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This is the build I take nearly every game. It doesn't have 40% CDR or Chronos, but it makes up for it with incredible nuking power thanks to Polynomicon turning your first basic attack after any ability into almost a second Zephyr's worth of damage. It also boasts high lifesteal for dueling and sustained presence without having to recall. Spear of Desolation is my CDR slashing item of choice, but you could easily swap it out for Chronos to get that final 10% and more stable CDR slashing, at the cost of spear's significantly more frequent cuts if you are blowing everything up.
For relics, take Aegis first if the enemy is low on crowd control and high on burst damage. If there is a LOT of crowd control, take purification beads first instead. I only ever use these two relics.
Use this build only when you're afraid of being (or are being) farmed by assassins or other melee gods that jump on you and delete you quickly. This build should be a last resort.
Never vary from this build. Slipstream is only important for getting out of a fight or chasing a target, and if you need it more than it's up, you're just not positioning correctly. Tornado AoEs are the most vital part of being a massive threat in Arena, and Zephyr is there for single-target.
Always build stage two of Book of Thoth at the start of the game, and hold the other 150 gold so you can finish the book and start stacking as soon as possible. Recall as soon as you have 1150 gold if possible so you can finish the book.
Buy your completed boots second, then start working on polynomicon. If you have enough money from being out in the field for so long that you can buy the entire polynomicon and at least basic shoes after book of thoth, do that instead. Polynomicon is your massive power spike. As soon as you get it, you turn into a nuking machine. Tornado latch + zephyr + basic attack will almost certainly kill any non-guardian that gets hit with all three unless they have some high lifesteal or an ability the mitigates some part of the rotation.
I always take soul gem fourth for another minor burst of damage on abilities, then spear of desolation, then typhon's fang. If you take Typhon's too early, the effect won't be as strong and you won't have as much early power for no good reason.
After you have your six items, buy the elixir of speed, then only sell your boots when you have at least 2,000 gold so you can replace them with the Rod of Tahuti for your final build. Your damage output will be insane.
I have had games where I have clocked almost 90,000 damage with this build with more than 30 kills. The normal range of damage will be between 30,000 and 50,000 with 15-25 kills.
Pros:
Extremely high multi-target damage from long range
Strong dueling capability against warriors, hunters, some assassins, and other mages even at close range
Able to stay in a fight for a long time even when heavily damaged with a high mana pool and lifesteal
Cons:
Vulnerable to guardians that can output high damage in a short period of time and some assassins like Loki
Vulnerable to getting blown up when hit by any hard crowd control when beads are on cooldown
Somewhat slow to reach your powerspike unless you're fortunate enough to pick up several very early kills
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