the enemy, move right along with your same old combo to ruin the enemy's day after a long hard day at work. You've got full marks to be an ***, take the opportunity or be a sad, miserable man.

Ymir and Thor
I'll group these two together since the team combo here basically functions the same: An almost inescapable prison. If your ult is ready, team up with Ymir's wall or Thor's wall. You can quite literally trap the enemy in a box using these walls with your Tectonic Shift, even better if your team is aware of the combo and you can trap a fellow teammate inside the box with the enemy, Mortal Kombat style.

Counterplay

If you're up against a Cabrakan, countering his kit is pretty straightforward. Stun him before he can stun you. Alternatively, you could silence him during his rush using the Screeching Gargoyle item.

If you have an escape ability, such as a leap of some kind, escaping his ult is very easy. Neith, Odin, Fenrir, Geb, Thor, Cernunnos, Chaac, Anhur, and Aladdin are especially slippery little bastards. It's good to have another focus on the enemy team to cyber bully if these Gods frequently escape. However, do keep your eyes open for openings. Although slippery, there will always be some kind of opening up for the taking. For instance, if Neith does her jump right into your path, that's an excellent opportunity to take advantage of her while her jump is on cooldown.

DPS Values Per Build - For the nerds (Like me)

Results below are provided with the full build at Level 20.

Well Rounded
Basic: 171
[1] 345
[2] 300
[2] Empowered: 300
[3] 174
[4] 550
[Active: Pridwen] 270

Physical Heavy
With Axe:
Basic: 417
[1] 584
[2] 486
[2] empowered: 508
[3] 360
[4] 764

Without Axe:
Basic: 231
[1] 398
[2] 300
[2] empowered: 322
[3] 174
[4] 578

Magical Heavy
With Axe:
Basic: 453
[1] 637
[2] 532
[2] empowered: 516
[3] 366
[4] 818

Without Axe:
Basic: 259
[1] 443
[2] 338
[2] empowered: 516
[3] 258
[4] 624

Cooldown - STR
Basic: 491
[1] 818
[2] 503
[2] Empowered: 621
[3] 425
[4] 909
[Active: Pridwen] 138

Cooldown:
[1] 7s
[2] 7s
[2] empowered: 7s
[3] 2s
[4] 40s

Cooldown - INT
Basic: 323
[1] 345
[2] 578
[2] Empowered: 474
[3] 670
[4] 804
[Active: Pridwen] 160

Cooldown:
[1] 6s
[2]6s
[2] empowered: 5.5s
[3] 2s
[4] 25s


Damage - INT
1, 2, and 4 are followed with 1 basic to utilize polynomicon.

Basic: 425
[1] 1496
[2] 1291
[2] Empowered: 976
[3] 1136
[4] 1554

Damage - STR
1, 2, and 4 are followed with 1 basic attack to utilize Hydra's lament.

With Axe:
Basic: 1027
[1] 2021
[2] 1207
[2] empowered: 1625
[3] 671 -> 174
[4] 1945

Without Axe:
Basic: 871
[1] 1865
[2] 1207
[2] empowered: 1469
[3] 457 -> 174
[4] 1945


Damage - STR (Titan's Bane Swap for Dominance)
1, 2, and 4 are followed with 1 basic attack to utilize Hydra's lament.

With Axe:
Basic: 1017
[1] 2001
[2] 1352
[2] empowered: 1610
[3] 666 -> 174
[4] 1929

Without Axe:
Basic: 861
[1] 1784
[2] 1196
[2] empowered: 1454
[3] 450 -> 174
[4] 1929


For Giggles and ***** - Attack Speed / Crit
Testing abilities with this build is purely one-hit, except for the basic attack.

Without Avatar's Parashu

Peak:
Basic: 2763
[1] 1587
[2] 300 (cannot crit)
[2] Empowered: 536(cannot crit)
[3] 174 (cannot crit)
[4] 849 (cannot crit)

Average:
Basic: 2402
[1] 1227
[2] 300 (cannot crit)
[2] empowered: 536 (cannot crit)
[3] 174 (cannot crit)
[4] 849 (cannot crit)

With Avatar's Parashu

Peak:
Basic: 3259
[1] 1540
[2] 300 (cannot crit)
[2] Empowered: 595(cannot crit)
[3] 174 (cannot crit)
[4] 924 (cannot crit)

Average:
Basic: 2525
[1] 1412
[2] 300 (cannot crit)
[2] empowered: 595 (cannot crit)
[3] 174 (cannot crit)
[4] 924 (cannot crit)

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1
Disciple of Enim | February 17, 2025 9:33am
I'm just gonna drop this here because I didn't realize that the prize wasn't 2k, it's actually $100 for 20 people. I'm happy to see the guide is popular, but I really only made it so I could meet rent and pay my car insurance before the first. Since that doesn't seem possible, I know it's a bit of a shot in the dark but I made a gofundme as well. All of the details regarding my reason for financial discord is on the page there. If you would be so kind as to help me out, the link is provided in my profile just in case the link below doesn't work.

https://gofund.me/6abc5d9a
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