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You are going to be squishy during the early portion of the match, using your 3 and the blink rune to escape when low will keep you alive longer
Tap each threat level to view Xing Tian’s threats
Tap each synergy level to view Xing Tian’s synergies
The relic dagger can and bulwark are optional items that you can swap out other items in the build with, relic dagger is fairly useful in reducing cooldowns on both your skills and relics.
This Build is going to explain the basic fundamentals of creating space using Xing Tian and his abilities, and how to utilize your advantages well against enemy players
Your Furious Roar is mainly used as the last phase in combos and it reduces the enemies base damage, Use your 1 when people are running from you to lower their hp when you see your team focusing on someone use it then to decrease the damage from the opponent, also do this when one of your teammates is low are running before stunning them using your 2, this attack has good utility when trying to support a single person or trying to focus on a single person, when not used in a combo with your ultimate or 2 it is hard to hit multiple people.
Hook Slam is going to be the crutch of your support, use this attack when you need to save someone from getting ****ped on by assassins or people chasing them, when you rush into large clumps of people you use your 2 to slow the opposing enemies before stunning them, afterward you can use your 1 on the squishiest person and body block them so that they can't run, hopefully, your teammates will target them too if you're in fill, and if you're stacking have your friend focus on this person. You don't have to hit the person that you knocked up, you can move midair, this is good for positioning your body to hit the damage dealers lessening the pressure on your team, this is also good to stop people running from you as they are slowed when in the air.
Sky-Cutting Axe is going to be your most used ability, this is the most useful utility ability that Xing Tian has, it is the center of all your combos and attacks.
When initiating a fight you are going to jump on as many people as possible to build up reduction stacks, this will make it easier to tank for longer durations of time, and you can stall while your teammates do damage by using your 2-1 combo and trying to get as many people stunned at once, you can play cat and mouse with this ability by jumping onto someone then backing out by jumping the way you came, this is also your life-saving ability, so make sure that when you're fighting someone to have this off cooldown.
Your Ultimate Whirlwind of Rage and Steel is going to be what's carrying your support skills, when the enemy clumps together you are going to jump in by using 3 and gathering as many stacks as possible when landing on people, then ult and drag as many people towards your spawn as possible, when they are yeeted use your 2 as they are falling, this will slow them and then stun them, since they are clumped you can use your 1 for some DoT and less damage taken from the enemy, this ability can also save you and your teammates, when your teammates are getting ganked on by multiple people you can use your 4 to gather them up and get them as far away as possible before using your 2 to stun them, this will hopefully give enough time for your team to get into spawn and heal up, this also works when you're getting chased, except when you yeet them you are going to run instead as you don't want to jump in on a fourth of your hp right.
In the beginning, you are not going to be as tanky, so prioritize making their backline struggle, use your 3 to get into position, then try and get as many people into your 2 as possible, and position it to stun the mages and hunters if possible then use your 1 to lower damage taken, you can now either stay into the fight and wait out your cooldowns before backing up to upgrade your Witchblade, or you can back up now to regain some mana before repeating the sequence, up until your defense increases you are going to be going into their backline to make sure that your damage dealers don't take the front of the damage when you jump in to make sure to not spam your 3 as much and to conserve your mp in case you need to dip out of a fight, stay close to the center of the area and don't push too far into their spawn as this will cause you to easily die to people respawning.
Now you are tanker so you are going to want to separate off the team, by taking control of the damage dealers and or the Guardians and Warriors, this gives your team more room to maneuver, you need to make sure to look around just in case one of your teammates is getting ganked, then you will use your 3 to hop over, make sure to get as many stacks from landing on people as possible before using your 2 and body blocking to reduce incoming damage from hunters and warriors.
The more aggressive you are while maintaining the capability to run back and help your team the better, Xing Tian is very good at staying up in the enemy's spawn then dipping using the 2-3, 4-3, and just using your 3 in general.
It is very simple to 1v5 people as Xing Tian, his abilities are quite simple to use in large clumps like that, using your 3 you can gather stacks by jumping on people, then using your 1 you can reduce the basic damage of the most stressful damage dealer, then you can stall for time by using your 4-2-1, 2-1, 3-2, 2-3, and just being a nuisance, in general, try to create as much space as possible for your team by doing this, once you are able to do this effectively you can move onto the next part, taking advantage of how annoying you are to make the enemy damage dealers focus on you, while they do that your team can focus on killing the tanks, once they have lowered the tanks health a lot or just straight up killed them, you take all the people you were stalling by using your 4-2-1 combo to team wipe them, this is very effective when you have mages or hunters with large damage potential like Hachiman, Scylla, Jing Wei, Ra, Etc. These large DPS characters
This Build is very effective at annoying the hell out of your opponents and supporting your teammates by creating the space and effectively using that space to zone off portions of the enemy team, this does not work as well early game, or in modes like Conquest and similar modes, as the enemy does not group up as much in those modes, this build is very effective in modes like Arena and Joust, as the enemy team will clump up more allowing you to utilize your abilities to their full capabilities.
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